Member Marcus Posted December 18, 2011 Member Report Share Posted December 18, 2011 Whenever I import meshes into 3d coat, they face the wrong way. For example, a face imported into 3d coat as an obj, it's face would be facing the y axis facing up. And I don't know how to deal with the translate settings. I also re installed 3d coat twice. I also use Maya 2011. Maybe I am doing something wrong in Maya. Please help. Quote Link to comment Share on other sites More sharing options...
Moderator Daniel Posted December 19, 2011 Moderator Report Share Posted December 19, 2011 Try to use this checkbox Quote Link to comment Share on other sites More sharing options...
Member Marcus Posted December 19, 2011 Author Member Report Share Posted December 19, 2011 I should have clarified, I want to import the mesh and turn it into voxels. But I tried that and no luck. It still does it. Should I post a screen cap of it? I wouldn't know the best way of posting a picture though. Should I post a link or as an attachment? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted December 19, 2011 Reputable Contributor Report Share Posted December 19, 2011 Another user had similar problems with Maya, See if the below post helps... http://3d-coat.com/forum/index.php?showtopic=8966 Use the full editor to attach images to your post... Quote Link to comment Share on other sites More sharing options...
Member Marcus Posted December 20, 2011 Author Member Report Share Posted December 20, 2011 I've just imported a different Obj file from ZBrush and it still did it. I attached a picture of it. You could see that the face is facing up and flipped to the right. Quote Link to comment Share on other sites More sharing options...
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