3DCoatScripting  4.8.31β
You can manage 3DСoat features with help of scripting
Todo List
Member coat::scripto::AFormat< T >::operator== (const AFormat &b) const
operator std::string() const;
Member coat::scripto::Debug::callstack () const
Debug& clear();
Member coat::scripto::File::path (const std::string &)

name of file with extension

std::string name() const;

File& name( const std::string& );

Member coat::scripto::File::remove ()

write to file with prepend

File& copy()

File& clear();

Member coat::scripto::UI::colorFileExtensionEnum () const
Create like UI::SelectPriority.
Member coat::scripto::UI::glossFileExtensionEnum () const
Create like UI::SelectPriority.
Member coat::scripto::UI::normalMapFileExtensionEnum () const
Create like UI::SelectPriority.
Member coat::scripto::UI::resolutionEnum () const
Create like UI::SelectPriority.
Member coat::scripto::UI::textureSizeEnum () const
Create like UI::SelectPriority.
Member comms::cMeshContainer::Insert (int a, int b, float t, cList< int > *beginRawFigures=NULL, cList< int > *beginRawForRemoved=NULL)
fine Change 'int' to 'typedef int vertex_t'.
Member comms::cMeshContainer::IsValid (const bool ShowWarning=false) const
fine Move ShowWarning to configure of project or set always true when a debug-mode.