7.2 Volume Sculpting Tools/fr

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7.2 Outils de sculpture volumique

Voxel tools.jpg
When you’re in Voxel Mode there is a robust set of tools that you can use for sculpting and to perform different operations. They are located on the left-side tool panel. You can always call the tools panel by pressing SPACE anywhere on the screen. As with any other panel, you can pin it for your convience.

You may watch a short video with general information about working in Voxels room:
Videoicon.png General info 1
Videoicon.png General info 2

Increase tool is the first in the list of tool. It increases or decreases the surface beneath the cursor. None of the pens having effect on it - just the brush size and the intensity. Press LMB and move the mouse to increase. CTRL+LMB to decrease. On the top panel Growth power controls the intensity of the increasing and then Thaw power will control the intensity of the decreasing.

Videoicon.png Increase tool demo video

Fill. The Fill tool will fill any cavities that you apply the brush to. It’s useful when you just want to make cavities ‘not so deep’ and not quite level with the rest of the surface. It sometimes requires very high intensity settings to fill areas.
Videoicon.png Fill tool demo video

Clay. The clay tool will allow you to place strokes quickly onto your voxel sculpt. The difference with this tool and the carve brush, is that it will also simultaneously smooth the surface after you’ve brushed it.
Videoicon.png Clay tool demo video

Carve. The carve tool will allow you to place higher peaks and deep gauges quickly on your mesh withno smoothing applied to it.
Videoicon.png Carve tool demo video

Airbrush. The airbrush tool is great for placing horns or anything else like that very quickly. The difference between the airbrush tool and the increase or clay tool is that it constantly grows underneath your brush as you press the lm b regardless of forward movement.


Videoicon.png Airbrush tool demo video

Build. The Build tool is similar to the increase and airbrush tool. The difference between the airbrush tool is that airbrush will continue to build while holding down your cursor. Build doesn’t do that. You have to move it, similar to the increase brush. However, the difference between increase brush and the build tool is that you can use alpha pens with it, and the build tool doesn’t also smooth like the increase brush.
Build tool demo video

Extrude. The Extrude tool is very similar to the carve tool. The difference is that the operation is also smoothed quite a lot.
Videoicon.png Extrude tool demo video

Sphere. The sphere tool is a very quick way to create bubbles, bodies and so on. The size of the sphere is dependent on the size of the brush. You can also make it (click on the icon near the“Sphere extrusion” slider) dependent on the pressure. The maximum size will be the maximum size of the brush in that case. With the sphere tool you can create separate spheres and long cylinders rounded on the ends.
Videoicon.png Sphere tool demo video

2D-Paint. The 2D-Paint tool paints on two axis that you specify by right-clicking somewhere. Notice first, that as you rotate the view and move the brush, it’s moving along the two axis of which they are apparently specified. Now when you change it, it will always face the camera. Pick any pen you like and try to draw. Note that this tool also has an important option on the top tool bar: Double sided. With this option checked you can paint double sided strokes.
Videoicon.png 2D Paint tool demo video

Planar. The Planar tool acts as a wood plane does. It will scrape the volume from set set position & normal of the brush cursor. You can set the brush cursors position/normal by clicking and holding the rm b and then dragging along the surface of a voxel object. There are five modes with which you can decide the position of the brush:

Planar options.jpg
Pick point & forward direction. This will place the cursor at the last location you used the rm b, facing toward the camera.
Pick point only. This will place the cursor at the last location you used the RMB only. It’s direction is selected based on the settings in the parameters tab.
Pick point & direction. This will place the cursor at the last location you used the RMB, it’s direction will be based on the average normals of the voxels that your brush covers.
Pick point & direction (local). This will place the cursor at the last location you used the RMB, it’s direction will be based on the single normal of the voxel your brush is dead center on.
Navigate. This will allow you to simply navigate the viewport, this can also be done while holding ALT.


Scrape. The scrape tool is not affected by pens, just the size of the brush and the intensity. It’s very similar to the flatten tool. It flattens the surface beneath the brush.

Videoicon.png Scrape tool demo video

Vox pinch. This is very great for making very nice tight edges, cavities and peaks. You can better see that on the pictures below.
Videoicon.png VoxPinch tool demo video

Vox follow. This tool drags the surface topology along with the brush. It’s great for producing wrinkles and so on the character or a creature or for making cloth.
Videoicon.png Vox Follow tool demo video