3DCoat Core API
The 3DCoat API documentation.
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coat
SceneElement
coat::SceneElement Member List
This is the complete list of members for
coat::SceneElement
, including all inherited members.
addChild
(const char *name) const
coat::SceneElement
addLinkedPath
(const char *path) const
coat::SceneElement
changeParent
(SceneElement newParent) const
coat::SceneElement
child
(int index) const
coat::SceneElement
childCount
() const
coat::SceneElement
clear
() const
coat::SceneElement
collectSelected
(list< SceneElement > &elemList)
coat::SceneElement
collectSelected
()
coat::SceneElement
copyMergeTo
(SceneElement &dest, BoolOpType op)
coat::SceneElement
cu
() const (defined in
coat::SceneElement
)
coat::SceneElement
protected
Curve
(defined in
coat::SceneElement
)
coat::SceneElement
friend
density
(float density_value) const
coat::SceneElement
duplicate
() const
coat::SceneElement
duplicateAsInstance
() const
coat::SceneElement
el
(defined in
coat::SceneElement
)
coat::SceneElement
protected
findInSubtree
(const char *name) const
coat::SceneElement
getLinkedPath
(int id) const
coat::SceneElement
getReferenceColor
()
coat::SceneElement
getTransform
() const
coat::SceneElement
ghost
() const
coat::SceneElement
isCurve
() const
coat::SceneElement
isParentOf
(SceneElement child) const
coat::SceneElement
isSculptObject
() const
coat::SceneElement
iterateSubtree
(const std::function< bool(SceneElement)> &fn) const
coat::SceneElement
iterateSubtree
(const pybind11::object &fn) const
coat::SceneElement
iterateVisibleSubtree
(const std::function< bool(SceneElement)> &fn) const
coat::SceneElement
iterateVisibleSubtree
(const pybind11::object &fn) const
coat::SceneElement
linkedObjectCount
() const
coat::SceneElement
mergeSubtree
(bool booleanMerge=false) const
coat::SceneElement
mergeTo
(const SceneElement &dest, BoolOpType op)
coat::SceneElement
moveTo
(SceneElement newParent, int indexInParent) const
coat::SceneElement
name
() const
coat::SceneElement
operator!=
(const SceneElement &other) const (defined in
coat::SceneElement
)
coat::SceneElement
operator==
(const SceneElement &other) const (defined in
coat::SceneElement
)
coat::SceneElement
parent
() const
coat::SceneElement
remove
() const
coat::SceneElement
removeSubtree
() const
coat::SceneElement
removeSubtreeItem
(int index) const
coat::SceneElement
rename
(const char *name) const
coat::SceneElement
Scene
(defined in
coat::SceneElement
)
coat::SceneElement
friend
SceneElement
() (defined in
coat::SceneElement
)
coat::SceneElement
SceneElement
(VolumeObject *vo) (defined in
coat::SceneElement
)
coat::SceneElement
SceneElement
(ItemsTree *c) (defined in
coat::SceneElement
)
coat::SceneElement
SceneElement
(const SceneElement &other) (defined in
coat::SceneElement
)
coat::SceneElement
select
() const
coat::SceneElement
selected
()
coat::SceneElement
selectOne
() const
coat::SceneElement
setGhost
(bool ghost) const
coat::SceneElement
setReferenceColor
(const vec4 &color)
coat::SceneElement
setTransform
(const mat4 &Transform) const
coat::SceneElement
setVisibility
(bool visible) const
coat::SceneElement
tb
() const (defined in
coat::SceneElement
)
coat::SceneElement
protected
transform
(const mat4 &Transform) const
coat::SceneElement
transform_single
(const mat4 &Transform) const
coat::SceneElement
unselectAll
() const
coat::SceneElement
visible
() const
coat::SceneElement
Volume
(defined in
coat::SceneElement
)
coat::SceneElement
friend
Volume
() const
coat::SceneElement
~SceneElement
() (defined in
coat::SceneElement
)
coat::SceneElement
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