Hey guys, I really have no way to describe this... I am sure its a thing that many have encountered. So I'm texturing my model and swapping back and forth with PS. I have a layer requiring feathers. Sometimes when jumping back and forth between PS and 3DC the texture gets pulled to the edges and makes this happen (see picture). How can I stop this from happening?
Thought I'd share one of my designs. All work done in 3D Coat.
I've always enjoyed heavy handed handguns. The idea of having the choice of having 4 single shots, or one blast of all 4 rounds, just sounds cool to me.
Nowadays no game goes without guns or machine-guns. Furthermore, the field for inventing new concepts is so wide that there is no need even to talk about it. Just remember all these fantasy books and Sci-fi movies where the characters have very interesting weaponry, which is the part of their image.
Therefore, we are sure that this competition will be of much interest first of all for game artists, character designers, and weapon fans.
Everything is as usual: you have to create a weapon 3d model, put it into a 3D environment and make a beautiful render.
We don't limit your creative ideas. Participation in the contest is open to all 3D artists, whose works comply with the rules.
The contest is supported by the best companies of the 3D world, and so the prizes for the first places look amazing. Also, everyone has an opportunity to receive additional prizes.
We’re waiting for your works from March 13 to May 29.
Good luck and happy rendering!
I just upgraded to the latest version and activated "AutoZipScenes" but it takes quite a while to compress the .3b file. Can someone from the team tweak the compression to "Fastest"? I used 7-ZIP to manually zip a file and when chaning the compression level from NORMAL to FASTEST it still gave me a good compression ratio (less than 5% difference in compressed file size) but the compression time was reduced by more than 50%.
It's quite annoying to wait for the program to compress a simple file (less than 130MB, one simple object with several texture layers) and wait for 10 seconds
No one would care about saving every now and then if 3D Coat would be a stable solution but we all know the thruth, right :P
I've tried 4.8.38... no luck. Tried 3 times, every time RAM usage goes up to 97 - 98%, stays there for some time and then display driver crashes.
Model is 43 millions, I'm making decimation to 34 - 35 millions during export. Also, this model contains many separate pieces, it's not one big model.
Sorry if i am late to commenting but i have a few suggestions for the store : Each brush or mask or any other images should have a relevant name and a category since no one in his right mind would browse all these images.
Regarding the subscription model i have nothing against it but including a basic subscription of 120 credits for professional license owner and a 60 credits for indie owner would be great.