Member tTomas Aceytuno Posted January 9, 2012 Member Report Share Posted January 9, 2012 I can not import anything to pixel paint. If it works with objects that comes by default but when I try to import something (ob or lwo ) stands still. I tried it on my two computers (MacPro and MacBook Pro) (ATI and nVidia) I tried installing previous versions but still the same Can you help .me? Quote Link to comment Share on other sites More sharing options...
Member tTomas Aceytuno Posted January 9, 2012 Author Member Report Share Posted January 9, 2012 Tested on two macs Ati/Nvidia. I think it's a screen refresh problem. 1 .- I try to import an object to pixel painting. 2 .- i can´t see import windows/menus 3 .- Close 3dcoat 4 .- Open 3dcoat again. 5 .- use File/ open recent and select the last file. Now i can see windows/menus. you can see it: videoerror m4v version videoerror2 mov version Funny thing is that when I open a second time the 3dcoat. No window appears on screen only appears when I move the window 3dcoat. But in the captured video at first appear fron start.! Nombre del modelo: MacBook Pro Identificador del modelo: MacBookPro7,1 Nombre del procesador: Intel Core 2 Duo Velocidad del procesador: 2,4 GHz Cantidad de procesadores: 1 Cantidad total de núcleos: 2 Caché de nivel 2: 3 MB Memoria: 4 GB Velocidad del bus: 1,07 GHz Versión de la ROM de arranque: MBP71.0039.B0B Versión SMC (sistema): 1.62f6 Número de serie (sistema): 76017BZUATM UUID de hardware: E64F869B-53D0-5AE5-BB7F-F922A8056294 Sensor de movimiento repentino: Estado: Activado NVIDIA GeForce 320M: Modelo de chipset: NVIDIA GeForce 320M Tipo: GPU Bus: PCI VRAM (total): 256 MB Fabricante: NVIDIA (0x10de) ID del dispositivo: 0x08a0 ID de la revisión: 0x00a2 Revisión de la ROM: 3533 Pantallas: Color LCD: Resolución: 1280 x 800 Profundidad de píxel: Color de 32 bits (ARGB8888) Pantalla principal: Sí Duplicado: Desactivado En línea: Sí Integrado: Sí MACPRO Nombre del modelo: Mac Pro Identificador del modelo: MacPro2,1 Nombre del procesador: Quad-Core Intel Xeon Velocidad del procesador: 3 GHz Cantidad de procesadores: 2 Cantidad total de núcleos: 8 Caché de nivel 2 (por procesador): 8 MB Memoria: 9 GB Velocidad del bus: 1,33 GHz Versión de la ROM de arranque: MP21.007F.B06 Versión SMC (sistema): 1.15f3 Número de serie (sistema): C0738047UPZ UUID de hardware: 00000000-0000-1000-8000-0019E3F9D99E ATI Radeon HD 4870: Modelo de chipset: ATI Radeon HD 4870 Tipo: GPU Bus: PCIe Ranura: Slot-1 Anchura de canal PCIe: x16 VRAM (total): 1024 MB Fabricante: ATI (0x1002) ID del dispositivo: 0x9440 ID de la revisión: 0x0000 Revisión de la ROM: 113-B7710C-176 Versión del driver EFI: 01.00.318 Pantallas: Cinema HD: Resolución: 1920 x 1200 Profundidad de píxel: Color de 32 bits (ARGB8888) Número de serie de la pantalla: 2A7301DXXMN Pantalla principal: Sí Duplicado: Desactivado En línea: Sí Rotación: Compatible Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted January 10, 2012 Report Share Posted January 10, 2012 Will it work if you will import it through File->Import ? Try to delete User/3D-CoatV3/Options.xml If no change delete all xml files in User/3D-CoatV3/ If still no change delete whole User/3D-CoatV3/ but keep files that you saved there manually. I will also forward the problem to mac programmer. Quote Link to comment Share on other sites More sharing options...
Member tTomas Aceytuno Posted January 10, 2012 Author Member Report Share Posted January 10, 2012 Hi Andrew, Import not work. Delete Options.xml don´t work. Delete all xml and 3dcoatv3 directory don´t work. in some cases screen flashed. (horizontal lines) Thx for your support. Quote Link to comment Share on other sites More sharing options...
Advanced Member johnnycore Posted January 10, 2012 Advanced Member Report Share Posted January 10, 2012 What scale is your model you want to import? Im not sure what 3D application you've used for your model, but you could try scaling your model up (or down) 10 times before exporting. Quote Link to comment Share on other sites More sharing options...
Member tTomas Aceytuno Posted January 10, 2012 Author Member Report Share Posted January 10, 2012 I´m use Lightwave 9.6. before had no problem with this (small or large scales) even fails with the objects that brings 3dcoat Quote Link to comment Share on other sites More sharing options...
SERGYI Posted January 11, 2012 Report Share Posted January 11, 2012 Hello! Thanks for the video, but please specify: 1. Only the latest build of 3D-Coat for Mac OS X (3.7.02C) has this problem? Do you remember the version of 3D-Coat where the problem didn’t exist? 2. Is this bug always reproducable with any of your models or only with particular ones? Quote Link to comment Share on other sites More sharing options...
Member tTomas Aceytuno Posted January 11, 2012 Author Member Report Share Posted January 11, 2012 1.- I remember 3.5 work fine but I have tried all available versions of the 3.7. (now, 3.5 alerts about changes in the system) Note: I remember that some earlier versions of 3.7 had worked , but not now. (Any change in some files?) 2.- All imported meshes. (with intro menu and file import) meshes from 3dcoat obj folder and created by me. (simple spheres and big meshes) Thx. Quote Link to comment Share on other sites More sharing options...
Member tTomas Aceytuno Posted January 11, 2012 Author Member Report Share Posted January 11, 2012 other test. I can´t see the window but if you click on fields you can see it. Quote Link to comment Share on other sites More sharing options...
SERGYI Posted January 13, 2012 Report Share Posted January 13, 2012 3D-Coat (starting from version 3-5-24) had been rewritten using Cocoa library instead of Carbon to implement 64-bit support. There were some significant changes which, probably, lead to such issue. Please perform your last test again, but this time resize the window of 3D-Coat. Do you see the dialog after resizing the window? Quote Link to comment Share on other sites More sharing options...
Member tTomas Aceytuno Posted January 14, 2012 Author Member Report Share Posted January 14, 2012 video.m4v In this test i used my Mac Pro (macbook have the same error) When the window is resized you can see part of the second desktop I tried also to put dual monitor. same error. Thx. Quote Link to comment Share on other sites More sharing options...
Member tTomas Aceytuno Posted January 16, 2012 Author Member Report Share Posted January 16, 2012 Might give a clue the other error texture editor window? Quote Link to comment Share on other sites More sharing options...
SERGYI Posted May 14, 2012 Report Share Posted May 14, 2012 3D-Coat screen flickering problem under Mac OS X Lion has been reproduced and resolved. The package with 3D-Coat 3.7.10A has been updated several minutes ago. The latest version of 3D-Coat you can always find in this thread: http://3d-coat.com/forum/index.php?showtopic=8887 Quote Link to comment Share on other sites More sharing options...
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