Advanced Member 3DArtist Posted June 13, 2012 Advanced Member Share Posted June 13, 2012 On a related note, it would sure be nice if the app's main menu were in the title bar like Photoshop CS6. The app's main titlebar is wasted space that I'd like to use if at all possible. You can hit Alt + Enter to make 3DC fullscreen. Link to comment Share on other sites More sharing options...
Member Eric Cosky Posted June 13, 2012 Member Share Posted June 13, 2012 You can hit Alt + Enter to make 3DC fullscreen. Good to know, thanks! Link to comment Share on other sites More sharing options...
Javis Posted June 13, 2012 Share Posted June 13, 2012 And in some cases, performance is a little better when in full screen. Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted June 13, 2012 Advanced Member Share Posted June 13, 2012 I wonder if 3DC could benefit from SLI in full screen mode. Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted June 13, 2012 Advanced Member Share Posted June 13, 2012 Alt+enter for full screen! Thank you so much. I love full screen apps especially after the ridiculous implementation of apple. Apps have to be written for full screen (says apple) ch ch ch Blender is a full screen app, years now. What about Zbrush or sculptris? ch ch However, when in blender full screen, if mouse hits the upper row of screen, Mac basic row will appear, having some access on force quitting for instance. This doesn't happen in 3dc full screen mode. Not very nice, if you follow me. Of course in all OS's there are shortcuts for such job, you still can't see the appropriate panel for quitting, you have to remember and guess. Full screen is elegant but you see some drawbacks already. Link to comment Share on other sites More sharing options...
Advanced Member bobzilla Posted June 14, 2012 Advanced Member Share Posted June 14, 2012 Well, I didn't receive an answer when I postd in the 3.7 thread, so I'll post again here. Haven't been doing 3D in a long while and just downloaded v3.7 for Mac and I get a message that it doesn't work with my architecture. I have an iMac running 10.5.8, Intel. v3.5 runs fine. Didn't see any new system requirements. What am I missing here? Bob Link to comment Share on other sites More sharing options...
Javis Posted June 14, 2012 Share Posted June 14, 2012 Well, I didn't receive an answer when I postd in the 3.7 thread, so I'll post again here. Haven't been doing 3D in a long while and just downloaded v3.7 for Mac and I get a message that it doesn't work with my architecture. I have an iMac running 10.5.8, Intel. v3.5 runs fine. Didn't see any new system requirements. What am I missing here? Bob What does the error say exactly? Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted June 14, 2012 Advanced Member Share Posted June 14, 2012 3dcoat was running just fine under leopard (10.5.8 one year ago.) Leopard supports cocoa and 64 bit. But may I ask the hardware configuration of this iMac? Link to comment Share on other sites More sharing options...
Advanced Member bobzilla Posted June 14, 2012 Advanced Member Share Posted June 14, 2012 2 GHz Intel Core Duo 2 GB 667 MHz DDR2 SDRAM Running 10.5.8 Message: You can't open application "3D-Coat" because it is not supposrted on this architecture. There's also a international don't sign through the application. (Circle with line going from upper left to lower right) Bob Link to comment Share on other sites More sharing options...
Taros Posted June 14, 2012 Share Posted June 14, 2012 Actually it is a feature request, but: Could you please switch the gouraud shading off in UV and Retopo Room? It makes no sence there. I mean the shading of the created realtime mesh, not the voxel model - the voxel object should stay and be handled seperately. I would like to see a "flat" shaded kind of model. The texture informations are the most important in this rooms, especially in UV room and I can't see the texture infos very well. Maybe the best would be to give the user the control over the model surface appearance? Thank you Link to comment Share on other sites More sharing options...
Advanced Member Vipera Posted June 14, 2012 Advanced Member Share Posted June 14, 2012 In Voxels room when I add new primitives to existing voxel model and these primitives are smaller then existing voxel model they are invisible behind voxel model and they are hard to be modified. I would like to have added primitives shown on the top of existing voxel model. Link to comment Share on other sites More sharing options...
Member space Posted June 14, 2012 Member Share Posted June 14, 2012 Yes, that's very confusing. I hope the gizmo will be on top of everything in the future. Link to comment Share on other sites More sharing options...
Advanced Member chingchong Posted June 14, 2012 Advanced Member Share Posted June 14, 2012 i have a problem, when i try to up res a model in surface mode (20k tris), the model would disappear it happens when i import an object directly to surface mode, even from the models pallete. ( no voxel-step) (with voxel as first step it works, but i want to keep all details in the very lowres stage, which i cannot achive with voxels in this early stage) Link to comment Share on other sites More sharing options...
Advanced Member bobzilla Posted June 15, 2012 Advanced Member Share Posted June 15, 2012 So, any ideas on my problem listed above? Is there a reason I can't install v3.7 Mac version on my iMac when 3.5 worked fine? Bob Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted June 15, 2012 Author Share Posted June 15, 2012 So, any ideas on my problem listed above? Is there a reason I can't install v3.7 Mac version on my iMac when 3.5 worked fine? Bob Write to support.linux@3d-coat.com (Sergyi) - he will definitely help. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted June 15, 2012 Author Share Posted June 15, 2012 +1 For some reason I can't get the multires to work for me. I click to downgrade a (voxel or surface) layer, and it just flashes to the downgraded version then back to the full res. Maybe I just need to do a fresh install. Edit: I'm using 3.7.12E(CUDA)(DX64) Yes, reproduced, will fix anyway. And yes, it worth to try decimation instead of degrading. Will try too. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted June 15, 2012 Author Share Posted June 15, 2012 Ok, made proxy via decimation (as option) - works really nice! Of course a bit slower than degrade - but preserves topology very well. Link to comment Share on other sites More sharing options...
