Member H. Maxwell Posted March 7, 2008 Member Report Share Posted March 7, 2008 That would be a superb feature to make seamless disp. maps with a plane for instance... .. as you go out of an edge, it continue to paint on the opposite side... For example, ... you have a plane obj. dab some flowers here and there, go half outside any edge, the rest is automatically painted on the other side... very useful.. I know only one prog that has it... it'scalled Studio Artist... you can directly paint seamlessly... Voila... Thanks H. Maxwell Quote Link to comment Share on other sites More sharing options...
Member jbshorty Posted March 8, 2008 Member Report Share Posted March 8, 2008 I agree it would be a nice feature. But you can already do this in most any paint program, including 3DBrush. Just create a 3x3 grid primitive. Then setup the UV's for each face so it's UV space ranges from 0,0 to 1,1. Now all faces share the full UV space. As you paint across them, it will create a seamless texture. If you give me your e-mail address, i can send you an OBJ which i created in Modo. Works perfectly in 3DB... jonah Why we can't upload OBJ's on the forum? Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 8, 2008 Report Share Posted March 8, 2008 There is offset tool in Edit, it is intended to do that. Quote Link to comment Share on other sites More sharing options...
Advanced Member lc8b105 Posted March 8, 2008 Advanced Member Report Share Posted March 8, 2008 I agree it would be a nice feature. But you can already do this in most any paint program, including 3DBrush. Just create a 3x3 grid primitive. Then setup the UV's for each face so it's UV space ranges from 0,0 to 1,1. Now all faces share the full UV space. As you paint across them, it will create a seamless texture. If you give me your e-mail address, i can send you an OBJ which i created in Modo. Works perfectly in 3DB...jonah Why we can't upload OBJ's on the forum? You can compress it to .rar or .zip,then upload. Quote Link to comment Share on other sites More sharing options...
Member jbshorty Posted March 8, 2008 Member Report Share Posted March 8, 2008 You can compress it to .rar or .zip,then upload. tried that. But rec'f this message : "Upload failed. You are not permitted to upload this type of file". Andrew? Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 8, 2008 Report Share Posted March 8, 2008 I have made that .rar and .obj could be attached. Quote Link to comment Share on other sites More sharing options...
Member jbshorty Posted March 8, 2008 Member Report Share Posted March 8, 2008 I have made that .rar and .obj could be attached. SUCCESS!!! Thanks Andrew. While we are discussing it, it might be an easy solution for you to add a 3x3 grid as seamless plane primitive. I don't mind also if you want to add this OBJ to your content folder so it installs directly with your program. That would be OK with me... jonah seamless_paint_grid.rar Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 8, 2008 Report Share Posted March 8, 2008 In general there is Import image plane. Why is it not the choice? Quote Link to comment Share on other sites More sharing options...
Member jbshorty Posted March 8, 2008 Member Report Share Posted March 8, 2008 In general there is Import image plane. Why is it not the choice? Does it automatically create seamless tile pattern as you paint? I just tried that, but it seemed to be a standard plane. And the Photoshop style "offset" is OK but not really good from a user point of view. Because you have to stop your strokes, then to continue in seperate pass. It's not convenient or fast... jonah Quote Link to comment Share on other sites More sharing options...
Advanced Member StereoMike Posted March 11, 2008 Advanced Member Report Share Posted March 11, 2008 But the seamless plane example produces strange artifacts when you draw onto one of the surrounding polys. Watch for the depth (much in the middle and less on the surrounding ones) and also color strokes get a strange erased border around them when not applied to the middle poly. mike Quote Link to comment Share on other sites More sharing options...
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