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When exporting dense quads, what does "manifold" mean?

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I've been exporting my 3D-Coat sculpts as dense quads quite often lately so that I can work with them in Zbrush, and I noticed that there is a help pop-up explanation that says, "Export quads-only raw voxels mesh. The drawback is that it may be not always manifold." The strange grammar aside, I was just wondering what "manifold" means. Does it mean that the exported mesh will not be symmetrical? When I work on the mesh in Zbrush, symmetry seems to work fine so far, so I'm not sure what this "drawback" really is. Does anybody know?


-Tim Z.

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