3DCoat Online Documentation Blog

UV Maps

Viewing and editing UV Maps

What is Retopology

All Topology creation and modification tools and functions can be found in Retopo Room. Whether you are fine tuning topology created automatically with 3DCoat’s AUTOPO (Auto-Retopology) routine, creating your mesh topology from scratch or...

Retopo Menu

Import Import a mesh file from disk to use as a Retopo Object. The imported geometry will be created into the current Retopo Object. Export Export all of the visible geometry in the Retopo...

Autopo (Auto Retopology)

AUTOPO lets you begin the process of creating new topology with a minimum of tools. You can determine much of the final result by properly using the settings found in the opening dialog box....

Retopo Tools

Add Geometry Tools These are the core tools of the Retopo Room, and with them you can place elements such as vertices or polygons, or even edge loops, to get you started with your geometry. Add/split...

Retopo Objects

You can create multiple objects in the Retopo Room, each with their own geometry as you need. This allows you to retopologize parts independently of one another or to have multiple versions of the...

Texture Baking

Baking is the process of creating textures from one mesh to another, or from one texture map to another, with different UVs. The Baking tools in 3DCoat allow you to bake a number of...

Sculpt Room

Probably the most unique set of tools and functions found in the 3D sculpting venue reside in this Room. Nicely divided from other portions of the 3DCoat environment – The Sculpt Room contains a...

Menus

Menus and shared functions from other menus in the Sculpt Room.

Surface Tools

The Sculpt Room has many polygonal sculpting tools, which we call Surface Sculpting tools. Read this article to learn more about the Surface Sculpting tools.