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varcanrex

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  1. Is it possible to create surface materials that are assigned to groups of polygons during retopology in 3D coat? I'm having trouble finding a way to do this and/or exclude polygons from being painted on after retopo and UVs are created. After reading this: https://3dcoat.com/manual/paint/279-surfacematerials/ Would I need to retopologize the object, breaking it up into separate objects?
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