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Andrew Shpagin

3D-Coat 3.7 updates thread

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Mac build updated to 3.7.18F. Well known problem for mountain lion solved there.

I saw it, downloaded it, upgraded the lab (during class, which I never do), and wept (yes wept) with JOY to see brush and depth previews shrink and grow with the right mouse button. I greeted the grid like a long lost friend. I cheered when I saw the brushes tool working like always in the Retopo room.

My class thought I had gone crazy.

But, this does highlight an important point: When bugs crop up (and I really think Mountain Lion was and is the problem), I don't panic because I know that we have our "Top Man" on the problem. And it will get fixed sooner rather than later! Thanks Andrew!

Excelsior!

Eric Kunzendorf

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Is there a way to expose the mesh of the sculpt while working without pressing the "w" key? or is there a shader available which highlights the wire frame, I mean something better than the LambLight_depth shader.

T.

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+1 working without pressing the "w" key

new shader available sounds good to add

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To highlights the wire frame shaders,technique shader compiled with pixel shader4.0 or above will help to make that.

also Normalmap or RGB colormap like Depthmap(DepthSampler) in HLSL/GLSL code will very helpfull.

Andrew,please enable these?

P.S. I'm now making a ToonShader for 3DCoat.As to Normalmap or RGB colormap , that's very helpfull for improve toonshader too.

here's beta version of the my toonshader.

ToonShaderBeta.zip

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Just letting you know that the link to the Windows 32-bit non-CUDA download still points to version 3.7.18F. Not 3.7.18H.

Same with the Windows 64-bit CUDA. File name is 3d-Coat-V37-18H-CUDA64.exe but the title bar and "About" say 18F.

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...

P.S. I'm now making a ToonShader for 3DCoat.As to Normalmap or RGB colormap , that's very helpfull for improve toonshader too.

here's beta version of the my toonshader.

ToonShaderBeta.zip

Please post such nice things into the "3D Coat Exchange Library" subforum. This is the wrong place.

Thank you

Chris

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Hey !!

I'm testing retopo room on Fedora, and have problem with randomly moving vertices. For example i want to create seams, and after few clicks i find that 2-3 random vertices are moved. Sometimes just a little bit, other times moved far away. I'm using 3D-Coat 3.7.18F. Annoying bug. Need to test on Windows.

Anybody can confirm that?

I can confirm that. It seems to happen as you are doing any hold-click + ctrl,shift or alt action, even while navigating.

When 3d coat needs some milliseconds to compute after releasing the buttons it happens. I fyou keep holding ctrl,shift, alt some time longer after releasing mouse it doesn´t happen.

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