Difference between revisions of "2.5 Masks Tab"

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(Created page with '{{Languages}} Masks are used as a way to specify an area for sculpting or texture painting for pen depth and transparency. The basic principle of a stencil is the idea here. The…')
 
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<p>'''Mapping Method.'''</p>
 
<p>'''Mapping Method.'''</p>
  
<p>[[File:2.5.1.jpg|left]] '''Paint.''' This mode allows you to paint with your material or mask.</p>
+
<p>[[File:2.5.1.jpg]] '''Paint.''' This mode allows you to paint with your material or mask.</p>
<p>[[File:2.5.2.jpg|right]]'''Distort Image.''' In this mode
+
<p>'''Distort Image.''' In this mode
 
you can distort your mask
 
you can distort your mask
 
or material directly with
 
or material directly with
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It is great to use when you
 
It is great to use when you
 
have an image that doesn’t
 
have an image that doesn’t
match the mesh exactly.
+
match the mesh exactly.</p>
 +
<p>[[File:2.5.2.jpg]]</p>
 
Then you can use this tool,
 
Then you can use this tool,
 
to shape it to match the
 
to shape it to match the
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save and load your distortions. Each one is self explanatory.</p>
 
save and load your distortions. Each one is self explanatory.</p>
 
<p>'''Mapping Method.''' There are two methods with which you can
 
<p>'''Mapping Method.''' There are two methods with which you can
use here. “From Camera” and “Cube Mapping”.[[File:2.5.3.jpg|right]] From Camera
+
use here. “From Camera” and “Cube Mapping”.</p>
 +
<p>[[File:2.5.3.jpg]]</p>
 +
<p>From Camera
 
allows you to project the
 
allows you to project the
 
method through the viewport.
 
method through the viewport.

Revision as of 14:40, 6 October 2009

Masks are used as a way to specify an area for sculpting or texture painting for pen depth and transparency. The basic principle of a stencil is the idea here. The mask and materials could be moved and rotated independently using new navigation controls. Masks and materials could be rotated discretely on 45 degrees using SHIFT.

Pay attention, if you choose to display mask/material in at least one of the channels (depths and/or, colors and/or specular, see more detail about them below) a new panel shows up on top. Using this panel you can manage the Masks/material preview parameters:

Hide/Show/Auto. Hide/show/auto-hide full-screen view of texture. You can switch regimes with the hot key “H”. Unlock/ Lock. Allows to scale and texture automatically while scaling and moving the model.

Flip X. Flip X. Reflect texture mirror-like across.

Flip Y. Reflect texture mirror-like along vertical axes.

Mapping Method.

2.5.1.jpg Paint. This mode allows you to paint with your material or mask.

Distort Image. In this mode you can distort your mask or material directly with your brush. You can get some very unique texture work done with this feature. It is great to use when you have an image that doesn’t match the mesh exactly.

2.5.2.jpg

Then you can use this tool, to shape it to match the mesh more precisely so that you can then paint with a material or mask. As you can see in the image, the jaw line, nose and silhouette of the head has been shaped with the distort image feature.</p>

Reset. Place texture in initial position.

Clear/Save/Load Distortion. With these options you to clear, save and load your distortions. Each one is self explanatory.

Mapping Method. There are two methods with which you can use here. “From Camera” and “Cube Mapping”.

2.5.3.jpg

From Camera allows you to project the method through the viewport. If the “cube mapping” application type is selected, the material preview will be displayed on pen only, as opposed to full screen (when “From camera” is selected). To the right there is a slider responsible for transparency when viewing the Masks/material.

Opacity of preview. Percentile based opacity controls. Adding a new mask or material is done exactly as you do with Pens and Strips.