Jump to content
3DCoat Forums

3DCoat and Vue


digman
 Share

Recommended Posts

  • Reputable Contributor

A first feeling my around Vue render with a litle post work. I could have tons of tree and funny the first thing I did was a desert... :pardon:

I found a piece of software I know I will enjoy many hours of using...

The statue is a 3DCoat model with a bump map. Vue does good bump maps and displacement. Trouble with normal maps though. Working a solution.

Rendering was just Global Ambience with standard sky setting.

The rest is all Vue.

post-518-0-85719600-1318217280_thumb.jpg

Link to comment
Share on other sites

  • Advanced Member

I met a traveller from an antique land

Who said: `Two vast and trunkless legs of stone

Stand in the desert... Near them, on the sand,

Half sunk, a shattered visage lies, whose frown,

And wrinkled lip, and sneer of cold command,

Tell that its sculptor well those passions read

Which yet survive, stamped on these lifeless things,

The hand that mocked them and the heart that fed.

And on the pedestal these words appear --

"My name is Ozymandias, king of kings:

Look on my works, ye Mighty, and despair!"

Nothing beside remains. Round the decay

Of that colossal wreck, boundless and bare

The lone and level sands stretch far away.' [1]

Link to comment
Share on other sites

  • Reputable Contributor

Thanks for the comments and fitting poem

Another render plus post and compositing work...

Watching geekatplay tutorials to learn how to render without postwork. Nothing wrong with doing post work but just like to get as much as possible inside of Vue.

post-518-0-01603700-1318801084_thumb.jpg

Link to comment
Share on other sites

  • Reputable Contributor

Nice.

My advise is to export higher definition meshes + displacement as bumps. Avoid normal maps.

Yes, your right as this is a still rendering, no reason not to bump up the mesh resolution. I used displacement on the last render plus bump mapping. Normal maps for uv models seem to have problems in Vue.

Link to comment
Share on other sites

  • Advanced Member

@ L'Ancien Regime

Of course. We're talking about exporting a higher def mesh (or if you prefer, use displacements - subdivisions of mesh) and displacement maps as bumps.

Nor maps aren't faster but capable to describe a displacement on low def meshes. Bumps can't work like this. These work better on hi def maps describing high frequency details as pores, on a ~100k mesh at least, for instance.

Link to comment
Share on other sites

  • Advanced Member

Cool work Digman!

I like the atmosphere you create with soft light and nice colors.

I'm also hesitating about displacement map as

it is hard to use normal map in Messiah. Displacement

is something that one should try at least once even just for curiosity.

result may be astonishing. Good luck with your landscape.

I found them already very cool.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...