Member SYN7AX3RR0R Posted December 19, 2011 Member Report Share Posted December 19, 2011 Hey, Just wanted to say that i'm ipressed how well the surfaceMode booleans are working. My test was with 3d-Coat-V37-01B-CUDA64 I was working on a a full body sculpt in sculptris and along the way started the arms as a separate mesh. Tried merging it in meshMixer, but it was crashing all the time. Didn't really want to go through voxels as I really didn't feel like breaking the mesh density that i had in sculptris. Then I remembered I could import in voxels on a Surface Layer without voxelizing, thought of giving it a try. It worked flawlessly!!! Props on getting this working so well!! I've later also merged the some hands i once modeled as a poly model. This really opens up a workflow for me using 3dc and sculptris. Hopefully some day the brushes and the feel of 3dc surface gets to my liking some day. As one could have figured, i really like the feel of sculptris. I'd attach some images but there's nudity, so out of respect to Andrew I'll leave it out. If anyone is interested they can check out my site, the girl sculpt. Nice work Pilgway! Quote Link to comment Share on other sites More sharing options...
Advanced Member michalis Posted December 19, 2011 Advanced Member Report Share Posted December 19, 2011 Indeed! I just tested it. It works surprising good. Just, be careful to eliminate more than 24 edges on vertices. In case you import to sculpris. Here a sculptris image, imported from 3dc/booleans Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted December 27, 2011 Report Share Posted December 27, 2011 I have actually been having big problems with my model and boolean cutting, cutting objects would create them inside out. The same thing happened with the Cutoff tool, I eventually had to export the model and do it manually in LightWave, then import it back in with no voxelization. Quote Link to comment Share on other sites More sharing options...
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