7.3 Adjustment Tools

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Pose tool. The pose tool is a great tool to quickly change the rotation, scale and translation of a selection. You can determine the selection by a number of ways. You can use a line, ring, sphere, and you can even paint on it with pen or by object. You can also check the Airbrush mode when using Select with pen to increase selection area smoothly. After selection is made a special gizmo will appear:
It has three states: Rotate, Scale and Translate. You can switch modes by clicking on the long red rectangular bar at the base of the gizmo. In each state the gizmo has set of parameters in the Params window. Lastly, as with all tools in 3D-Coat, the pose tool respects symmetry, as well as all of it’s selection modes such as drag rectangle, lasso, etc..
Let’s take a look at some of the pose tool parameters:

Line. This mode allows you to draw a line based gradient for use with the pose tool gizmo, starting with your intial click of the LMB and ending with the release of the LMB.
Ring. This selects a ring based gradient, starting with the intial

click of the LMB and ending with the release of the LMB.

Sphere. This selects a spherical gradient, again starting with your intial click of the LMB and ending with the release of the LMB.
Select with pen. Select with pen mode allows you to brush directly your selection. Your pen size directly affects the selection area. Furthermore you can also smooth your selected area by holding SHIFT+LMB. This is a great way to select things quickly if you just need tiny little details selected. This mode also has a special option, “Airbrush mode”. By using airbrush mode you can also smoothly select areas instead of having a hard edges selection. It makes for tidy deformations around the edes of your selection.

Special note for the Pose tool. This is worth mentioning twice, as it is very useful. With the Pose tool, you can also use almost any of the selection methods in the Pen mode bar. Such as drag rectangle, lasso, and so on. You can also subtract for your selection by using the tool normal, plus holding the CTRL key at the same time.

Object. If you have multiple objects in your vox tree, this mode will come in quite handy. To use it, simply click on the object you want to deform using the pose tool and it will place the entire volume as your selection.

Videoicon.png Pose tool demo video

Move. With the move tool you can literally move the surface area within your cursor. Press and drag LMB to move the surface within the cursor, relative to the screen view. Use CTRL to move surface along the normal. It also works with the alphas of a pen so then of course, different pens give different result.
Videoicon.png Move tool demo video

Hide. In v3.1 of 3D-Coat the hide tool has undergone a massive change. You can now hide on a per voxel basis. This allows you the sculpt with your brush the areas you wish to hide, while it also respects other selection methods as well, such as drag rectangle, drawn contours, etc.. This new method of hiding makes it much easier to create the quite essential hard edged surfaces for objects. This tool also has a few other functions you will find in the “Voxel” menu. They are:

Unhide all. This unhides any hidden voxels.
Invert hidden. Inverts hidden voxels.
Delete hidden part. Deletes any voxels you have hidden.
Separate hidden part. This will create a new layer in the vox tree and place the previously hidden voxels into the newly created layer.

Videoicon.png Hide tool demo vido

Cell hide. This tool will hide “cells” of voxels based on your brush size. Unlike the other Hide tool, it does not allow for sculpting or seperating hidden parts to create seams and other objects.
Videoicon.png Cell tool demo video

Copy. To use this tool you must have two layers in the vox tree. It is preferred if one of the layers is empty, but it doesn’t need to be. In your other layer there must be a portion of a volume object you wish to copy, with this layer visible and your empty layer your active you can brush along the surface of the background object. This will copy the brushed areas to the previously empty layer.
It is a really quick way to create objects based on a characters surface topology, such as body armor, clothing, etc..
Videoicon.png Copy tool demo video

Transform. This is tool allows you to rotate, scale and transform your currently selected layer. By grabbing one of the gizmo handles, you can constrain to whatever axis you clicked on, you can also perform a screen based rotation using the large outer circle. A few of the other options for this tool are:

Move only gizmo. Allows for adjustments to be made exclusively to the gizmo. This helps when you need to place the gizmo in another location.
Leave rotated axis. This is self explanatory. It is great for when you need to rotate an object multiple times while retaining it’s previous rotations.
Position & Axes (1,2 & 3). These parameters allow you to manually key in position and rotational coordinates.
Scale (X, Y & Z). These parameters allow you the manually key in scalar modulations.
Reset axis/space. These two functions allow for the resetting of the axis and an objects local space, respectively.

Videoicon.png Transform tool demo video

Wrap. New in v3.1, you’ll find this tool is quite versatile! It allows you to twist and bend the currently selected object layer in the VoxTree. One thing to note here, and this is VERY important: Each function of each of the WrapType’s will alter any of the other types end functions. So you are strongly encouraged to test this tool out, to find out what works for you. That said, the following descriptions are based on the use of a default sphere.
7.3.5.jpg Let’s take a look:

WrapType. Drop down list with two methods: Bend and Twist. Each are very different from one another. Bend will literally bend or wrap the current layer around the base of the gizmo. Twist will rotate the current layer on it’s pole. Each of the following functions are for the Bend type:
-Segments count. This will increase the amount of segments.
-Start/Final angle. You can adjust the begining and end of the wrap with this.
-FowardStep. This will create a “spiral staircase” look, it will literally spiral the object upward.
-Overlap. The effects will vary depending on the object. Essentially this tapers each segment where they meet each other.

The following functions are for the Twist type:

-Segments count. This will increase the amount of segments.
-Twist angle. This will twist the current object around the gizmo.
-Overlap. This will taper each segment where they meet each other, simultaneously increasing/decreasing the space between each spiral.

Videoicon.png Wrap tool demo video

Axial symmetry. The axial tool lets you clone the active layer from the Vox tree with axial symmetry. You can set the number of copies in the Params tab. The gizmo operates just like all the other gizmos, so you shouldn’t be any stranger to it. Move the translate handler (octahedron-like) to get an idea of similar things you can do with it. You are strongly encouraged to explore this tools possibilities.

Videoicon.png Axial symmetry tool demo video

Barelief. This new tool "looks" at the existing volume of an object, and extrudes to create new volume based on the position of the gizmo. The area at the base (sphere) of the gizmo from the tip is the area that will be affected. It is great for creating coins and jewelry.
Go to Voxels Video Manual