https://3dcoat.com/wiki/index.php?title=1.1_Importing_Meshes/ru&feed=atom&action=history1.1 Importing Meshes/ru - Revision history2024-03-29T11:32:54ZRevision history for this page on the wikiMediaWiki 1.27.0https://3dcoat.com/wiki/index.php?title=1.1_Importing_Meshes/ru&diff=2518&oldid=prevUser test2 at 10:11, 24 February 20112011-02-24T10:11:41Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><p>Русский</p></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><p>Русский <ins class="diffchange diffchange-inline">тест</ins></p>  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>With the middle column select, pick one of these .OBJ files that</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>With the middle column select, pick one of these .OBJ files that</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>you can see in the menu from the screenshot below.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>you can see in the menu from the screenshot below.</div></td></tr>
</table>User test2https://3dcoat.com/wiki/index.php?title=1.1_Importing_Meshes/ru&diff=174&oldid=prevPopelnukh at 10:04, 18 September 20092009-09-18T10:04:51Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>for per pixel painting.</p></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>for per pixel painting.</p></div></td></tr>
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</table>Popelnukhhttps://3dcoat.com/wiki/index.php?title=1.1_Importing_Meshes/ru&diff=99&oldid=prevPopelnukh at 07:33, 18 September 20092009-09-18T07:33:11Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><p>Русский</p></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><p>Русский</p></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>With the middle column select, pick one of these .OBJ files that</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>With the middle column select, pick one of these .OBJ files that</div></td></tr>
</table>Popelnukhhttps://3dcoat.com/wiki/index.php?title=1.1_Importing_Meshes/ru&diff=93&oldid=prevPopelnukh: Created page with '<p>Русский</p> With the middle column select, pick one of these .OBJ files that you can see in the menu from the screenshot below. <p>Or select file menu and click on ''Fi…'2009-09-18T07:29:01Z<p>Created page with '<p>Русский</p> With the middle column select, pick one of these .OBJ files that you can see in the menu from the screenshot below. <p>Or select file menu and click on ''Fi…'</p>
<p><b>New page</b></p><div><p>Русский</p><br />
With the middle column select, pick one of these .OBJ files that<br />
you can see in the menu from the screenshot below.<br />
<p>Or select file menu and click on ''File->Import->Model for per pixel painting'', then choose “sample.obj” file (it is in the Sample<br />
folder). Upon importing an object you will be prompted with<br />
the following image. There are many options you will see in this<br />
prompt. They are as follows:</p><br />
<br />
<p>'''Initial subdivision.''' Set initial subdivision of the object for<br />
smoother look (if needed).</p><br />
<br />
<p>'''UV-mapping type.''' Keep original UV or choose Auto-mapping.</p><br />
<p><br />
[[File:Wiki_Manual_1.jpg|400px]]<br />
</p><br />
<br />
<p><br />
'''UV-set smoothing.''' This option works only if you have chosen<br />
to subdivide model during import.</p><br />
<p>'''Auto smoothing groups.''' This option allows creating smoothing<br />
groups automatically. By specifying value in the “Maximum<br />
angle” option responsible for the maximal angle between<br />
faces when the edge becomes sharp, it is necessary to activate<br />
the Auto smoothing groups option. To use this option<br />
turn the Auto smoothing groups on.</p><br />
<p>[[File:Wiki_Manual_2.jpg]]</p><br />
<p>'''UV-set name.''' Enter UV-set name.</p><br />
<p>'''Texture width.''' Set texture width.</p><br />
<p>'''Texture height.''' Set texture height.</p> <br />
<p>• Note: If your video card has less then 256 Mb of RAM you<br />
should avoid textures larger than 2000 x 2000.</p><br />
<p>• If you choose File->Import->Model for microvertex painting<br />
and you have selected a file (“sample.obj” file (it is in the<br />
Sample folder) is recommended to start with). As with theprevious method, you will see a number of options of which<br />
you can specify upon importing your object.</p><br />
<br />
<p><br />
[[File:Wiki_Manual_3.jpg|400px]]<br />
</p><br />
<p>'''Millions of Polygons.''' This responsible for mesh resolution, the<br />
number of millions of polygons after mesh smoothing during<br />
the loading. This amount should be greater than the amount<br />
of pixels on texture. These polygons are used to create normal<br />
map on the fly.</p> <br />
<p>'''Carcass Resolution (Polygons).''' The mesh consists of two levels<br />
of detail: carcass mesh (mid - poly mesh) and high resolution<br />
mesh. Usually you will see mid-poly mesh in viewport with<br />
normal map created using high-poly mesh.</p> <br />
<p>'''Smooth Object.''' You can also “smooth” the object while opening<br />
the file. For this case, let’s tick “Smooth object”.</p> <br />
<p>'''Mapping Type.''' By default, the UV-mapping type is “Keep UV”.<br />
For this option of course, you must have a pre-existing UV<br />
mapped mesh, and remains as it was. If you want, you can<br />
change it. For this example, we will leave it as is.</p> <br />
<p>'''UV Subpatch Smoothing.''' This option allows for the smoothing<br />
of subpatched UVs.</p> <br />
<p>'''Preserve Positions.''' With the help of “Preserve positions” options<br />
you can specify the initial vertex positions to be saved, compensating<br />
their shift when smoothing by extra pressure.</p> <br />
<p>'''Ignore Smoothing Groups.''' This allows you to import meshes<br />
without normals information. The model will be smoothed<br />
after the import in this case.</p> <br />
<p>'''Invert Normals.''' Check this option if you want to invert normals<br />
of the model.</p> <br />
<p>'''Auto Smoothing Groups.''' The “Auto smoothing groups” option<br />
allows creating smoothing groups automatically. By specifying<br />
value in the “Max. angle” option responsible for the maximal<br />
angle between faces when the edge becomes sharp, it<br />
is necessary to activate the “Auto smoothing groups” option. </p> <br />
<p> • UV Set Name, Texture Width & Height are the same as above<br />
for per pixel painting.</p></div>Popelnukh