Member stretch65 Posted January 12, 2012 Member Share Posted January 12, 2012 Hi, I'm very new to 3D Coat and beginning to work through some tutorials. One of the features which attracted me to 3DC was the retopologizing. However, I was wondering how or if it can handle open meshes like pieces of clothing? Also, is it possible to sculpt open meshes - for example, put some wrinkles in a piece of cloth? Thanks. Quote Link to comment Share on other sites More sharing options...
Psmith Posted January 12, 2012 Share Posted January 12, 2012 These things are possible and the topic has been covered many times in the forum. Simply do a search in the forum to find the answer. Greg Smith Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted January 12, 2012 Reputable Contributor Share Posted January 12, 2012 Hi, I'm very new to 3D Coat and beginning to work through some tutorials. One of the features which attracted me to 3DC was the retopologizing. However, I was wondering how or if it can handle open meshes like pieces of clothing? Also, is it possible to sculpt open meshes - for example, put some wrinkles in a piece of cloth? Thanks. You can sculpt open or closed, but you may find that open meshes will create some challenges for you. For clothes, I like to usually keep the object closed, but topologize only the area I want to export back to my main 3D program. In 3ds Max, I simply use the Shell modifier to create that thickness. Quote Link to comment Share on other sites More sharing options...
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