3DCoat Core API
The 3DCoat API documentation.
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coat::screw Member List

This is the complete list of members for coat::screw, including all inherited members.

_this (defined in coat::prim)coat::primprotected
add(Volume &v)coat::prim
auto_divide(float average_div)coat::prim
class_name()coat::prim
color(DWORD CL)coat::prim
color(float r, float g, float b, float a)coat::prim
color(float r, float g, float b)coat::prim
color(const char *colorid)coat::prim
create_mesh()coat::screwprotectedvirtual
debug_clear()coat::primstatic
debug_on(bool isOn=true)coat::primstatic
details(const float det_level)coat::prim
details()coat::prim
diameter(const float &_d)coat::screw
diameter()coat::screw
fillet(float radius)coat::prim
fillet_relative()coat::primvirtual
gloss(float value)coat::prim
head(const boltHead &_h)coat::screw
head() constcoat::screw
intersect(Volume &v)coat::prim
isAs()coat::priminline
length(const float &_l)coat::screw
length()coat::screw
merge(Volume &v, const BoolOpType op)coat::prim
merge_debug(Volume &vol, Mesh &mesh)coat::primprotected
mesh()coat::prim
metal(float value)coat::prim
name(const char *s)coat::prim
name() constcoat::prim
Obj()coat::priminline
opacity(float value)coat::prim
pitch(const float &_p)coat::screw
pitch()coat::screw
prim()coat::prim
push_details(float details_modulator)coat::primstatic
push_scale(float scale)coat::primstatic
push_scale(const vec3 &s)coat::primstatic
push_transform(const mat4 &t)coat::primstatic
push_translate(const vec3 &d)coat::primstatic
reset_transform()coat::primstatic
roughness(float value)coat::prim
scale(float scale)coat::prim
scale(const vec3 &v)coat::prim
scale() constcoat::prim
screw()coat::screw
step_divide(float step)coat::prim
subtract(Volume &v)coat::prim
threadDiameter(const float &_d)coat::screw
threadDiameter()coat::screw
threadHeight(const float &_h)coat::screw
threadHeight()coat::screw
threadLength(const float &_l)coat::screw
threadLength()coat::screw
to_cast_this()coat::priminlineprotected
transform(const mat4 &t)coat::prim
transform() constcoat::prim
translate(const vec3 &_pos)coat::prim
translate() constcoat::prim
translate(float x, float y, float z)coat::prim
uheight(const int &_uh)coat::screw
uheight()coat::screw
underhead(const int &_uh)coat::screw
underhead()coat::screw
uwidth(const int &_uw)coat::screw
uwidth()coat::screw
x(float x)coat::prim
y(float y)coat::prim
z(float z)coat::prim