Reputable Contributor digman Posted March 4, 2008 Reputable Contributor Report Share Posted March 4, 2008 This is a picture of the skin details on the creature with a low polygon version picture included. I still have to clean up the skin details some. Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted March 4, 2008 Advanced Member Report Share Posted March 4, 2008 Look nice, are you going to texture it?! Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 6, 2008 Author Reputable Contributor Report Share Posted March 6, 2008 Here is the shell of the sewer creature.I'm not completely done with the shell but thought I would post the progress so far. I checked out a number of photos of old sewers and sewer pipes to get idea of what a sewer creature shell should look like. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 7, 2008 Author Reputable Contributor Report Share Posted March 7, 2008 Here's an update on the texturing so far. I added a few more details to the body also. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 9, 2008 Author Reputable Contributor Report Share Posted March 9, 2008 Here's an update on the texturing. Almost finished. The eyes got their first pass. Quote Link to comment Share on other sites More sharing options...
Advanced Member SonK Posted March 10, 2008 Advanced Member Report Share Posted March 10, 2008 Here's an update on the texturing. Almost finished. The eyes got their first pass. Looks good,maybe add alittle SSS into it? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 17, 2008 Author Reputable Contributor Report Share Posted March 17, 2008 Here is a render of the sewer creature. He is in his native habitat. Programs used: Hexagon for the modeling------- sewer creature,pipe and dirt. Leaves and vines are downloaded models.Carrara displacement and color used on the vines and leaves 3D-Coat for the texture,normal,displacement and specular maps of the creature,pipe and floor dirt. Carrara 5 for setting up the scene and rendering. Photoshop for a little post touch-up. Artist David Blackwell Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 18, 2008 Report Share Posted March 18, 2008 Now looks really nice. Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted March 18, 2008 Advanced Member Report Share Posted March 18, 2008 nice atmosphere and creature, digman. Quote Link to comment Share on other sites More sharing options...
Member 2Mylent Posted March 24, 2008 Member Report Share Posted March 24, 2008 Beautiful and terrifying! ------ Beau et terrifiant Quote Link to comment Share on other sites More sharing options...
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