_this (defined in coat::prim) | coat::prim | protected |
add(Volume &v) | coat::prim | |
auto_divide(float average_div) | coat::prim | |
axis(const vec3 &directionX, const vec3 &directionY=vec3::AxisY, const vec3 &directionZ=vec3::AxisZ) | coat::ellipse | |
class_name() | coat::prim | |
color(DWORD CL) | coat::prim | |
color(float r, float g, float b, float a) | coat::prim | |
color(float r, float g, float b) | coat::prim | |
color(const char *colorid) | coat::prim | |
create_mesh() | coat::ellipse | protectedvirtual |
debug_clear() | coat::prim | static |
debug_on(bool isOn=true) | coat::prim | static |
density_subdiv(int &slices, int &rings) | coat::ellipse | protectedvirtual |
details(const float det_level) | coat::prim | |
details() | coat::prim | |
diameter(const float &d) | coat::sphere | |
diameter() const | coat::sphere | |
DIV_CUBE enum value | coat::sphere | |
DIV_MERIDIAN enum value | coat::sphere | |
DIV_TRIANGLE enum value | coat::sphere | |
DivisionMode enum name | coat::sphere | |
ellipse() | coat::ellipse | |
ellipse(const vec3 &pos, float rx, float ry, float rz) | coat::ellipse | |
ellipse(const vec3 &pos, const vec3 &size) | coat::ellipse | |
ellipse(const vec3 &size) | coat::ellipse | |
fillet(float radius) | coat::prim | |
fillet_relative() | coat::prim | virtual |
gloss(float value) | coat::prim | |
init() | coat::ellipse | protected |
intersect(Volume &v) | coat::prim | |
isAs() | coat::prim | inline |
merge(Volume &v, const BoolOpType op) | coat::prim | |
merge_debug(Volume &vol, Mesh &mesh) | coat::prim | protected |
mesh() | coat::prim | |
metal(float value) | coat::prim | |
name(const char *s) | coat::prim | |
name() const | coat::prim | |
Obj() | coat::prim | inline |
opacity(float value) | coat::prim | |
prim() | coat::prim | |
push_details(float details_modulator) | coat::prim | static |
push_scale(float scale) | coat::prim | static |
push_scale(const vec3 &s) | coat::prim | static |
push_transform(const mat4 &t) | coat::prim | static |
push_translate(const vec3 &d) | coat::prim | static |
radius(const float &r) | coat::sphere | |
radius() const | coat::sphere | |
reset_axis() | coat::ellipse | |
reset_transform() | coat::prim | static |
ring_from(const float &angle) | coat::sphere | |
ring_from() const | coat::sphere | |
ring_to(const float &angle) | coat::sphere | |
ring_to() const | coat::sphere | |
rings(const int &_rings) | coat::sphere | |
rings() const | coat::sphere | |
roughness(float value) | coat::prim | |
scale(float scale) | coat::prim | |
scale(const vec3 &v) | coat::prim | |
scale() const | coat::prim | |
sector_on(const bool &_switch) | coat::sphere | |
sector_on() const | coat::sphere | |
size(const vec3 &_size) | coat::ellipse | |
size() const | coat::ellipse | |
slice_from(const float &angle) | coat::sphere | |
slice_from() const | coat::sphere | |
slice_to(const float &angle) | coat::sphere | |
slice_to() const | coat::sphere | |
slices(const int &_slices) | coat::sphere | |
slices() const | coat::sphere | |
sphere() | coat::sphere | |
sphere(float radius) | coat::sphere | |
sphere(const vec3 &pos, float radius) | coat::sphere | |
step_divide(float step) | coat::prim | |
sub_div_mode(const sphere::DivisionMode &divmode) | coat::sphere | |
sub_div_mode() const | coat::sphere | |
sub_division(const int subdiv) | coat::sphere | |
sub_division() const | coat::sphere | |
subtract(Volume &v) | coat::prim | |
to_cast_this() | coat::prim | inlineprotected |
transform(const mat4 &t) | coat::prim | |
transform() const | coat::prim | |
translate(const vec3 &_pos) | coat::prim | |
translate() const | coat::prim | |
translate(float x, float y, float z) | coat::prim | |
x(float x) | coat::prim | |
y(float y) | coat::prim | |
z(float z) | coat::prim | |