Overview Part II
Camera & Navigation
3DCoat has a very intuitive and extensive set of controls and keyboard shortcuts which help you view your workspace and 3D scenes. We’ve tried to include the most common navigation conventions used in the most popular 3D applications – as well as the means for you to customize these to nearly anything you like.
Common across all rooms are the default methods of viewing your scene and individual models in the 3D viewport. In the 3D viewport whilst pressing the ALT/OPTION key, clicking and hold then dragging the LMB will rotate the camera around the scene. Pressing and holding the SHIFT key will snap the camera to the nearest box plane position (front, back, left, right, top and bottom respectively). Using whilst pressing the ALT/OPTION key, clicking and hold then dragging the RMB will zoom the view, in or out, depending on the direction of movement. Lastly, whilst pressing the ALT/OPTION key, clicking and hold then dragging the MMB will Pan the view.
Clicking on the “Camera” drop down arrow located at the upper right side of the interface will reveal a few options for your camera, as well as using presets or customizing the navigation in 3DCoat yourself. Further, you can also create camera position/rotation shortcuts for later use. These camera shortcuts also store any kind 2D Grid, Stamp or Stencil position/rotation/scale settings, making it easier to use and reuse tools with repeatable results when needed.
You can specify a pivot point for your cameras rotational navigation (world center, pick point, etc.).
Reference & Background Images
The Viewport Background fills the background of the 3D viewport, (and stretch to fill, if needed). Select Use background image and choose your image from the opening dialog. The default image is a starfield. Reference Images can be used for each view axis, X, Y and Z. You can edit image placement for each image plane on each axis with a Transform widget. You can edit the position, scaling, rotation and view opacity.
View Panel Icons
The Navigation panel is located on the top right corner of the viewport. This panel gives you access to the viewport navigation functions, all of the Camera settings and focus functions and viewport light positioning and intensity settings. From left to right, these are the functions of each icon:
- Ambient light intensity: Click the LMB then drag right or left increases or decreases the scene’s ambient light property.
- Primary light intensity: Click the LMB then drag right or left increases or decreases the intensity of the primary scene light.
- Primary light direction: Click the LMB then drag around the scene (up, down, left or right) adjusts the position of the primary light in 3D viewport.
- Rotate the view: Click the LMB then drag adjusts the user view by rotating the main camera around object in focus.
- Pan the view: Click the LMB then drag adjusts the user view by moving the main camera right, left, up and down.
- Zoom the view: Click the LMB then drag right or left moves the main camera closer or farther away from the object in focus.
- Vary the field of view: RMB to reset it to default. Frame the View: around all visible objects.
- Focus the View: at the location of the Brush.
- Reset the View: to the default Toggle: between a Perspective View and an Orthographic View.
Using a Pen Tablet
Navigation within the 3D viewport is also really intuitive and convenient when using a stylus, the mouse button controls and navigation are the same for a stylus as they are for a mouse, which are mentioned above.