Probably the most unique set of tools and functions found in the 3D sculpting venue reside in this Room. Nicely divided from other portions of the 3DCoat environment – The Sculpt Room contains a set of tools and functions that allow you to construct the most detailed and elaborate organic and mechanical models that one could conceive. In essence, The Sculpt Room is composed of two working modes, Voxels and Surfaces (Polygons).
Voxels create models with modifiable volume and Surface Mode allows you to work with polygons, which can either be stretched, shaped, expanded and contracted with an adaptive subdivision mesh, adding extra geometry only when you desire, and which you control the density of. You can choose to begin in Voxels and eventually move your sculpture into Surface Mode (for increased performance, memory preservation and very fine detail work), or start from the beginning working with Surfaces.
Many of the Sculpt Room Tools lend themselves to free-form Brush-Based sculpting operations giving the artist the freedom of building with the equivalents of clay, wax, wood, stone and paint. 3DCoat also makes full use of your graphics tablet’s abilities. Other tools provide for precision required in constructing mechanical model forms.
Notable among these are those tools found in the Stroke Mode Panel (A selection of spline, lasso, brush and polygon based drawing tools) Which can be positioned and altered as you work. These modes give the user the fastest, most fluid and accurate ways of constructing any type of sculpture you might conceive.
Since the Voxel environment is based largely on the use of Brushes, it is important to grasp the nature and composition of Brushes, for it relates to many other areas and Rooms found within the 3DCoat application. Brushes consist of multiple parts: Alphas, Stroke Options, Strips, Materials, Materials and more. Each of these have their corresponding panels which can be opened from Windows>Popups.
Brushes can be adjusted on the fly by means of the Right Mouse Button and horizontal or vertical gestures within the 3D Viewport. Corresponding slider settings can be found within the Brush Parameters Panel, which show and augment the mouse-based parameters, and are found at the top of the 3DCoat interface. Brush strokes can also be modified by using functions from the Materials, Stencils, Strips, Models and Splines Panels, when the context is appropriate.
Since Voxels are, by nature, memory and processor intensive, it is important to think of them as a beginning to the total range of steps needed to finalize a model initiated within 3DCoat for final production and publishing to an external application. So, it is most practical to start sculpting in Voxels with the least amount of resolution required to capture the most basic form of the overall model.
Once basic form and structure are achieved, you can Resample or use the Res+ tool to advance to a higher level of detail. If you’d like to preserve the different stages of modeling as represented by resolution (from low to high), simply duplicate a Object before applying Res+ (Resampling) and proceeding with your sculpting operations. Use the VoxTree Panel to store different versions of your sculpture, as well as parts of the model that need different and separate features and detail.
These can all be transferred into different Retopo Objects for adding unique topology to each and ultimately to the Paint Room for final displacement, bump and color texture creation. By clicking RMB on any Voxel Object you obtain access to the most frequently used functions that deal with Voxels. More functions can be found in the main Voxel Menu at the top of the interface. To view the current statistics of your Voxel or Polygonal sculpture, or to obtain Tool Tips in expanded form, just look at the Statistics Panel located at the bottom left of the interface.
Use the File menu to access all Import functions for bringing in external creations into the Voxel environment, and use Export functions for producing various direct polygonal and raw Voxel versions of your sculpture, to be used and modified in external CAD and 3D printing applications.