3DCoat Core API
The 3DCoat API documentation.
|
The coat namespace used for most 3DCoat API calls except low-level internal structures. More...
Classes | |
class | bolt |
bolt primitive More... | |
class | boltHead |
bolt head primitive More... | |
class | box |
The box. More... | |
class | Camera |
class | capsule |
The capsule. More... | |
class | cone |
The cone. More... | |
class | Curve |
class | cylinder |
The cylinder. More... | |
class | dialog |
the rich dialog. You may customize it, show your custom parameters and custom buttons. More... | |
class | ellipse |
The ellipse. More... | |
class | EyeParams |
struct of the EyeParams data More... | |
class | Font |
class | FontInfo |
Holds the general information about font. More... | |
class | freeform |
freeform primitive More... | |
class | gear |
The gear. More... | |
class | HeadBaseParams |
HeadBaseParams struct of the head data. More... | |
class | HeadParams |
class HeadParams More... | |
class | Image |
The image references. Look the cImage for the list of allowed operations. More... | |
class | image |
image primitive More... | |
class | io |
General I/O access. More... | |
class | LambParams |
struct of the LambParams data More... | |
class | lathe |
lathe primitive More... | |
class | logger |
class | Mesh |
The mesh reference. More... | |
class | Model |
The class that corresponds to the retopo/modeling rooms meshes. This is advanced version of the Mesh that allows essential topology changes on the fly. It is very similar to Mesh by basic functionality, may be easily converted to Mesh and vice versa. But it is more heavy structure, use Mesh if you don't need the advanced functionality. More... | |
class | ngon |
The ngon. More... | |
class | nut |
nut primitive More... | |
class | NutAcornParams |
class | NutClampLever |
class | NutFlangeParams |
class | NutHeadBaseParams |
class | NutHexaParams |
class | NutLambParams |
class | NutLowAcornParams |
class | NutQuardParams |
class | NutRadialParams |
class | NutRimParams |
class | NutSelfLockParams |
class | NutSlitsParams |
class | NutTShapedParams |
class | prim |
The abstract prim class. More... | |
class | RenderRoom |
class | resource |
this class represents different resources accessible in UI - alphas, strips, materials, models, etc More... | |
class | RimParams |
struct of the RimParams data More... | |
class | Scene |
referes the roots of the scene graph More... | |
class | SceneElement |
The scene element, like sculpt object or curve. More... | |
class | screw |
screw primitive More... | |
class | settings |
class | Slit |
class of the slits More... | |
class | sphere |
The sphere. More... | |
class | SphericalCollision |
The class intended to place spheres in space and identify if there are spheres around. It is important for random objects generating and avoiding self-intersection of objects. More... | |
class | spiral |
The spiral. More... | |
class | symm |
class | text |
text primitive More... | |
class | thread |
thread primitive More... | |
class | threadStud |
thread stud primitive More... | |
class | torus |
The torus. More... | |
class | TShapedParams |
struct of the TShapedParams data More... | |
class | tube |
The tube. More... | |
class | ui |
operate over the Coat's ui More... | |
class | utils |
class | uv |
The UV API. The mesh is taken from the current room. If paint or UV rooms is active, the mesh is taken from the paint room, otherwise the mesh is taken from the Retopo room. More... | |
class | Volume |
The class allows to operate over voxels/surface on the relatively low-level. More... | |
class | VolumeCache |
class | washer |
washer primitive More... | |
Typedefs | |
typedef comms::cVec4 | vec4 |
4D - float vector, see the cVec4 | |
typedef comms::cVec3 | vec3 |
3D - float vector, see the cVec3 | |
typedef comms::cVec3i | vec3i |
3D - int vector, see the cVec3i | |
typedef comms::cVec2 | vec2 |
2D - vector, see the cVec2 | |
typedef comms::cMat4 | mat4 |
4x4 float matrix, see the cMat4 | |
typedef comms::cMat3 | mat3 |
3x3 float matrix, see the cMat3 | |
typedef comms::cMath | math |
typedef comms::cStr | str |
the string that is compatible with the 3DCoat engine, see the cStr | |
