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Andrew Shpagin

Free stuff & addon

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Yups,got them now,but don't know in wich folder to put them.

Can you give hint?

You can put those color settings anywhere you like, just point them out when loading them from preference menu.

akira.

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Hi there, I've made also some PicMats. It's metal, red plastic, green clay, blue clay and skin. The materials are created and rendered with fryrender. To make it a little bit special I surrounded the rendered scene with the 3D-Coat background gradient. You can see in the Screenshots, it looks like the Background is reflected - cause it is ;)

Preview:

js-3dcoatmaterials01.jpg

Download:

klick

Edit: Files were corrupted during upload, should work now!

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A fun, free exercise for V3 users to start with a clean humanoid basemesh.

Install MakeHuman Alpha from here: http://code.google.com/p/makehuman/downloads/list

Run MakeHuman and get the figure the way you want it.

Export menu is currently not implemented but if you hit 'e' and go to the directory that MakeHuman in installed, you will see a file called export.obj.

Merge export.obj into your voxel room using the Merge command, scale the mesh up about to 3.5 using the little white box on the proxy object.

Click on the Increase tool to commit the object to the voxel room and sculpt away.

Note: This only worked for me with 3DC 3.0.7.

Patrick

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Hi there, I've made also some PicMats. It's metal, red plastic, green clay, blue clay and skin. The materials are created and rendered with fryrender. To make it a little bit special I surrounded the rendered scene with the 3D-Coat background gradient. You can see in the Screenshots, it looks like the Background is reflected - cause it is ;)

Preview:

js-3dcoatmaterials01.jpg

Download:

klick

Edit: Files were corrupted during upload, should work now!

Thanks for textures! Nice looking! I included them in distributive.

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v1 is pretty buggy. I would recommend the older v0.9.1 as it's actually usable and saves a real file. Here are the links:

WIN:

http://sourceforge.net/projects/makehuman/...akeHuman%20Win/

OSX:

http://sourceforge.net/projects/makehuman/...Human_0.9.1RC1/

(Unable to locate the Linux version of 0.9.1, sorry)

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v1 is pretty buggy. I would recommend the older v0.9.1 as it's actually usable and saves a real file. Here are the links:

WIN:

http://sourceforge.net/projects/makehuman/...akeHuman%20Win/

OSX:

http://sourceforge.net/projects/makehuman/...Human_0.9.1RC1/

(Unable to locate the Linux version of 0.9.1, sorry)

Thanks, I'll give that a try

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makehuman is an avesome piece of software, which I used for several projects, although I didn't try 1.0 yet...

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Thanks, I'll give that a try

No problem. :)

It's thankfully much better then v1, which I found to be rubbish.

vil, you're not missing out! I'd stick with 0.9.1 if you plan on using it...

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Just to make things clear in the proper forum here is all of the links to my shader balls.

Set 1

Set 2

Set 3

The latest is Set 4.

Set 4

...sorry but the links not work?! (I tried with Firefox and Google Chrome)

++Chris

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Classic Textures from Pixar

 

Created in 1993 this texture library includes 128 repeating textures, now available for free.

Pixar One Twenty Eight includes:

  • 15 beautiful bricks

  • 13 fine fabrics

  • 2 fences

  • 3 floors

  • 15 ground covers

  • 8 marvelous metals

  • 8 terrific roofs

  • 9 sidings
  • 
2 animal skins
  • 
12 elegant stones

  • 10 walls

  • 28 exotic wood
  • And more ... s
nails, paper clips, & iridescent ribbon
  • Like 5

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These are a series of 2048*2048 smudge, fingerprint, dust and grime maps that are scanned from real surfaces. Inverted maps are also included for ease of use in any render engine.

They are free to use for any project, commerical or otherwise. Credit is optional, but I do love to see what people use these for. So if you use them, please feel free to drop me a link.

 

Ideas for uses:

 

  • Glossiness maps, to add realistic surface imperfections to reflective surfaces
  • Bump maps, for something more organic and natural than simple noise
  • Overlay on glare and and lens flares to simulate a dirty lens
  • Extra detail on windows, monitors, mirrors and similar (otherwise often boring) surfaces
  • Use as masks when building textures to add a little variation

My method for creating these was simply to scan various reflective surfaces in an ordinary office scanner, including my iPad and a couple of old CD covers. What can I say, I was curious and it was a slow work day.

de0a983ff1-material-previews.png

CONTACT

Feel free to get in touch for any reason. You can find me on Vimeo and Twitter, or you can send me an email using the form below. I love to chat, so don't hesitate if you have any questions that you think I can help with.

  • Like 1

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