Advanced Member Juan Carlos Montes Posted March 20, 2008 Advanced Member Report Share Posted March 20, 2008 I want to continue this model I did to 3d Coat to make all the textures an more detail but, I already inpor the displace map image from mudbox, but I didn' get good results importing the Tangent normal map . Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 20, 2008 Report Share Posted March 20, 2008 Of cause, importing normal map does not displace geometry, so importing normalmap is not a perfet way. It is better to import 16-bit displacement. So, what is wrong? I have not undersood clearly. Quote Link to comment Share on other sites More sharing options...
Advanced Member Juan Carlos Montes Posted March 21, 2008 Author Advanced Member Report Share Posted March 21, 2008 Thanks Andrew I only want to use a combination of displace map an normal map, only to experiment. Quote Link to comment Share on other sites More sharing options...
Member 2Mylent Posted March 24, 2008 Member Report Share Posted March 24, 2008 It's great that you get to do from a simple Mesh, it leaves me dreamer! A big "bravo"! --------- C'est extraordinaire ce que vous arrivez à faire à partir d'un simple Mesh, cela me laisse rêveur! Un grand bravo! Quote Link to comment Share on other sites More sharing options...
Member Rodney Brett Posted June 11, 2008 Member Report Share Posted June 11, 2008 How did you import the displacement map? I couldn't find this in the docs in 3d-coat. Is it possible to import 32-bit FP displacement maps? Also, could you "mask out" areas of the displacement map within the 2d view? This feature would really serve me well as the current release of Mudbox only supports masking within 3d view. It would also be great if you could use 3d-coat to composite multiple displacement maps via layers and just mask out areas of one map that you didn't like and combine the 2 and export a cleaned up 32bit displacement. -Rod Quote Link to comment Share on other sites More sharing options...
Advanced Member rimasson Posted June 11, 2008 Advanced Member Report Share Posted June 11, 2008 How did you import the displacement map? I couldn't find this in the docs in 3d-coat.Is it possible to import 32-bit FP displacement maps? Also, could you "mask out" areas of the displacement map within the 2d view? This feature would really serve me well as the current release of Mudbox only supports masking within 3d view. It would also be great if you could use 3d-coat to composite multiple displacement maps via layers and just mask out areas of one map that you didn't like and combine the 2 and export a cleaned up 32bit displacement. -Rod to keep the details of your displacement map, set the carcass resolution to it's maximum, and the number of poly close to the polycount of your original model. To import 32 bits disp maps, simply select "Zero level is black, not normalized as parameter when you import a map you can also erase a layer a layer in the 2d view to mask a layer, creane another one that will be used as a mask, in it's property tabs, set the transparency to 0, paint color to mask / unmask areas, and finally, on the first layer, mask this layer by using the new one. Great Ian McKellen Modeling Quote Link to comment Share on other sites More sharing options...
Member Rodney Brett Posted June 17, 2008 Member Report Share Posted June 17, 2008 to keep the details of your displacement map, set the carcass resolution to it's maximum, and the number of poly close to the polycount of your original model.To import 32 bits disp maps, simply select "Zero level is black, not normalized as parameter when you import a map you can also erase a layer a layer in the 2d view to mask a layer, creane another one that will be used as a mask, in it's property tabs, set the transparency to 0, paint color to mask / unmask areas, and finally, on the first layer, mask this layer by using the new one. Thanks! This makes it so much easier! Great modeling of Ian also! Quote Link to comment Share on other sites More sharing options...
New Member 50parsecs Posted September 15, 2008 New Member Report Share Posted September 15, 2008 Wow!! Brilliant sculpturing!! Quote Link to comment Share on other sites More sharing options...
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