Advanced Member Polygoon Posted January 30, 2012 Advanced Member Report Share Posted January 30, 2012 The other is that if there are multiple vox layers everything is fine on the selected one but when the cursor is over any other one it goes crazy. In my video example the shoulder patch is the selected voxel layer: I noticed this also in the 3.7.04A build, havn't noticed it yet in the latest build. Hidding all un-used Vox/LC layers stops it for me. Link to comment Share on other sites More sharing options...
philnolan3d Posted January 31, 2012 Report Share Posted January 31, 2012 I was going to post it in Mantis but I can't duplicate it on another scene, only my current project. Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted January 31, 2012 Advanced Member Report Share Posted January 31, 2012 One thing you REALLY need for the Surface mode modelling is a "Smooth All" function similar to what you have in Voxel mode modelling, because you just cannot get smooth edges and details with any of the Smooth brushes. I have to change to Voxels, increase the mesh resolution, do a "Smooth All" a few times, them change back to Surface mode. It would also be great to smooth with a brush without loosing all the detail like edges. T. Link to comment Share on other sites More sharing options...
philnolan3d Posted January 31, 2012 Report Share Posted January 31, 2012 Pretty sure there is one. Yup I just tried it, Smooth All under the Voxels menu. Works just the same in Surface and Voxel modes. Link to comment Share on other sites More sharing options...
Javis Posted January 31, 2012 Report Share Posted January 31, 2012 Where is that weight painting option? I can't find it. It's a tick box under the Blending panel. Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted January 31, 2012 Advanced Member Report Share Posted January 31, 2012 Pretty sure there is one. Yup I just tried it, Smooth All under the Voxels menu. Works just the same in Surface and Voxel modes. Yep, I tried that, but it doesn't give the same quality as the Voxel equivalent. Or maybe its just me... T. Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted January 31, 2012 Advanced Member Report Share Posted January 31, 2012 We used to be able to use " sphere" to paint new material in empty space. It does not work anymore. Please restore. Link to comment Share on other sites More sharing options...
Advanced Member Zeddicus Posted January 31, 2012 Advanced Member Report Share Posted January 31, 2012 We used to be able to use " sphere" to paint new material in empty space. It does not work anymore. Please restore. Works fine for me in 3.07.04B. Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted January 31, 2012 Advanced Member Report Share Posted January 31, 2012 Using latest build cuda DX. Not working. Link to comment Share on other sites More sharing options...
Advanced Member Zeddicus Posted January 31, 2012 Advanced Member Report Share Posted January 31, 2012 Using latest build cuda DX. Same here. We are talking voxels, right? Link to comment Share on other sites More sharing options...
Advanced Member herve_bis Posted January 31, 2012 Advanced Member Report Share Posted January 31, 2012 Hey Andrew... where Depth in material pop up setting went...? It's gone.... h/ Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 31, 2012 Author Report Share Posted January 31, 2012 Ideal VoxPaint Pipeline: how it should work Feature idea: Bake color from separate VoxPainted surfaces to a new merged surface. Merge VoxPainted 3B-s into a new scene so they keep color when switched to surface mode. Voxpainted 3B-s keep paint after voxel volume merge or BOOLEAN by using BAKE. This is bake from multiple source models to one target model. 1. Create separate models.[A, B, C] 2. VoxPaint them in surface mode. Export these models as separate 3B files. 3. Create a "Main" scene. Import all the objects [A, B, C] one by one. Switch them to surface mode, they should KEEP their original VoxPaint. 4. Switch all objects to voxel mode. MERGE or BOOLEAN these objects together. 5. Switch the merged voxel volume to surface mode: --- BAKE: Now 3D-Coat must convert the merged volume to surface and transfer paint from source imported VoxPaint objects [A, B, C] to the new merged object [D]-- Probably I will do in more easy way IMO - just option for layer to acquire color from the set of other layers. Link to comment Share on other sites More sharing options...
philnolan3d Posted January 31, 2012 Report Share Posted January 31, 2012 It's a tick box under the Blending panel. Ohh... Thanks i was looking in the blending modes dropdown on the Layers panel. Hey Andrew... where Depth in material pop up setting went...? It's gone.... h/ I've seen that happen before. It always came back after restarting 3DC. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 31, 2012 Author Report Share Posted January 31, 2012 Updated to 3.7.04C (Win+Mac) - fixed major vertex paint crash for all OS - Fill Layer/Fill object work correctly in Fill tool Linux build expected later today Link to comment Share on other sites More sharing options...