Member space Posted June 15, 2012 Member Share Posted June 15, 2012 I think I found a small bug in the new UI. Switching between show/hide/auto preview options doesn't work with masks, only with materials. 3.7.12E CUDA DX64 Link to comment Share on other sites More sharing options...
Contributor artman Posted June 15, 2012 Contributor Share Posted June 15, 2012 Ok, made proxy via decimation (as option) - works really nice! Of course a bit slower than degrade - but preserves topology very well. Waht!!Already? Awesome!! !..sir,you are fast. Now LJB just need to make a new video instead of the Lizard one he made,that would be just so cool when V4 is launched. I would do it but any screenrecording software used on my computer makes 3DCoat looks like it has performance issues. Link to comment Share on other sites More sharing options...
Taros Posted June 15, 2012 Share Posted June 15, 2012 I think I found a small bug in the new UI. Switching between show/hide/auto preview options doesn't work with masks, only with materials. 3.7.12E CUDA DX64 Thank you. But please check the bug reporting system before posting bugs here. Yours is already known some time -> http://3d-coat.com/mantis/view.php?id=513 Link to comment Share on other sites More sharing options...
Advanced Member Vipera Posted June 15, 2012 Advanced Member Share Posted June 15, 2012 When I switch tools to text only mode then tool tips do not show the tool icon in description. I would like to see them in description for text mode too. Link to comment Share on other sites More sharing options...
Advanced Member The Candy-floss Kid Posted June 15, 2012 Advanced Member Share Posted June 15, 2012 2 GHz Intel Core Duo 2 GB 667 MHz DDR2 SDRAM Running 10.5.8 Message: You can't open application "3D-Coat" because it is not supposrted on this architecture. There's also a international don't sign through the application. (Circle with line going from upper left to lower right) Bob Bob, 10.5.8 working fine for me with the latest update 2 GHz Intel Core 2 Duo 4GB 1067 MHz DDR3 Running 10.5.8 Link to comment Share on other sites More sharing options...
Advanced Member bobzilla Posted June 15, 2012 Advanced Member Share Posted June 15, 2012 Well, the one I'm downloading is the one in the "stable version" category: V3-7-08B Link to comment Share on other sites More sharing options...
philnolan3d Posted June 15, 2012 Share Posted June 15, 2012 I have a feeling this new decimation might work better in many respects, since it is the same model, not a different one. Hopefully even keeping textures that were painted on it. Can't wait to try it out! Link to comment Share on other sites More sharing options...
Member mercy Posted June 16, 2012 Member Share Posted June 16, 2012 Zbrush developer is planning QRemesher. Can draw guide lines on the mesh and a new algorithm = retopo + decimate combined should create a new lower poly mesh where the topology is following the guide lines. 3D-Coat could be better by: Edge loop curve guide: Draw these on the mesh and 3D-Coat decimates + auto-retopos the hipoly model, creating a new target mesh according to the number of Decimate% I entered, like Zbrush, but has clean edge loops where I have drawn the guides. Best for clean edges not only for organic-sculpture but also for mechanical models! This should be the future of retopo + decimate combined. Note that I'm talking about a hipoly mesh of 1.000.000 polygons, decimated+retopoed by 3D-Coat's new super-algorithm to 300.000 QUAD polygons that HAS clean edge loops, where i have drawn the Edge loop curve guides. Link to comment Share on other sites More sharing options...
Member Vasci Posted June 16, 2012 Member Share Posted June 16, 2012 Hello, nice job on the UI ! Although in linux the new button icons are very slow ! No model on scene, visible especially in voxel room : With icons : 11 fps Without icons : Vsync @ 120 fps Ubuntu 12.04 (tried with the simplest window manager, same result, no compiz activated) gtx 260, driver 295.59 EDIT: I think when you display icons it goes to software mode, I can see the performance level going back to 0 (2d) in nvidia driver panel; When you display only text, performance level going up in nvidia driver panel. Same result if I set nvidia powermizer to maximum performances. EDIT 2: it works @ Vsync if I check "Shader debug mode" in 3d-coat preferences ! Error thrown when switching from any room to voxel room : Custom/Shader_perso_1/mcubes | defines:(null) | compiling log : | Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted June 16, 2012 Reputable Contributor Share Posted June 16, 2012 No problems so far running 3DCoat using Ubuntu 12.04 with version 3.7.12E . on my end. I run the non-cuda version... Geforce 550 ti, driver 295.49 but with so many hardware/ software configurations out there anything can happen... Link to comment Share on other sites More sharing options...
Carlosan Posted June 16, 2012 Share Posted June 16, 2012 You can hit Alt + Enter to make 3DC fullscreen. using Alt + Enter to make 3DC fullscreen dont let me to edit numbers with numpad in the numeric box option. Must i change another option in preferences ? ty Link to comment Share on other sites More sharing options...
philnolan3d Posted June 17, 2012 Share Posted June 17, 2012 Here's a crazy idea. The Quick Access section of the spacebar popup is along the top. The popup appears centered on the cursor. So what about putting the Quick access in the middle of the popup so that when it appears your cursor is already right on top of it? Link to comment Share on other sites More sharing options...
Advanced Member 3DArtist Posted June 17, 2012 Advanced Member Share Posted June 17, 2012 Andrew, thanks for the work on the multires proxy and decimation, I look forward to using it! using Alt + Enter to make 3DC fullscreen dont let me to edit numbers with numpad in the numeric box option. Must i change another option in preferences ? ty Not that I know of, entering numbers into the numeric box works fine for me. Maybe it's a bug, what 3DC version and OS are you running? Link to comment Share on other sites More sharing options...
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