3DCoat Core API
The 3DCoat API documentation.
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coat::uv Member List

This is the complete list of members for coat::uv, including all inherited members.

addSeam(DWORDS2 start_vertex_index, int end_vertex_index)coat::uvstatic
addSharpEdge(int start_vertex_index, int end_vertex_index)coat::uvstatic
applyUVSet()coat::uvstatic
currentUvSet()coat::uvstatic
flattenSingleIsland(const Mesh &mesh, int method, bool optimize_rotation=true, bool scale_to_geometry=true)coat::uvstatic
getBorderBetweenIslands(int uv_set1, int island_index1, int uv_set2, int island_index2)coat::uvstatic
getIslandBorder(int uv_set, int island_index)coat::uvstatic
getIslandVertexMapping(int uv_set, int island_index)coat::uvstatic
getIslandVertexUv(int uv_set, int island_index, int vertex_index)coat::uvstatic
getSeams()coat::uvstatic
getSharpEdges()coat::uvstatic
getUnwrapIslandsDistance()coat::uvstatic
getWholeMesh()coat::uvstatic
islandsCount(int uv_set)coat::uvstatic
islandToMesh(int uv_set, int island_index)coat::uvstatic
islandToMeshInSpace(int uv_set, int island_index)coat::uvstatic
meshToIsland(const Mesh &mesh, int uv_set, int island_index)coat::uvstatic
pack(int uv_set, bool rotate, bool shuffle)coat::uvstatic
removeSeam(int start_vertex_index, int end_vertex_index)coat::uvstatic
removeSharpEdge(int start_vertex_index, int end_vertex_index)coat::uvstatic
selectedToMesh()coat::uvstatic
setUnwrapIslandsDistance(float distance)coat::uvstatic
toAbf(int uv_set, int island_index)coat::uvstatic
toGu(int uv_set, int island_index)coat::uvstatic
toLscm(int uv_set, int island_index)coat::uvstatic
toPlanar(int uv_set, int island_index)coat::uvstatic
toStripe(int uv_set, int island_index)coat::uvstatic
toUvSet(int uv_set, int island_index, int destination_uv_set)coat::uvstatic
unwrap(int uv_set)coat::uvstatic
unwrapUnassigned()coat::uvstatic
uvSetsCount()coat::uvstatic