Category: Retopology

Retopo Room associated tools, functions, tutorials, workflows and more.

Texture Baking

Baking is the process of creating textures from one mesh to another, or from one texture map to another, with different UVs. The Baking tools in 3DCoat allow you to bake a number of...

Retopo Objects

You can create multiple objects in the Retopo Room, each with their own geometry as you need. This allows you to retopologize parts independently of one another or to have multiple versions of the...

Autopo (Auto Retopology)

AUTOPO lets you begin the process of creating new topology with a minimum of tools. You can determine much of the final result by properly using the settings found in the opening dialog box....

Retopo Menu

Import Import a mesh file from disk to use as a Retopo Object. The imported geometry will be created into the current Retopo Object. Export Export all of the visible geometry in the Retopo...

Retopo Tools

Add Geometry Tools These are the core tools of the Retopo Room, and with them you can place elements such as vertices or polygons, or even edge loops, to get you started with your geometry. Add/split...

What is Retopology

All Topology creation and modification tools and functions can be found in Retopo Room. Whether you are fine tuning topology created automatically with 3DCoat’s AUTOPO (Auto-Retopology) routine, creating your mesh topology from scratch or...