9.2 Import

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Model for per pixel painting. Import a mesh to paint directly over pixels in UV-set. This approach will give better quality of painting over texture because of painting will be performed directly over pixels on UV-set. Use this for normal maps and texturing.
Model for microvertex painting. Import a a mesh for use with microvertex sculpting and texturing tools. Use this for displacement and vector maps.
Reference Mesh. Import the mesh to use as a reference for the retopology tool.
Big Mesh. Import a large mesh (up to 16 M). This function requires two meshes; a low-poly reference mesh and a high poly mesh. Both should have the same non overlapped UVset. First import the low-poly mesh into scene using the usual import dialog, then load the high poly mesh using this option.
Image Plane. Loads a flat square object and applies color and depth images for bump mapped tiled textures. edit 2D images and adding relief to them. Using the Image Plane tool together with “Textures” and the “Offset tool” you can loop the textures. Currently only square textures are supported. This option is very useful to make tiled displaced textures.
SL Object. Import sculpt map from “Second life”.