Member EduardoMC Posted November 7, 2011 Member Report Share Posted November 7, 2011 Greetings all, I am working on a hair piece for one of my models (really simple). I created the base mesh in ZBrush, retopologized in 3DCoat and exported as an obj. This obj is perfectly fine when I open it in Maya. I then exported that obj to get a UV map from 3DCoat using the, "import model for per pixel painting" option. When I reopen the obj in 3DCoat for UV-ing, the mesh is broken in 2, if I export it from 3DC it is also broken in Maya. A small piece and a larger piece. This is using 3DCoat 3.5.27A - CUDA DX64. Any help would be highly appreciated since this is for an animation competition. Thanks! This is a shot from inside 3DCoat before UVs: Quote Link to comment Share on other sites More sharing options...
Member EduardoMC Posted November 7, 2011 Author Member Report Share Posted November 7, 2011 Well, it wasn't 3DCoat it seems. Maya splits them when you export with groups:on as an option. I don't really understand why. Sorry for the false alarm. =/ Quote Link to comment Share on other sites More sharing options...
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