I have a flat surface with some dents. Some times ago I was able to choose less on heigh with "V" button inside of a dent and paint inside the dents only. Now it paints all over both dents and the flat surface without any respect to the dents. For prominent bumps it's still working with "more on height" so I am a bit confused.
An ability to paint a surface with respect to its depth difference is a critical thing imo. Would be nice to have this ability not degraded but rather improved over
I found it actually works , just a bit different way than before. I used to pick height scale with "v" button and with negative value it works in dents only. Now it works in dents only with zero scale value of "less in heights". With negative values it doesn't paint anything, with positive - paints over both dents and flat surface. So it appears a bit confusing. Beside the preview (conditions) window doesn't work in per pixel mode ( it works ok in microvertex mode). Would be great to have it f