Happy new year to everyone here. I am back from holiday and decided to start a discussion around UDIM's workflow in 3d Coat.  I do not want to tell the devs exactly what to do, but rather get user input and suggestions to help develop a strong workflow. 1. My first request would be a basic automated UDIM tool to split islands into a selected uv tile amount. Here is a quick video from Houdini to show how this works. 2. Ability to split uv's to UDIM tiles based on layers from sculpt ro