| add(const Vector3D &p, const Vector3D &normal, float Radius) | coat::Curve | |
| addBothTangents(const Vector3D &p, const Vector3D &normal, const Vector3D &inTangent, const Vector3D &outTangent, float Radius) | coat::Curve | |
| addChild(const char *name) const | coat::SceneElement | |
| addLinkedPath(const char *path) const | coat::SceneElement | |
| addSharp(const Vector3D &p, const Vector3D &normal, float Radius) | coat::Curve | |
| addSmooth(const Vector3D &p, const Vector3D &normal, float Radius) | coat::Curve | |
| addWithTangent(const Vector3D &p, const Vector3D &normal, const Vector3D &inOutTangent, float Radius) | coat::Curve | |
| changeParent(SceneElement newParent) const | coat::SceneElement | |
| child(int index) const | coat::SceneElement | |
| childCount() const | coat::SceneElement | |
| clear() const | coat::SceneElement | |
| closed() | coat::Curve | |
| collectSelected(list< SceneElement > &elemList) | coat::SceneElement | |
| collectSelected() | coat::SceneElement | |
| copyMergeTo(SceneElement &dest, BoolOpType op) | coat::SceneElement | |
| cu() const (defined in coat::SceneElement) | coat::SceneElement | protected |
| Curve() | coat::Curve | |
| Curve(OneCurveObject *ob) | coat::Curve | |
| Curve(SceneElement &el) | coat::Curve | |
| curve() | coat::Curve | |
| density(float density_value) const | coat::SceneElement | |
| duplicate() const | coat::SceneElement | |
| duplicateAsInstance() const | coat::SceneElement | |
| el (defined in coat::SceneElement) | coat::SceneElement | protected |
| fill(Mesh &mesh, float thickness, float relax_count=0, float details_level=1, float extrusion=0) | coat::Curve | |
| findInSubtree(const char *name) const | coat::SceneElement | |
| getLinkedPath(int id) const | coat::SceneElement | |
| getPoint(int idx) | coat::Curve | |
| getReferenceColor() | coat::SceneElement | |
| getTransform() const | coat::SceneElement | |
| ghost() const | coat::SceneElement | |
| isCurve() const | coat::SceneElement | |
| isOpen() | coat::Curve | |
| isParentOf(SceneElement child) const | coat::SceneElement | |
| isSculptObject() const | coat::SceneElement | |
| iterateSubtree(const std::function< bool(SceneElement)> &fn) const | coat::SceneElement | |
| iterateSubtree(const pybind11::object &fn) const | coat::SceneElement | |
| iterateVisibleSubtree(const std::function< bool(SceneElement)> &fn) const | coat::SceneElement | |
| iterateVisibleSubtree(const pybind11::object &fn) const | coat::SceneElement | |
| linkedObjectCount() const | coat::SceneElement | |
| mergeSubtree(bool booleanMerge=false) const | coat::SceneElement | |
| mergeTo(const SceneElement &dest, BoolOpType op) | coat::SceneElement | |
| moveTo(SceneElement newParent, int indexInParent) const | coat::SceneElement | |
| name() const | coat::SceneElement | |
| operator!=(const SceneElement &other) const (defined in coat::SceneElement) | coat::SceneElement | |
| operator=(SceneElement &el) (defined in coat::Curve) | coat::Curve | |
| operator==(const SceneElement &other) const (defined in coat::SceneElement) | coat::SceneElement | |
| parent() const | coat::SceneElement | |
| point(int idx) | coat::Curve | |
| pointsCount() | coat::Curve | |
| remove() const | coat::SceneElement | |
| removePoints(int index, int count) | coat::Curve | |
| removeSubtree() const | coat::SceneElement | |
| removeSubtreeItem(int index) const | coat::SceneElement | |
| rename(const char *name) const | coat::SceneElement | |
| renderPoint(int idx) | coat::Curve | |
| renderPointsCount() | coat::Curve | |
| SceneElement (defined in coat::Curve) | coat::Curve | friend |
| SceneElement(VolumeObject *vo) (defined in coat::SceneElement) | coat::SceneElement | |
| SceneElement(ItemsTree *c) (defined in coat::SceneElement) | coat::SceneElement | |
| SceneElement(const SceneElement &other) (defined in coat::SceneElement) | coat::SceneElement | |
| select() const | coat::SceneElement | |
| selected() | coat::SceneElement | |
| selectOne() const | coat::SceneElement | |
| selectPoint(int idx) | coat::Curve | |
| setClosed() | coat::Curve | |
| setGhost(bool ghost) const | coat::SceneElement | |
| setOpen() | coat::Curve | |
| setPointNormal(int idx, const vec3 &n) | coat::Curve | |
| setPointPosition(int idx, const vec3 &p) | coat::Curve | |
| setPointRadius(int idx, float r) | coat::Curve | |
| setPointTangents(int idx, const vec3 &t1, const vec3 &t2) | coat::Curve | |
| setReferenceColor(const vec4 &color) | coat::SceneElement | |
| setTransform(const mat4 &Transform) const | coat::SceneElement | |
| setVisibility(bool visible) const | coat::SceneElement | |
| tb() const (defined in coat::SceneElement) | coat::SceneElement | protected |
| transform(const mat4 &Transform) const | coat::SceneElement | |
| transform_single(const mat4 &Transform) const | coat::SceneElement | |
| tubeToMesh(Mesh &mesh, bool hemisphere) | coat::Curve | |
| unselectAll() const | coat::SceneElement | |
| unselectPoints() | coat::Curve | |
| updatePoints() | coat::Curve | |
| visible() const | coat::SceneElement | |
| Volume() const | coat::SceneElement | |
| ~Curve() (defined in coat::Curve) | coat::Curve | |
| ~SceneElement() (defined in coat::SceneElement) | coat::SceneElement | |