3DCoat yana ɗaya daga cikin manyan aikace-aikacen software don ƙirƙirar cikakkun samfuran 3D. Inda wasu aikace-aikacen da ke cikin wannan ɓangaren kasuwa suna da ƙwarewa a cikin wani takamaiman aiki, irin su Digital Sculpting or Texture Painting , 3DCoat yana ba da damar Ƙarshen Ƙarshe a cikin ayyuka masu yawa a cikin bututun samar da kadari. Waɗannan sun haɗa da Sculpting, Retopology, UV Editing, PBR Texture Painting da Rendering. Don haka ana iya kiranta da software na rubutu na 3D da software na zanen rubutu na 3D da 3D sculpting program da software na Retopology da software UV mapping da software na ma'anar 3D duk hade.
A takaice, 3DCoat yana kawar da buƙatar siye (da koyo) taken software na musamman, waɗanda ke faruwa da tsadar kwatankwacinsu, ta hanyar sanya duk kayan aikin matakin samarwa a cikin aikace-aikace guda ɗaya, mai araha.
Kamar yawancin aikace-aikacen 3D, 3DCoat yana raba manyan ayyuka da kayan aiki zuwa nasu yanayi na musamman na aiki, ko Wuraren Aiki (sau da yawa ana kiranta "Dakuna") tare da shafuka masu aiki da ke sama da tashar kallo. Babban ɗakuna sune ɗakin Paint don rubutun 3D, zanen rubutu na 3D da zanen rubutu PBR ; Dakin Retopo don Retopology da Auto-retopology; UV Room don UV mapping da UV unwrapping; Dakin sculpting na 3D sculpting ko Digital Sculpting da kuma Voxel Sculpting da Render Room don 3D rendering.
Wuraren aiki na Paint, Sculpt da Retopo suna da nasu abubuwan Mesh na asali, duk da haka, Sculpt (Workspace) abubuwa suna raba kayan aikin Paint a cikin Fannin Aikin Fati, ta amfani da yanayin Rubutun da aka sani da Vertex Paint. Launi, Haskakawa, Zurfi da Bayanin ƙarfe ana adana su a cikin kowane juzu'i maimakon taswirar UV . Wannan yana ba mai zane damar fenti kayan laushi PBR a yanzu (lokacin sassaka na aikin) ko kuma daga baya (bayan yin burodi zuwa ƙaramin poly, UV taswirar Retopo mesh).
Kayan aikin da aka haɗa cikin 3DCoat suna ba masu amfani damar yin:
- Ƙarshen Ƙarshe, Ƙaƙwalwar Matsayin Ƙirƙira
- Voxel Modeling (don matuƙar sauri, sassauƙa da topology kyauta) gini, da Poly-Modeling (Kayan aikin Retopo sun haɗa fasalin fasalin Polymodeling ciki har da samfuran Primitives da Kitbash ).
Wannan shi ne abin da aka fi so ga masu zane-zane na Concept, waɗanda gabaɗaya ba su damu da ƙarancin poly topology ba, kuma suna so su ƙirƙira dalla-dalla samfura cikin sauri, ba tare da yin amfani da polys ba, gefuna da madaidaitan ƙirar polygonal na gargajiya, kuma ba su da matsala tare da taswirar UV . .
- Ƙirƙiri/gyara taswirar UV
- Ƙirƙiri kyawawan zane-zanen hannu ko amfani da ɗakin karatu na PBR Smart Materials don ƙirƙirar kayan aikin hoto da sauri don samfuran ku.
- Sake mayar da hankali kamar maigidan, tare da jagorar jagorar Auto-Retopo ko kayan aikin Retopology na Manual.
- Mai da hotuna har yanzu ko fina-finai ko jerin juzu'i tare da tsohowar injin GPU na 3DCoat . Hakanan akwai haɗin kai na asali tare da Pixar's Renderman (yana buƙatar Kasuwancin Renderman ko lasisin No-Commercial kyauta).
rangwamen odar girma akan