I am pondering this question since some time, but with my first game ready model nearing completion, the answer to this question is becoming more important to me: What is the easiest way to reduce polygons and texture resolution on an existing 3D Coat Model? Do I really have to create a new retopo (I guess I can copy an existing Retopo group to a new UV-Set and start from there)? Is there a way to bake the existing texture layers to a new UV Layout, or keep the UV Layout with a reduced polycoun