3DCoat Core API
The 3DCoat API documentation.
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coat::Curve Member List

This is the complete list of members for coat::Curve, including all inherited members.

add(const Vector3D &p, const Vector3D &normal, float Radius)coat::Curve
add(const Vector3D &p, const Vector3D &normal, const Vector3D &inTangent, const Vector3D &outTangent, float Radius)coat::Curve
add(const Vector3D &p, const Vector3D &normal, const Vector3D &inOutTangent, float Radius)coat::Curve
addChild(const char *name) constcoat::SceneElement
addSharp(const Vector3D &p, const Vector3D &normal, float Radius)coat::Curve
addSmooth(const Vector3D &p, const Vector3D &normal, float Radius)coat::Curve
changeParent(SceneElement newParent) constcoat::SceneElement
child(int index) constcoat::SceneElement
childCount() constcoat::SceneElement
clear() constcoat::SceneElement
closed()coat::Curve
collectSelected(list< SceneElement > &elemList)coat::SceneElement
collectSelected()coat::SceneElement
copyMergeTo(SceneElement &dest, BoolOpType op)coat::SceneElement
cu() const (defined in coat::SceneElement)coat::SceneElementprotected
Curve()coat::Curve
Curve(OneCurveObject *ob)coat::Curve
Curve(SceneElement &el)coat::Curve
curve()coat::Curve
density(float density_value) constcoat::SceneElement
duplicate() constcoat::SceneElement
duplicateAsInstance() constcoat::SceneElement
el (defined in coat::SceneElement)coat::SceneElementprotected
fill(Mesh &mesh, float thickness, float relax_count=0, float details_level=1, float extrusion=0)coat::Curve
findInSubtree(const char *name) constcoat::SceneElement
getReferenceColor()coat::SceneElement
getTransform() constcoat::SceneElement
ghost() constcoat::SceneElement
isCurve() constcoat::SceneElement
isParentOf(SceneElement child) constcoat::SceneElement
isSculptObject() constcoat::SceneElement
iterateSubtree(const std::function< bool(SceneElement)> &fn) constcoat::SceneElement
iterateVisibleSubtree(const std::function< bool(SceneElement)> &fn) constcoat::SceneElement
mergeSubtree(bool booleanMerge=false) constcoat::SceneElement
mergeTo(const SceneElement &dest, BoolOpType op)coat::SceneElement
name() constcoat::SceneElement
operator!=(const SceneElement &other) const (defined in coat::SceneElement)coat::SceneElement
operator=(SceneElement &el) (defined in coat::Curve)coat::Curve
operator==(const SceneElement &other) const (defined in coat::SceneElement)coat::SceneElement
parent() constcoat::SceneElement
point(int idx)coat::Curve
pointsCount()coat::Curve
remove() constcoat::SceneElement
removePoints(int index, int count)coat::Curve
removeSubtree() constcoat::SceneElement
removeSubtreeItem(int index) constcoat::SceneElement
rename(const char *name) constcoat::SceneElement
renderPoint(int idx)coat::Curve
renderPointsCount()coat::Curve
SceneElement (defined in coat::Curve)coat::Curvefriend
SceneElement(VolumeObject *vo) (defined in coat::SceneElement)coat::SceneElement
SceneElement(ItemsTree *c) (defined in coat::SceneElement)coat::SceneElement
SceneElement(const SceneElement &other) (defined in coat::SceneElement)coat::SceneElement
select() constcoat::SceneElement
selected()coat::SceneElement
selectOne() constcoat::SceneElement
setGhost(bool ghost) constcoat::SceneElement
setReferenceColor(const vec4 &color)coat::SceneElement
setTransform(const mat4 &Transform) constcoat::SceneElement
setVisibility(bool visible) constcoat::SceneElement
tb() const (defined in coat::SceneElement)coat::SceneElementprotected
transform(const mat4 &Transform) constcoat::SceneElement
transform_single(const mat4 &Transform) constcoat::SceneElement
tubeToMesh(Mesh &mesh, bool hemisphere)coat::Curve
unselectAll() constcoat::SceneElement
updatePoints()coat::Curve
visible() constcoat::SceneElement
Volume() constcoat::SceneElement
~Curve() (defined in coat::Curve)coat::Curve
~SceneElement() (defined in coat::SceneElement)coat::SceneElement