9.10 Texture baking tool
From 3D-Coat Wiki
As described previously, this tool allows you to bake details to a
normal or displacement map, even if the surface topology doesn’t
match between the two mesh you wish to bake (reference and
low poly). Here are some detailed steps to use this tool:
- • For a Displacement map.
- Turn on.
- Use current low poly mesh
- Smooth mesh
- Preserve positions
- Use current low poly mesh
- Turn off.
- Use original positions
- Use original positions
- • For a Normal map.
- Turn on.
- Use current low poly mesh
- Use current low poly mesh
- Turn off.
- Use original positions
- Smooth mesh
- Use original positions
As you have distorted geometry, but left the texture undistorted, the mesh looks improper in the low-poly mode. In this case baking tool can help you out. You should project the new highpoly distorted mesh onto the low-poly mesh. This is the way you get distorted textures.
As you can see by the normal maps images here, the lower one is more detailed then the other.
It was generated using the Texture Baking tool, the upper one was done with a simple export
function.