michalis 129 Report post Posted April 9, 2012 A double roman portrait, a conspiracy then. Coat voxels, cycles render. 3 Share this post Link to post Share on other sites
johnnycore 9 Report post Posted April 9, 2012 Wow.. Looks incredible! Share this post Link to post Share on other sites
digman 1,158 Report post Posted April 9, 2012 Good to see ya and as always outstanding work and render... Share this post Link to post Share on other sites
Garagarape 412 Report post Posted April 9, 2012 Nice marble men here! Good to see you again Michalis. Share this post Link to post Share on other sites
Tony Nemo 393 Report post Posted April 10, 2012 Classic! Share this post Link to post Share on other sites
herve_bis 28 Report post Posted April 10, 2012 awesome h/ Share this post Link to post Share on other sites
michalis 129 Report post Posted April 10, 2012 @johnnycore Thank you @digman Thanks man, I started sculpting in 3dc again, (voxels and MV mode ) @Garagarape Thank you @TonyNemo Too classic... lol, thank you @herve_bis You're too kind, Share this post Link to post Share on other sites
LJB 105 Report post Posted April 10, 2012 Its VERY good! Share this post Link to post Share on other sites
The Candy-floss Kid 114 Report post Posted April 12, 2012 Always that tangible essence of a real world object where the viewer can imagine tracing their hand over the forms and know how it feels. My admiration Michalis. Share this post Link to post Share on other sites
Tony Nemo 393 Report post Posted April 12, 2012 Always that tangible essence of a real world object where the viewer can imagine tracing their hand over the forms and know how it feels. My admiration Michalis. This was the quality praised by Bernard Berenson in his "History of the Italian Renaissance". He referred to it as "the tactile imagination" and it included a sense of motion or potential motion. Share this post Link to post Share on other sites
Giuseppe 2 Report post Posted April 12, 2012 yep .. really great result! Share this post Link to post Share on other sites
TimmyZDesign 198 Report post Posted April 13, 2012 Wow! I especially like the hair! Share this post Link to post Share on other sites
michalis 129 Report post Posted April 15, 2012 @The Candy-floss Kid @Tony Nemo. Thank you... let's try to keep it low Thank you Giuseppe, TimmyZDesign Hair, just using the basic tools under voxels mode. They're just fine for me. I can't say the same for surf / LC modes. Share this post Link to post Share on other sites
Slipping_Through_07 4 Report post Posted April 17, 2012 Dude... the mood is awesome! Another notch in your belt Michalis! Great work! Share this post Link to post Share on other sites
gbball 171 Report post Posted April 18, 2012 Great work Michalis! I'm thankful that you are a part of the 3d Coat community. Your sculpts are always inspiring. -G Share this post Link to post Share on other sites
michalis 129 Report post Posted April 18, 2012 @Slipping_Through_07, @gbball, thanks, I really appreciate this. I wish I could spend some more time on doodling, sculpting. It became difficult for me, these days. Share this post Link to post Share on other sites
LJB 105 Report post Posted April 19, 2012 Michalis Do you use surface tools at all? I ask because i still much prefer Voxels in 3DC, but I did however find that its quite intuitive to bring Decimated meshes into 3DC and add further details using LC. The new Ghosting mode helps you add details that you simply cannot achieve in ZB, Without remeshing or poly shearing. At that stage in ZB its too late. Share this post Link to post Share on other sites
LJB 105 Report post Posted April 19, 2012 I ask because i still much prefer Voxels in 3DC I guess until the workflow for LC becomes a little stronger and less disjointed (by that i mean a more fluid process) I always will. Share this post Link to post Share on other sites
michalis 129 Report post Posted April 19, 2012 @LJB It's the behavior of the simple tools of vox mode that I prefer. I also had some interesting results on sculptris meshes after importing in LC mode. I like sculptris tools very much but there's a limitation in performance on >1-1.5 M meshes. LC is great for fine details then. I just tested it because it's not my usual workflow. Share this post Link to post Share on other sites