3DCoat Online Documentation Blog

Voxel Tools

When you’re in the Sculpt Room, and a Layer in the VoxTree is in Voxel mode,  the Voxel Tools are located on the left-side tool panel. You can also obtain access all of the...

What Are Voxels

Voxels are the 3D version of pixels, in a nutshell. A pixel is represented by a square, having the same height, width and a specific size. Given any two dimensional area, this area can...

Terminology Changes

This information is provided to help users of older version to distinguish the changes in terminology of tools and functions, when moving to or using newer builds of 3D-Coat.

Primitives & Import Tools

As with all modeling and sculpting applications, the use of primitives form the basis for many and varied starting shapes. Almost any model can be composed, almost entirely, from a positive and negative combination...

General Customization

3DCoat can be customized in a number of ways. Let’s look at those options. Hiding UI Elements From the menu Edit>Customize UI, upon activation most menu items (of every category) and tools have a...

Launch Window

When you first launch 3DCoat you are presented with an opening dialog that displays some of the areas you would begin your initial work in. We’ll explain and clarify the purpose of each of...

The Brush & Brush Components

Many of 3DCoat’s functions are implemented with a familiar “Brush” interface that both correspond to real world equivalents and also extend the abilities that real world tools of similar nature are capable. Add and...