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3DCoat is splitting my geometry


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Greetings all,

I am working on a hair piece for one of my models (really simple). I created the base mesh in ZBrush, retopologized in 3DCoat and exported as an obj.

This obj is perfectly fine when I open it in Maya. I then exported that obj to get a UV map from 3DCoat using the, "import model for per pixel painting" option. When I reopen the obj in 3DCoat for UV-ing, the mesh is broken in 2, if I export it from 3DC it is also broken in Maya. A small piece and a larger piece. This is using 3DCoat 3.5.27A - CUDA DX64.

Any help would be highly appreciated since this is for an animation competition.

1e6JY.png

Thanks!

This is a shot from inside 3DCoat before UVs:

VvtwW.png

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