add(const Vector3D &p, const Vector3D &normal, float Radius) | coat::Curve | |
addBothTangents(const Vector3D &p, const Vector3D &normal, const Vector3D &inTangent, const Vector3D &outTangent, float Radius) | coat::Curve | |
addChild(const char *name) const | coat::SceneElement | |
addLinkedPath(const char *path) const | coat::SceneElement | |
addSharp(const Vector3D &p, const Vector3D &normal, float Radius) | coat::Curve | |
addSmooth(const Vector3D &p, const Vector3D &normal, float Radius) | coat::Curve | |
addWithTangent(const Vector3D &p, const Vector3D &normal, const Vector3D &inOutTangent, float Radius) | coat::Curve | |
changeParent(SceneElement newParent) const | coat::SceneElement | |
child(int index) const | coat::SceneElement | |
childCount() const | coat::SceneElement | |
clear() const | coat::SceneElement | |
closed() | coat::Curve | |
collectSelected(list< SceneElement > &elemList) | coat::SceneElement | |
collectSelected() | coat::SceneElement | |
copyMergeTo(SceneElement &dest, BoolOpType op) | coat::SceneElement | |
cu() const (defined in coat::SceneElement) | coat::SceneElement | protected |
Curve() | coat::Curve | |
Curve(OneCurveObject *ob) | coat::Curve | |
Curve(SceneElement &el) | coat::Curve | |
curve() | coat::Curve | |
density(float density_value) const | coat::SceneElement | |
duplicate() const | coat::SceneElement | |
duplicateAsInstance() const | coat::SceneElement | |
el (defined in coat::SceneElement) | coat::SceneElement | protected |
fill(Mesh &mesh, float thickness, float relax_count=0, float details_level=1, float extrusion=0) | coat::Curve | |
findInSubtree(const char *name) const | coat::SceneElement | |
getLinkedPath(int id) const | coat::SceneElement | |
getPoint(int idx) | coat::Curve | |
getReferenceColor() | coat::SceneElement | |
getTransform() const | coat::SceneElement | |
ghost() const | coat::SceneElement | |
isCurve() const | coat::SceneElement | |
isOpen() | coat::Curve | |
isParentOf(SceneElement child) const | coat::SceneElement | |
isSculptObject() const | coat::SceneElement | |
iterateSubtree(const std::function< bool(SceneElement)> &fn) const | coat::SceneElement | |
iterateSubtree(const pybind11::object &fn) const | coat::SceneElement | |
iterateVisibleSubtree(const std::function< bool(SceneElement)> &fn) const | coat::SceneElement | |
iterateVisibleSubtree(const pybind11::object &fn) const | coat::SceneElement | |
linkedObjectCount() const | coat::SceneElement | |
mergeSubtree(bool booleanMerge=false) const | coat::SceneElement | |
mergeTo(const SceneElement &dest, BoolOpType op) | coat::SceneElement | |
moveTo(SceneElement newParent, int indexInParent) const | coat::SceneElement | |
name() const | coat::SceneElement | |
operator!=(const SceneElement &other) const (defined in coat::SceneElement) | coat::SceneElement | |
operator=(SceneElement &el) (defined in coat::Curve) | coat::Curve | |
operator==(const SceneElement &other) const (defined in coat::SceneElement) | coat::SceneElement | |
parent() const | coat::SceneElement | |
point(int idx) | coat::Curve | |
pointsCount() | coat::Curve | |
remove() const | coat::SceneElement | |
removePoints(int index, int count) | coat::Curve | |
removeSubtree() const | coat::SceneElement | |
removeSubtreeItem(int index) const | coat::SceneElement | |
rename(const char *name) const | coat::SceneElement | |
renderPoint(int idx) | coat::Curve | |
renderPointsCount() | coat::Curve | |
SceneElement (defined in coat::Curve) | coat::Curve | friend |
SceneElement(VolumeObject *vo) (defined in coat::SceneElement) | coat::SceneElement | |
SceneElement(ItemsTree *c) (defined in coat::SceneElement) | coat::SceneElement | |
SceneElement(const SceneElement &other) (defined in coat::SceneElement) | coat::SceneElement | |
select() const | coat::SceneElement | |
selected() | coat::SceneElement | |
selectOne() const | coat::SceneElement | |
selectPoint(int idx) | coat::Curve | |
setClosed() | coat::Curve | |
setGhost(bool ghost) const | coat::SceneElement | |
setOpen() | coat::Curve | |
setPointNormal(int idx, const vec3 &n) | coat::Curve | |
setPointPosition(int idx, const vec3 &p) | coat::Curve | |
setPointRadius(int idx, float r) | coat::Curve | |
setPointTangents(int idx, const vec3 &t1, const vec3 &t2) | coat::Curve | |
setReferenceColor(const vec4 &color) | coat::SceneElement | |
setTransform(const mat4 &Transform) const | coat::SceneElement | |
setVisibility(bool visible) const | coat::SceneElement | |
tb() const (defined in coat::SceneElement) | coat::SceneElement | protected |
transform(const mat4 &Transform) const | coat::SceneElement | |
transform_single(const mat4 &Transform) const | coat::SceneElement | |
tubeToMesh(Mesh &mesh, bool hemisphere) | coat::Curve | |
unselectAll() const | coat::SceneElement | |
unselectPoints() | coat::Curve | |
updatePoints() | coat::Curve | |
visible() const | coat::SceneElement | |
Volume() const | coat::SceneElement | |
~Curve() (defined in coat::Curve) | coat::Curve | |
~SceneElement() (defined in coat::SceneElement) | coat::SceneElement | |