template<class X > | |
using | list = comms::cList<X> |
the array template, see cList | |
typedef comms::cRect | rect |
rect float, see the cRect | |
typedef comms::cQuat | quat |
typedef comms::cRotation | rotation |
typedef comms::cAngles | angles |
typedef comms::cBounds | boundbox |
typedef One2DCurve | curve2d |
Enumerations | |
enum | BoolOpType { BOOL_MERGE = -1 , BOOL_ADD = 0 , BOOL_SUBTRACT = 1 , BOOL_INTERSECT = 2 } |
Boolean operations type. More... | |
enum | ClusterScale { Uniform_Scaling = 0 , Axial_Normal = 1 , Axial_X = 2 , Axial_Y = 3 , Axial_Z = 4 , Radial_Normal = 5 , Radial_X = 6 , Radial_Y = 7 , Radial_Z = 8 } |
the parameters to be used for cluster scaling in Model, scaleSelectedFacesClusters | |
enum class | SpiralProfile { CIRCLE = 0 , RECTANGLE = 1 } |
The profile type of the spiral. More... | |
enum | FontStyle { Regular = 0 , Italic = 1 << 0 , Underline = 1 << 1 , StrikeThrough = 1 << 2 } |
Enumeration of the string drawing styles. | |
enum | FontWeight { Dont = 0 , Thin = 100 , ExtraLight = 200 , Light = 300 , Normal = 400 , Medium = 500 , DemiBold = 600 , Bold = 700 , ExtraBold = 800 , Black = 900 } |
enum | ThreadProfile { ThreadNone = -1 , ThreadTriangle = 0 , ThreadTrapeze = 1 , ThreadRectangular = 2 , ThreadRound = 3 , ThreadPersistent = 4 } |
thread profile types | |
enum | ThreadStudBodyType { StudCylinder = 0 , StudCone = 1 } |
thread body type | |
enum | SlitType { none = -1 , Slot = 0 , Phillipse = 1 , Pozidriv = 2 , Robertson = 3 , HexSocket = 4 , SecurityHexSocket = 5 , Torx = 6 , SecurityTorx = 7 , TriWing = 8 , TorqSet = 9 , TripleSquare = 10 , Polydrive = 11 , DoubleSquare = 12 , SplineDrive = 13 , DoubleHex = 14 , Bristol = 15 , Pentalobular = 16 , Frearson = 17 , SnakeEyes = 18 , TA = 19 , TP3 = 20 , MorTorq = 21 , ClutCHG = 22 , ClutCHA = 23 , GroupEyes = 24 } |
enumeration the slit types | |
enum | BoltHeadType { BoltNone = -1 , BoltHexa = 0 , Countersunk = 1 , BoltRound = 2 , Pan = 3 , Dome = 4 , Oval = 5 , Square = 6 , TShaped = 7 , Cylinder = 8 , Lamb = 9 , Rim = 10 , Eye = 11 , Bugle = 12 , Clop = 13 } |
enumeration the types of the bolt head | |
enum | NutType { NutNone = -1 , NutHexa = 0 , Quard = 1 , Acorn = 2 , Lowacorn = 3 , NutFlange = 4 , Slits = 5 , Radial = 6 , NutLamb = 7 , NutRim = 8 , Selflock = 9 , NutTShaped = 10 , Clamplever = 11 , NtCount = 12 } |
enumeration the types of the nut | |
enum | ThreadSurface { ThreadCylinder , ThreadCone , ThreadEdge } |
Functions | |
void | start_main_menu (const char *id) |
strat the main menu root items, this command may be called only from the menu making script | |
void | menu_item (const char *id) |
add the item to the menu, this command may be called only from the menu making script | |
void | menu_info (const char *id) |
add the information item to the menu (without any action, just message), this command may be called only from the menu making script | |
bool | menu_submenu (const char *id) |
add the submenu to the current menu, this command may be called only from the menu making script | |
void | menu_exit () |
finish the current submenu, this command may be called only from the menu making script | |
void | menu_separator () |
add the separator to the current menu, this command may be called only from the menu making script | |
void | menu_hotkey (const char *id, int Shift, int Ctrl, int Alt) |
set the hotkey for the menu item, this command may be called only from the menu making script | |
bool | iconic_submenu (const char *id, int size) |
start the menu that will be shown on the icon click, like the navigation menu | |
bool | is_new_scene () |
is the scene new/empty? | |
bool | is_steam_app () |
is it steam app? | |
bool | is_medical () |
check if the app is medical | |
bool | is_ppp () |
chack if there are any ppp objects in scene | |
bool | is_proxy () |
check if current sculpt object is in proxy mode | |
bool | is_multires () |
check if the current sculpt object is on some multiresolution level | |
bool | is_surface () |
check if the current sculpt object is in surface mode | |
bool | IsInRoom (const char *name) |
check if you are in some room | |
bool | RoomExists (const char *name) |
