Advanced Member erklaerbar Posted February 3, 2009 Advanced Member Share Posted February 3, 2009 first 3 : matcaps.zip Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 3, 2009 Share Posted February 3, 2009 At risk of sounding stupid, what exactly is a matcap? I just read it's ZBrush's "material capture". But that doesn't really help in relation to 3DC. Is it just an image file? Like an HDRI spherical map? Is it something I could make myself without the use of ZB? If so, can it be tested in #DC, like just drop the file into a specific f9older? Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted February 3, 2009 Contributor Share Posted February 3, 2009 Thanx a lot Erklaerbar! Quote Link to comment Share on other sites More sharing options...
Advanced Member erklaerbar Posted February 3, 2009 Advanced Member Share Posted February 3, 2009 artman, youre welcome phil, yes absolutely, its in principle a chromeballshader (matcap goes a step further in capturing light information from images, however the shader itself is more or less the same). All you need to do is draw a sphere in photoshop and make sure it lines up exactly with the borders. Then you can save it as customsampler1.dds (id use the carshader as it has no cavity) in any of the custom shaders to replace the "material". Hope that helps Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 4, 2009 Author Share Posted February 4, 2009 artman, youre welcome phil, yes absolutely, its in principle a chromeballshader (matcap goes a step further in capturing light information from images, however the shader itself is more or less the same). All you need to do is draw a sphere in photoshop and make sure it lines up exactly with the borders. Then you can save it as customsampler1.dds (id use the carshader as it has no cavity) in any of the custom shaders to replace the "material". Hope that helps Thank you! I attached zip archive to be unpacked in Shaders\Custom folder to get new shaders. Custom.zip Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted February 9, 2009 Advanced Member Share Posted February 9, 2009 With Andrew's implementation of the 'Logo' tool with volumetric sculpting, I thought it might be handy to have a very basic proportional silhouette-type stamp with which to start roughing in characters. Anyhow, it's proportions are around 7.5 heads tall and you just bulk it out 3-dimensionally as needed (default is not bad, but you may want to increase in z-depth a little bit before hitting 'enter'). Dunno how useful this is, so mileage may vary. Enjoy. *edit* Added a female silhouette as well (slightly different hands--palms forward) male_body.bmp female_body.bmp Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted February 9, 2009 Share Posted February 9, 2009 Interesting idea with the silhouette . Quote Link to comment Share on other sites More sharing options...
Contributor tree321 Posted February 9, 2009 Contributor Share Posted February 9, 2009 Interesting idea with the silhouette . I agree.Quite clever. Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted February 14, 2009 Contributor Share Posted February 14, 2009 a few alphas (pens?) I made them a long time ago and I'm not very good at those things (file formats,resolutions ect...) feel free to goof with them,modify them,use them in commercial or non-commercial projects ...no use to credit me. TO USE ON 1 MILLION POLYS AT LEAST otherwise they look all the same Happy Voxing!! Quote Link to comment Share on other sites More sharing options...
Contributor tree321 Posted February 14, 2009 Contributor Share Posted February 14, 2009 a few alphas (pens?)I made them a long time ago and I'm not very good at those things (file formats,resolutions ect...) feel free to goof with them,modify them,use them in commercial or non-commercial projects ...no use to credit me. TO USE ON 1 MILLION POLYS AT LEAST otherwise they look all the same Happy Voxing!! I also have been making some pens for everybody.Will upload soon. Thanks artman! Quote Link to comment Share on other sites More sharing options...
Advanced Member 3dioot Posted February 19, 2009 Advanced Member Share Posted February 19, 2009 Hi all, Decided to put my voxel ear in here from last night. If all goes well it will be distributed with next 3dcoat release as well so people have a voxel sculpt to play with. ear.zip The only thing i ask of you is that you do not use it as it is and present it as your own work in that way. If you modify it and incorporate it into your sculpt or make a nice piece of abstract art with it its fine though, even for for commercial projects and you dont need to mention the ear was based on mine. I hope its of use to some of you. GrtZ JW Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 20, 2009 Author Share Posted February 20, 2009 Thank you! Quote Link to comment Share on other sites More sharing options...
Contributor tree321 Posted February 20, 2009 Contributor Share Posted February 20, 2009 Just figured out how to make custom shaders ,so I'll post somethings for everyone to play around with. I'll post more as I make them. Of course these will look different depending on the textures of your model. Some of these utilize the additional shader setting options. If you want me to modify these let me know.When I figure out how to set the bump parameters I will modify. Put in here:C:\Program Files\3D-Coat-3-00-ALPHA59\Shaders\Custom Or where ever you installed Coat. P.S. Quick note about bricks shader, this will not map correctly because of lack of U.V's Just use on thin walls then. Ricks_shaders.rar Quote Link to comment Share on other sites More sharing options...
