Is it possible to create surface materials that are assigned to groups of polygons during retopology in 3D coat? I'm having trouble finding a way to do this and/or exclude polygons from being painted on after retopo and UVs are created.
After reading this: https://3dcoat.com/manual/paint/279-surfacematerials/
Would I need to retopologize the object, breaking it up into separate objects?