3DCoat Core API
The 3DCoat API documentation.
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coat::SceneElement Member List

This is the complete list of members for coat::SceneElement, including all inherited members.

addChild(const char *name) constcoat::SceneElement
addLinkedPath(const char *path) constcoat::SceneElement
changeParent(SceneElement newParent) constcoat::SceneElement
child(int index) constcoat::SceneElement
childCount() constcoat::SceneElement
clear() constcoat::SceneElement
collectSelected(list< SceneElement > &elemList)coat::SceneElement
collectSelected()coat::SceneElement
copyMergeTo(SceneElement &dest, BoolOpType op)coat::SceneElement
cu() const (defined in coat::SceneElement)coat::SceneElementprotected
Curve (defined in coat::SceneElement)coat::SceneElementfriend
density(float density_value) constcoat::SceneElement
duplicate() constcoat::SceneElement
duplicateAsInstance() constcoat::SceneElement
el (defined in coat::SceneElement)coat::SceneElementprotected
findInSubtree(const char *name) constcoat::SceneElement
getLinkedPath(int id) constcoat::SceneElement
getReferenceColor()coat::SceneElement
getTransform() constcoat::SceneElement
ghost() constcoat::SceneElement
isCurve() constcoat::SceneElement
isParentOf(SceneElement child) constcoat::SceneElement
isSculptObject() constcoat::SceneElement
iterateSubtree(const std::function< bool(SceneElement)> &fn) constcoat::SceneElement
iterateSubtree(const pybind11::object &fn) constcoat::SceneElement
iterateVisibleSubtree(const std::function< bool(SceneElement)> &fn) constcoat::SceneElement
iterateVisibleSubtree(const pybind11::object &fn) constcoat::SceneElement
linkedObjectCount() constcoat::SceneElement
mergeSubtree(bool booleanMerge=false) constcoat::SceneElement
mergeTo(const SceneElement &dest, BoolOpType op)coat::SceneElement
name() constcoat::SceneElement
operator!=(const SceneElement &other) const (defined in coat::SceneElement)coat::SceneElement
operator==(const SceneElement &other) const (defined in coat::SceneElement)coat::SceneElement
parent() constcoat::SceneElement
remove() constcoat::SceneElement
removeSubtree() constcoat::SceneElement
removeSubtreeItem(int index) constcoat::SceneElement
rename(const char *name) constcoat::SceneElement
Scene (defined in coat::SceneElement)coat::SceneElementfriend
SceneElement() (defined in coat::SceneElement)coat::SceneElement
SceneElement(VolumeObject *vo) (defined in coat::SceneElement)coat::SceneElement
SceneElement(ItemsTree *c) (defined in coat::SceneElement)coat::SceneElement
SceneElement(const SceneElement &other) (defined in coat::SceneElement)coat::SceneElement
select() constcoat::SceneElement
selected()coat::SceneElement
selectOne() constcoat::SceneElement
setGhost(bool ghost) constcoat::SceneElement
setReferenceColor(const vec4 &color)coat::SceneElement
setTransform(const mat4 &Transform) constcoat::SceneElement
setVisibility(bool visible) constcoat::SceneElement
tb() const (defined in coat::SceneElement)coat::SceneElementprotected
transform(const mat4 &Transform) constcoat::SceneElement
transform_single(const mat4 &Transform) constcoat::SceneElement
unselectAll() constcoat::SceneElement
visible() constcoat::SceneElement
Volume (defined in coat::SceneElement)coat::SceneElementfriend
Volume() constcoat::SceneElement
~SceneElement() (defined in coat::SceneElement)coat::SceneElement