Advanced Member wailingmonkey Posted February 26, 2009 Advanced Member Share Posted February 26, 2009 didn't know the best place to put this, but here's a 'shader ball' image that's kinda pearly or slightly anodized-ish...maybe we'll need some kind of shaders/shader-ball-images forum sub-category for user-shared content? anyhow, enjoy for whomever wants. pearly.zip Quote Link to comment Share on other sites More sharing options...
Member Sethren Posted March 3, 2009 Member Share Posted March 3, 2009 Just to make things clear in the proper forum here is all of the links to my shader balls. Set 1 Set 2 Set 3 The latest is Set 4. Set 4 Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted March 3, 2009 Author Share Posted March 3, 2009 Thank you for so big addition! Quote Link to comment Share on other sites More sharing options...
Contributor artman Posted March 3, 2009 Contributor Share Posted March 3, 2009 Sethren,all your shader sets are very differents and cool! Thanx a lot! I'll try to make good gamemodels texturing with them. Quote Link to comment Share on other sites More sharing options...
Member Sethren Posted March 3, 2009 Member Share Posted March 3, 2009 Your all very welcome. It was a challenge but enlightening to do. Quote Link to comment Share on other sites More sharing options...
Advanced Member e214 Posted June 10, 2009 Advanced Member Share Posted June 10, 2009 Hi I can't download those 4 shader sets. is it me,or have they been removed? There were some UI setups to by Akira wich I can't download as well. Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted June 10, 2009 Advanced Member Share Posted June 10, 2009 Hi I can't download those 4 shader sets. is it me,or have they been removed? There were some UI setups to by Akira wich I can't download as well. I just tested for my color preset file and it worked here, but the shader sets above were removed. I'm using firefox 3, maybe it's proxy problem? Quote Link to comment Share on other sites More sharing options...
Advanced Member e214 Posted June 10, 2009 Advanced Member Share Posted June 10, 2009 Hm I'm on Safari and Firefox,must be doing something wrong will have another try thx Quote Link to comment Share on other sites More sharing options...
Advanced Member e214 Posted June 10, 2009 Advanced Member Share Posted June 10, 2009 Yups,got them now,but don't know in wich folder to put them. Can you give hint? Quote Link to comment Share on other sites More sharing options...
Advanced Member akira Posted June 10, 2009 Advanced Member Share Posted June 10, 2009 Yups,got them now,but don't know in wich folder to put them.Can you give hint? You can put those color settings anywhere you like, just point them out when loading them from preference menu. akira. Quote Link to comment Share on other sites More sharing options...
Advanced Member e214 Posted June 10, 2009 Advanced Member Share Posted June 10, 2009 thx Quote Link to comment Share on other sites More sharing options...
Member John Strieder Posted June 19, 2009 Member Share Posted June 19, 2009 Hi there, I've made also some PicMats. It's metal, red plastic, green clay, blue clay and skin. The materials are created and rendered with fryrender. To make it a little bit special I surrounded the rendered scene with the 3D-Coat background gradient. You can see in the Screenshots, it looks like the Background is reflected - cause it is Preview: Download: klick Edit: Files were corrupted during upload, should work now! Quote Link to comment Share on other sites More sharing options...
Advanced Member e214 Posted June 19, 2009 Advanced Member Share Posted June 19, 2009 Thx John. Quote Link to comment Share on other sites More sharing options...
Member RollerJesus Posted July 13, 2009 Member Share Posted July 13, 2009 A fun, free exercise for V3 users to start with a clean humanoid basemesh. Install MakeHuman Alpha from here: http://code.google.com/p/makehuman/downloads/list Run MakeHuman and get the figure the way you want it. Export menu is currently not implemented but if you hit 'e' and go to the directory that MakeHuman in installed, you will see a file called export.obj. Merge export.obj into your voxel room using the Merge command, scale the mesh up about to 3.5 using the little white box on the proxy object. Click on the Increase tool to commit the object to the voxel room and sculpt away. Note: This only worked for me with 3DC 3.0.7. Patrick Quote Link to comment Share on other sites More sharing options...
philnolan3d Posted July 14, 2009 Share Posted July 14, 2009 Install MakeHuman Alpha from here: http://code.google.com/p/makehuman/downloads/list You should post a link to the actual MakeHuman site for those who don't know what it is. http://www.makehuman.org Quote Link to comment Share on other sites More sharing options...
Member RollerJesus Posted July 14, 2009 Member Share Posted July 14, 2009 Thanks Phil. Quote Link to comment Share on other sites More sharing options...
Member GabeM Posted August 8, 2009 Member Share Posted August 8, 2009 Here's one of mine you can use. http://www.filefactory.com/file/ah0fa73/n/Baldy_GabeM_zip Quote Link to comment Share on other sites More sharing options...
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