3DCoat Core API
The 3DCoat API documentation.
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coat::torus Member List

This is the complete list of members for coat::torus, including all inherited members.

_this (defined in coat::prim)coat::primprotected
add(Volume &v)coat::prim
auto_divide(float average_div)coat::prim
axis(const vec3 &directionX)coat::box
axis(const vec3 &directionX, const vec3 &directionY)coat::box
axis(const vec3 &directionX, const vec3 &directionY, const vec3 &directionZ)coat::box
axis_x()coat::box
axis_y()coat::box
axis_z()coat::box
box()coat::box
box(float sizeX, float sizeY, float sizeZ)coat::box
box(const vec3 &size)coat::box
box(const vec3 &pos, const vec3 &size)coat::box
box(const vec3 &pos, const vec3 &size, float fillet)coat::box
class_name()coat::prim
color(DWORD CL)coat::prim
color(float r, float g, float b, float a)coat::prim
color(float r, float g, float b)coat::prim
color(const char *colorid)coat::prim
create_mesh()coat::torusprotectedvirtual
debug_clear()coat::primstatic
debug_on(bool isOn=true)coat::primstatic
details(const float det_level)coat::prim
details()coat::prim
diameter(const float &d)coat::torus
diameter() constcoat::torus
divide(int nx, int ny, int nz)coat::box
fillet(float radius)coat::prim
fillet_relative()coat::boxvirtual
gloss(float value)coat::prim
init()coat::boxprotected
intersect(Volume &v)coat::prim
isAs()coat::priminline
merge(Volume &v, const BoolOpType op)coat::prim
merge_debug(Volume &vol, Mesh &mesh)coat::primprotected
mesh()coat::prim
metal(float value)coat::prim
name(const char *s)coat::prim
name() constcoat::prim
Obj()coat::priminline
opacity(float value)coat::prim
prim()coat::prim
push_details(float details_modulator)coat::primstatic
push_scale(float scale)coat::primstatic
push_scale(const vec3 &s)coat::primstatic
push_transform(const mat4 &t)coat::primstatic
push_translate(const vec3 &d)coat::primstatic
radius(const float &r)coat::torus
radius() constcoat::torus
reset_axis()coat::box
reset_transform()coat::primstatic
rings(const int &_rings)coat::torus
rings() constcoat::torus
rings_angle(const float &angle)coat::torus
rings_angle() constcoat::torus
roughness(float value)coat::prim
scale(float scale)coat::prim
scale(const vec3 &v)coat::prim
scale() constcoat::prim
section_diameter(const float &section_d)coat::torus
section_diameter() constcoat::torus
section_radius(const float &section_r)coat::torus
section_radius() constcoat::torus
sector_on(const bool &_switch)coat::torus
sector_on() constcoat::torus
size(const vec3 &_size)coat::box
size(float x, float y, float z)coat::box
size() constcoat::box
slices(const int &_slices)coat::torus
slices() constcoat::torus
slices_angle(const float &angle)coat::torus
slices_angle() constcoat::torus
step_divide(float step)coat::prim
subtract(Volume &v)coat::prim
to_cast_this()coat::priminlineprotected
torus()coat::torus
torus(const float &ringRadius, const float &crossSectionRadius)coat::torus
torus(const vec3 &pos, const float &ringRadius, const float &crossSectionRadius)coat::torus
transform(const mat4 &t)coat::prim
transform() constcoat::prim
translate(const vec3 &_pos)coat::prim
translate() constcoat::prim
translate(float x, float y, float z)coat::prim
x(float x)coat::prim
y(float y)coat::prim
z(float z)coat::prim