L'Ancien Regime 604 Report post Posted August 22, 2011 Totally done from scratch in Maya, 3d Coat, Photoshop and rendered with Maxwell. And it's a bit too clean looking so I'll be dirtying it up a tiny bit with some ambient occlusion and maybe some low level bump maps.. OK and this is with the normals on the back upholstery flipped to their proper configuration. 1 Share this post Link to post Share on other sites
Tony Nemo 393 Report post Posted August 22, 2011 Very nice! Almost a shame to "dirty" it up but you can have a before and after or tell a story of a chair's journey from the Hotel Royal to a garret. Share this post Link to post Share on other sites
michalis 129 Report post Posted August 22, 2011 Excellent modeling - texturing But I already found what's wrong. You probably used normal maps, right? Well, on the back of the chair these are inverted alright. Maya-maxwell, hmm, I'm not sure what format in 3dcoat export preferences you have to use. A LW, or a Maya compatible? Edit: a second look on this. Probably maxwell is trying to indirect light these areas. It isn't too convincing though. Something is wrong. Share this post Link to post Share on other sites
L'Ancien Regime 604 Report post Posted August 22, 2011 Excellent modeling - texturing But I already found what's wrong. You probably used normal maps, right? Well, on the back of the chair these are inverted alright. Maya-maxwell, hmm, I'm not sure what format in 3dcoat export preferences you have to use. A LW, or a Maya compatible? Edit: a second look on this. Probably maxwell is trying to indirect light these areas. It isn't too convincing though. Something is wrong. You're right...that happened going back and forth from 3d coat to Maya I think.. Man, you're sharp Thanks Maybe the lighting problem is partly because of my simple setup Share this post Link to post Share on other sites
michalis 129 Report post Posted August 22, 2011 You're right. It's the light setup. Nor_maps are probably correct. Share this post Link to post Share on other sites