Member 3dnv Posted January 31, 2012 Member Report Share Posted January 31, 2012 thnx 4 all the hard work you guys do and getting these new builds out so quickly. just a quick note the current link to the OSX build is invalid. http://3d-coat.com/~sergyi/3D-Coat-V3-7-04%D0%A1.dmg Thnx again Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 31, 2012 Author Report Share Posted January 31, 2012 thnx 4 all the hard work you guys do and getting these new builds out so quickly. just a quick note the current link to the OSX build is invalid. http://3d-coat.com/~sergyi/3D-Coat-V3-7-04%D0%A1.dmg Thnx again Thanks! Links fixed. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 31, 2012 Author Report Share Posted January 31, 2012 Linux build 3.7.04C uploaded. Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted January 31, 2012 Reputable Contributor Report Share Posted January 31, 2012 3DCoat version 3.7.04C win 32 bit non-cuda beta It appears you have squashed the mantis bug 0000473. I will download and test the Linux 64 bit non cuda version. Edit: Linux version 3.7.04C 64 bit non-cuda beta appears to be fixed also. Good job Andrew... Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted January 31, 2012 Advanced Member Report Share Posted January 31, 2012 It appears that some bugs in mac build I was complaining about have been fixed. I'll do more tests. Good job. Thank you. And yes, cavity masking works fine as Taros suggested. 1 Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted January 31, 2012 Advanced Member Report Share Posted January 31, 2012 When filling "- more in cavity", the Material preview just shows the colour completely filling the object, not the colour in the cavities so you don't get a preview of what the fill will look like. T. Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted January 31, 2012 Advanced Member Report Share Posted January 31, 2012 Cloning a vertex painted sculpt doesn't copy over the vertex paint, is this implemented yet? T. Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted January 31, 2012 Advanced Member Report Share Posted January 31, 2012 Good work guys, I'm very impressed with this build. T. Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted February 1, 2012 Advanced Member Report Share Posted February 1, 2012 I see that normal Fill painting in the Paint room has not been improved, it still takes over 20mins to Fill with "_ more in cavity", is there a way to carry the improvements from the vertex paint Fill over to the normal paint Fill on objects with maps?. T. Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted February 1, 2012 Advanced Member Report Share Posted February 1, 2012 One reason for that is Fill is still single-threaded. It's almost like the painful waiting periods when switching from Surface Mode to Voxel...before Andrew introduced multi-threading. Hopefully that will change. Yep, its been like this for years... Its much faster just to paint on the cavity. Link to comment Share on other sites More sharing options...
Advanced Member Laticis Posted February 1, 2012 Advanced Member Report Share Posted February 1, 2012 Hi Andrew, thanks for the update.... Not sure if this has been mentioned but the front page of this thread is showing. Windows [3.7.04B]: C is dowloading though...thanks again. Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted February 1, 2012 Advanced Member Report Share Posted February 1, 2012 I have a problem sculpting in voxels, it makes large holes instead of painting Latest build, 64 bit, Cuda also it is still not possible to apply a sphere in vox-prims. Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted February 1, 2012 Advanced Member Report Share Posted February 1, 2012 Ah, I downloaded a new driver for my graphicscard and now all works, sorry for the noise. Oof what a difference, this is fast like lightning and all my problems have faded away. Update a driver, how silly. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 1, 2012 Author Report Share Posted February 1, 2012 I see that normal Fill painting in the Paint room has not been improved, it still takes over 20mins to Fill with "_ more in cavity", is there a way to carry the improvements from the vertex paint Fill over to the normal paint Fill on objects with maps?. T. Ok, now working over this issue. 3 Link to comment Share on other sites More sharing options...
Javis Posted February 1, 2012 Report Share Posted February 1, 2012 Ok, now working over this issue. Looking forward to seeing what you do here! Link to comment Share on other sites More sharing options...
Advanced Member Tser Posted February 1, 2012 Advanced Member Report Share Posted February 1, 2012 Ok, now working over this issue. Great. Link to comment Share on other sites More sharing options...
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