check if the room exists | |
bool | CheckIfExists (const char *path) |
check if the file exists | |
bool | UseRecordScript () |
check is scripts recording available | |
bool | is_mv () |
check if mv objects available in scene | |
bool | is_ptex () |
check if ptex is used in the current scene | |
void | show_rmb_panel () |
show the rmb panel | |
void | show_space_panel (const char *Subset, int NumColumns) |
show the space panel (with limitations if need) | |
bool | gltf_support () |
gltf export supported | |
int | tex_approach () |
returns the texturing approach index (from the Textures menu) | |
void | menu_insert_extensions (const char *id) |
insert extension into the main menu (may be called only from the menu making script) | |
void | extensions_main_menu () |
insert extension menu into the main menu | |
void | insert_extensions () |
insert extensions into the toolset (may be used only from the toolset.py) | |
void | set_space_panel_columns_count (int num) |
set the space panel columns count (only for the toolset.py) | |
void | SetAutoSnapDefaults (bool value) |
set the default value for auto-snapping, usually for the retopo/modeling rooms (in toolset.py) | |
bool | menu_property (const char *id) |
returns boolean property value | |
void | tools_section (const char *id) |
start the tools section in the toolset.py | |
void | tools_item (const char *id) |
add the item to the tools section (toolset.py) | |
void | page_suffix (const char *suffix) |
set the additional suffix for the page in the toolset.py | |
void | default_tool (const char *tool) |
set the default tool for the toolset.py | |
bool | IsDebug () |
is Debug mode (for developers only) | |
void | start_rmb_panel () |
start the RNB panel. This command may be called only from the RMB response making script (curves.py, rmb.py) | |
void | menu_sort () |
sort items in the current menu | |
bool | IsRecordScript () |
is the script recording enabled? | |
bool | IsInTool (const char *ToolID) |
check if we are in some tool | |
bool | voxtree_item_picked () |
check if the VoxTree item is picked | |
bool | retopo_object_picked () |
the retopo object is picked | |
bool | empty_space_picked () |
check if no object is picked | |
bool | voxtree_object_picked () |
check if the sculpt object is picked in the viewport | |
int | GetCurrentToolSubmode (const char *id) |
get the current tool submode (usually for the uv/retopo tools) | |
void | tools_comment (const char *id) |
comment in toolset.py for auto-documentation (legacy) | |
bool | doc_mode () |
check if script is in auto-documenting mode (legacy) | |
void | PureIconic () |
enable the radial menu mode for the space panel | |
bool | lock_ui_changes () |
check if UI changes locked (for specialized applications, like printing) | |
bool | ue5_support () |
returns if ue5 support enabled | |
void | run_extension (const char *extension_name, bool auto_start=false) |
run extension | |
The coat namespace used for most 3DCoat API calls except low-level internal structures.
enum coat::BoolOpType |
|
strong |
bool coat::CheckIfExists | ( | const char * | path | ) |
check if the file exists
path | the file path, full or relative to Coat's documents |
void coat::default_tool | ( | const char * | tool | ) |
set the default tool for the toolset.py
tool | the tool identifier |
bool coat::doc_mode | ( | ) |
check if script is in auto-documenting mode (legacy)
bool coat::empty_space_picked | ( | ) |
check if no object is picked
int coat::GetCurrentToolSubmode | ( | const char * | id | ) |
get the current tool submode (usually for the uv/retopo tools)
id | the submode identifier |
bool coat::gltf_support | ( | ) |
gltf export supported
bool coat::iconic_submenu | ( | const char * | id, |
int | size ) |
start the menu that will be shown on the icon click, like the navigation menu
id | the text identifier |
size | the size of the icon |
bool coat::is_medical | ( | ) |
check if the app is medical
bool coat::is_multires | ( | ) |
check if the current sculpt object is on some multiresolution level
bool coat::is_mv | ( | ) |
check if mv objects available in scene
bool coat::is_new_scene | ( | ) |
is the scene new/empty?
