3DCoat
3D-COAT 4.9.xx
3DCoat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.
|
Class for working with the 3DCoat's scene. More...
#include <SPolyMesh.h>
Classes | |
class | FaceInfo |
Info about face. More... | |
class | LayerInfo |
Info about layer. More... | |
class | LayerOnFace |
Represent a layer on face. More... | |
class | LayerPoint |
Info about layer point. More... | |
class | RenderTarget |
Represent a render target. More... | |
class | SubObject |
Represent a subobject. More... | |
class | SurfacePoint |
Represent a surface point. More... | |
class | VertexPos |
Represent a vertex position. More... | |
class | VertexUV |
Represent a vertex of UV. More... | |
Public Types | |
enum | FreezeState : BYTE |
State for freeze. More... | |
enum | UVEdgeMask : BYTE |
Mask for edge. More... | |
Public Member Functions | |
PolyMesh & | insertFaces (DWORD k, DWORD v) |
Work with faces. More... | |
PolyMesh & | beginFaces () |
For moving forward by faces. More... | |
bool | endFaces () const |
bool | nextFaces () const |
DWORD | currentKeyFaces () const |
DWORD | currentValueFaces () const |
PolyMesh & | renderTarget (int i, const PolyMesh::RenderTarget &v) |
PolyMesh & | subObject (int i, const PolyMesh::SubObject &v) |
PolyMesh & | vertexPos (int i, const PolyMesh::VertexPos &v) |
PolyMesh & | vertexUV (int i, const PolyMesh::VertexUV &v) |
PolyMesh & | clear () |
Clear the meshes from the 3DCoat's scene. More... | |
Class for working with the 3DCoat's scene.
|
strong |
State for freeze.
|
strong |
Mask for edge.
PolyMesh & PolyMesh::beginFaces | ( | ) |
|
inline |
Clear the meshes from the 3DCoat's scene.
DWORD PolyMesh::currentKeyFaces | ( | ) | const |
DWORD PolyMesh::currentValueFaces | ( | ) | const |
bool PolyMesh::endFaces | ( | ) | const |
PolyMesh & PolyMesh::insertFaces | ( | DWORD | k, |
DWORD | v | ||
) |
Work with faces.
bool PolyMesh::nextFaces | ( | ) | const |
Referenced by beginFaces().
|
inline |
FaceInfo
above.
|
inline |
FaceInfo
above.
|
inline |
FaceInfo
above.
|
inline |
FaceInfo
above.