Reputable Contributor digman Posted March 25, 2008 Reputable Contributor Report Share Posted March 25, 2008 Update: April 6th. I started a new model, New one is at the bottom of the replies. The old one I lost. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted March 31, 2008 Author Reputable Contributor Report Share Posted March 31, 2008 Picture no longer valid Quote Link to comment Share on other sites More sharing options...
Advanced Member yukon_28 Posted March 31, 2008 Advanced Member Report Share Posted March 31, 2008 Here's some of the emblems applied to the armour. It's looking more like a collection of armour types than roman now. The new wing and lion emblems started as pencil drawings. A 3d model was used for the vase. Looks good, but good color\spec texture will make it really poops out. Looking forward to diffuse texture of good looking aged metal. Quote Link to comment Share on other sites More sharing options...
Member Magian Posted April 1, 2008 Member Report Share Posted April 1, 2008 Wow, excellent work! It really sparks the creativity just looking at it. I hope my aptitude with this app increases soon... Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted April 3, 2008 Report Share Posted April 3, 2008 That's very nice, the lion heads in particular are good looking. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted April 4, 2008 Author Reputable Contributor Report Share Posted April 4, 2008 Hi all I had to redo my existing model. Here is the current state of the new version,of course it's not done. I have enjoyed pencil sketching or painting using the computer to get the height maps for the emblems looking just right. The back of the Armour still needs to be done,plus color map and spec map. The pic. is from 3D-Coat. Update: I thought I would give ya a quick render to show everone the amount of detail that shows up in a Carrarra render compared to the screen shot from 3D-Coat. It is very very close to being the same in detail level.Now this is not to plug Carrarra but to show how well the displacement map and normal map from 3D-Coat works to give you that sweet detail. Carrarra settings: Textures -------------------2048 subdivision level-------------4 Displacement amplitude---------------------4 Baker normal map plug-in for Carrarra 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted April 6, 2008 Author Reputable Contributor Report Share Posted April 6, 2008 Howdy all Here is the model rendered with it's color map and specular map. This is a render focusing on the armour. The intuitive and powerful features of 3D-Coat freed me up to strive for the idea I had in the beginning for the armour.Thank You, Andrew! Artist David Blackwell Modeled in Hexagon Detail and Sculpting in 3D-Coat Color,Normal,Displacement and Specular maps in 3D-Coat Rendered in Carrara 5 1 Quote Link to comment Share on other sites More sharing options...
Contributor bwtr Posted April 7, 2008 Contributor Report Share Posted April 7, 2008 Howdy all Here is the model rendered with it's color map and specular map. This is a render focusing on the armour. The intuitive and powerful features of 3D-Coat freed me up to strive for the idea I had in the beginning for the armour.Thank You, Andrew! Artist David Blackwell Modeled in Hexagon Detail and Sculpting in 3D-Coat Color,Normal,Displacement and Specular maps in 3D-Coat Rendered in Carrara 5 Well done. Congratulations. Brian Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted April 7, 2008 Report Share Posted April 7, 2008 Very good! But maybe some dirt with much less specularity in cavities could be add. It will increase naturality. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted April 8, 2008 Author Reputable Contributor Report Share Posted April 8, 2008 OK, here is the Armour grunged up some. I reduced the specularity in the cavities. More dirt was added here and there in the cavities plus took away some of the blue since it is older armour now. Artist David Blackwell Modeled in Hexagon Detail and Sculpting in 3D-Coat Color,Normal,Displacement and Specular maps in 3D-Coat Rendered in Carrara 5 1 Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted April 8, 2008 Report Share Posted April 8, 2008 Very nice! I like it! I hope to add image to gallery soon (usually we add to gallery 3 images at once). Quote Link to comment Share on other sites More sharing options...
Reputable Contributor digman Posted April 23, 2008 Author Reputable Contributor Report Share Posted April 23, 2008 I added a little more punch to the image. The image is a little dark,that is for effect. Some postwork in Artweaver. Andrew you can use this one for the gallery if you like. 1 Quote Link to comment Share on other sites More sharing options...
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