bool coat::is_ppp | ( | ) |
chack if there are any ppp objects in scene
bool coat::is_proxy | ( | ) |
check if current sculpt object is in proxy mode
bool coat::is_ptex | ( | ) |
check if ptex is used in the current scene
bool coat::is_steam_app | ( | ) |
is it steam app?
bool coat::is_surface | ( | ) |
check if the current sculpt object is in surface mode
bool coat::IsDebug | ( | ) |
is Debug mode (for developers only)
bool coat::IsInRoom | ( | const char * | name | ) |
check if you are in some room
name | the room name |
bool coat::IsInTool | ( | const char * | ToolID | ) |
check if we are in some tool
ToolID | the tool identifier |
bool coat::IsRecordScript | ( | ) |
is the script recording enabled?
bool coat::lock_ui_changes | ( | ) |
check if UI changes locked (for specialized applications, like printing)
void coat::menu_hotkey | ( | const char * | id, |
int | Shift, | ||
int | Ctrl, | ||
int | Alt ) |
set the hotkey for the menu item, this command may be called only from the menu making script
id | the item id, see examples in the UserPrefs/Rooms/menu.py or cpp |
Shift | set true if Shift should be pressed |
Ctrl | set true if Ctrl should be pressed |
Alt | set true if Alt should be pressed |
void coat::menu_info | ( | const char * | id | ) |
add the information item to the menu (without any action, just message), this command may be called only from the menu making script
id | the item text identifier |
void coat::menu_insert_extensions | ( | const char * | id | ) |
insert extension into the main menu (may be called only from the menu making script)
id | the extension id |
void coat::menu_item | ( | const char * | id | ) |
add the item to the menu, this command may be called only from the menu making script
id | the item id, see examples in the UserPrefs/Rooms/menu.py or cpp . If you want to trigger some script by this menu item you may use '$execute:path/to/your/script.py' as the id. |
bool coat::menu_property | ( | const char * | id | ) |
returns boolean property value
id | the property id, available values: RMBObjectInCache, RMBObjectIsSurface, ObjectHasNodes, IsCurvePrimitive, IsCurveClosed, OverSculptObject |
bool coat::menu_submenu | ( | const char * | id | ) |
add the submenu to the current menu, this command may be called only from the menu making script
id | the submenu id/text |
void coat::page_suffix | ( | const char * | suffix | ) |
set the additional suffix for the page in the toolset.py
suffix | usually "S" or "V" |
bool coat::retopo_object_picked | ( | ) |
the retopo object is picked
bool coat::RoomExists | ( | const char * | name | ) |
check if the room exists
name | the room name/identifier |
void coat::run_extension | ( | const char * | extension_name, |
bool | auto_start = false ) |
run extension
name | of the extension |
void coat::set_space_panel_columns_count | ( | int | num | ) |
set the space panel columns count (only for the toolset.py)
num | amount of columns |
void coat::SetAutoSnapDefaults | ( | bool | value | ) |
set the default value for auto-snapping, usually for the retopo/modeling rooms (in toolset.py)
value | the default value |
void coat::show_space_panel | ( | const char * | Subset, |
int | NumColumns ) |
show the space panel (with limitations if need)
Subset | the subset, if need |
NumColumns | amount of columns |
void coat::start_main_menu | ( | const char * | id | ) |
strat the main menu root items, this command may be called only from the menu making script
id | the menu id, see examples in the UserPrefs/Rooms/menu.py or cpp |
int coat::tex_approach | ( | ) |
returns the texturing approach index (from the Textures menu)
void coat::tools_comment | ( | const char * | id | ) |
comment in toolset.py for auto-documentation (legacy)
id | the text of the comment |
void coat::tools_item | ( | const char * | id | ) |
add the item to the tools section (toolset.py)
id | the tool identifier |
void coat::tools_section | ( | const char * | id | ) |
start the tools section in the toolset.py
id | the section id |
bool coat::ue5_support | ( | ) |
returns if ue5 support enabled
bool coat::UseRecordScript | ( | ) |
check is scripts recording available
bool coat::voxtree_item_picked | ( | ) |
check if the VoxTree item is picked
bool coat::voxtree_object_picked | ( | ) |
check if the sculpt object is picked in the viewport