Happy new year to everyone here.
I am back from holiday and decided to start a discussion around UDIM's workflow in 3d Coat. I do not want to tell the devs exactly what to do, but rather
get user input and suggestions to help develop a strong workflow.
1. My first request would be a basic automated UDIM tool to split islands into a selected uv tile amount.
Here is a quick video from Houdini to show how this works.
2. Ability to split uv's to UDIM tiles based on layers from sculpt ro