Member mill Posted October 9, 2011 Member Report Share Posted October 9, 2011 Hello. I have recently found UV copy and paste function is super useful. I can copy UVs from one object to another even if vertex order is different. I am wondering, if it is possible to apply blend shape between objects with different vertex order by extending this function. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 5, 2018 Reputable Contributor Report Share Posted April 5, 2018 You can create different Blend Shapes in 3D Coat, this way. Whatever sculpting you do to the mesh in the Tweak room, it will be stored in the depth channel of the currently selected layer. You can turn off Morph layers that you don't want to export, and export the current state (in the viewport) as a separate OBJ file. Quote Link to comment Share on other sites More sharing options...
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