| _this (defined in coat::prim) | coat::prim | protected | 
  | add(Volume &v) | coat::prim |  | 
  | auto_divide(float average_div) | coat::prim |  | 
  | axis(const vec3 &directionX, const vec3 &directionY=vec3::AxisY, const vec3 &directionZ=vec3::AxisZ) | coat::ellipse |  | 
  | class_name() | coat::prim |  | 
  | color(DWORD CL) | coat::prim |  | 
  | color(float r, float g, float b, float a) | coat::prim |  | 
  | color(float r, float g, float b) | coat::prim |  | 
  | color(const char *colorid) | coat::prim |  | 
  | create_mesh() | coat::ellipse | protectedvirtual | 
  | debug_clear() | coat::prim | static | 
  | debug_on(bool isOn=true) | coat::prim | static | 
  | density_subdiv(int &slices, int &rings) | coat::ellipse | protectedvirtual | 
  | details(const float det_level) | coat::prim |  | 
  | details() | coat::prim |  | 
  | diameter(const float &d) | coat::sphere |  | 
  | diameter() const | coat::sphere |  | 
  | DIV_CUBE enum value | coat::sphere |  | 
  | DIV_MERIDIAN enum value | coat::sphere |  | 
  | DIV_TRIANGLE enum value | coat::sphere |  | 
  | DivisionMode enum name | coat::sphere |  | 
  | ellipse() | coat::ellipse |  | 
  | ellipse(const vec3 &pos, float rx, float ry, float rz) | coat::ellipse |  | 
  | ellipse(const vec3 &pos, const vec3 &size) | coat::ellipse |  | 
  | ellipse(const vec3 &size) | coat::ellipse |  | 
  | fillet(float radius) | coat::prim |  | 
  | fillet_relative() | coat::prim | virtual | 
  | gloss(float value) | coat::prim |  | 
  | init() | coat::ellipse | protected | 
  | intersect(Volume &v) | coat::prim |  | 
  | isAs() | coat::prim | inline | 
  | merge(Volume &v, const BoolOpType op) | coat::prim |  | 
  | merge_debug(Volume &vol, Mesh &mesh) | coat::prim | protected | 
  | mesh() | coat::prim |  | 
  | metal(float value) | coat::prim |  | 
  | name(const char *s) | coat::prim |  | 
  | name() const | coat::prim |  | 
  | Obj() | coat::prim | inline | 
  | opacity(float value) | coat::prim |  | 
  | prim() | coat::prim |  | 
  | push_details(float details_modulator) | coat::prim | static | 
  | push_scale(float scale) | coat::prim | static | 
  | push_scale(const vec3 &s) | coat::prim | static | 
  | push_transform(const mat4 &t) | coat::prim | static | 
  | push_translate(const vec3 &d) | coat::prim | static | 
  | radius(const float &r) | coat::sphere |  | 
  | radius() const | coat::sphere |  | 
  | reset_axis() | coat::ellipse |  | 
  | reset_transform() | coat::prim | static | 
  | ring_from(const float &angle) | coat::sphere |  | 
  | ring_from() const | coat::sphere |  | 
  | ring_to(const float &angle) | coat::sphere |  | 
  | ring_to() const | coat::sphere |  | 
  | rings(const int &_rings) | coat::sphere |  | 
  | rings() const | coat::sphere |  | 
  | roughness(float value) | coat::prim |  | 
  | scale(float scale) | coat::prim |  | 
  | scale(const vec3 &v) | coat::prim |  | 
  | scale() const | coat::prim |  | 
  | sector_on(const bool &_switch) | coat::sphere |  | 
  | sector_on() const | coat::sphere |  | 
  | size(const vec3 &_size) | coat::ellipse |  | 
  | size() const | coat::ellipse |  | 
  | slice_from(const float &angle) | coat::sphere |  | 
  | slice_from() const | coat::sphere |  | 
  | slice_to(const float &angle) | coat::sphere |  | 
  | slice_to() const | coat::sphere |  | 
  | slices(const int &_slices) | coat::sphere |  | 
  | slices() const | coat::sphere |  | 
  | sphere() | coat::sphere |  | 
  | sphere(float radius) | coat::sphere |  | 
  | sphere(const vec3 &pos, float radius) | coat::sphere |  | 
  | step_divide(float step) | coat::prim |  | 
  | sub_div_mode(const sphere::DivisionMode &divmode) | coat::sphere |  | 
  | sub_div_mode() const | coat::sphere |  | 
  | sub_division(const int subdiv) | coat::sphere |  | 
  | sub_division() const | coat::sphere |  | 
  | subtract(Volume &v) | coat::prim |  | 
  | to_cast_this() | coat::prim | inlineprotected | 
  | transform(const mat4 &t) | coat::prim |  | 
  | transform() const | coat::prim |  | 
  | translate(const vec3 &_pos) | coat::prim |  | 
  | translate() const | coat::prim |  | 
  | translate(float x, float y, float z) | coat::prim |  | 
  | x(float x) | coat::prim |  | 
  | y(float y) | coat::prim |  | 
  | z(float z) | coat::prim |  |