Member dhpdigital Posted May 14, 2012 Member Share Posted May 14, 2012 Hi. I wanted to ask if anybody has a good tip how to sculpt a hard knife edge with voxels. I have a shape which is like a blade, but needs the edges tapering in like a sword, or a large knife. I'm looking to make some kind of selection which can then but manipulated to thin an edge, but I can't make it work just yet. Any help much appreciated. D. Quote Link to comment Share on other sites More sharing options...
Member dhpdigital Posted May 14, 2012 Author Member Share Posted May 14, 2012 Like this example. Quote Link to comment Share on other sites More sharing options...
Psmith Posted May 14, 2012 Share Posted May 14, 2012 I would model the whole weapon as an even extrusion, using the "E" panel tools (spline outline with a filled thickness) - thickness is determined by brush size. Then, turn on "Orthographic" from the "View menu, rotate the view so that the angle of the sharp edge is perpendicular to the view, and use the voxel "Cutoff" tool with one of the "E" panel tools to make the angular cut. It will be a "trial and error" experiment, I'm afraid. Greg Smith Quote Link to comment Share on other sites More sharing options...
Advanced Member b33nine Posted May 14, 2012 Advanced Member Share Posted May 14, 2012 Grow tool with lasso/circle/square/spline e-mode selected and make sure and use the sharp boarder method. Play around with the size of your brush for different effects. one you're happy with a shape turn the angle so you looking at the side of the blade and cut off the excess width on top/bottom. Quote Link to comment Share on other sites More sharing options...
Advanced Member T.H. ROCK Posted May 14, 2012 Advanced Member Share Posted May 14, 2012 Can always adjust the blade in retopology too. Quote Link to comment Share on other sites More sharing options...
Javis Posted May 14, 2012 Share Posted May 14, 2012 For something like that I would model it externally. Then if you really want to work on sculpting details on it, import it to voxels. Quote Link to comment Share on other sites More sharing options...
Member dhpdigital Posted May 14, 2012 Author Member Share Posted May 14, 2012 Thanks guys. I was thinking I may need to poly model it then bring it into Coat for texture and detail. I'm new to voxels, but am trying to improve my skills with it as it feels more free. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 15, 2012 Share Posted May 15, 2012 Quote Link to comment Share on other sites More sharing options...
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