I am on Win 7 64-bit Ultimate, this machine is always off of the internet. I am running on a GeoForce GTX 550 Ti, with the latest drivers. The machine has 32 GB of memory. I was running in 3D-Coat- V4_8-37-64. Since I have rarely had a problem I stupidly deleted the working version.
I downloaded and tried to run 3D-Coat-V4_9-05 and I got an error (...c0000005).
I usually run in GL mode. When that did not work I tried V4_9-04, 03, 02 and even tried V...8-39. 8-39 gave the same the same error. Even the DX mode does not work.
I downloaded the newest VC_ redistx64, downloaded and replaced OpenCL in the System\Win32 directory, deleted the directories in \mydocuments. I stopped the Antivirus. I rebooted several times. I even reinstalled the video driver.
What else can I do? Oh, and since this machine is off of the internet to void ransomware, even though I have a license, the program is trying to connect to the internet and hence the license is not working.
Any help would be appreciated.
Hi There ~ (^_^)
I modeled in Maya, texture paint with 3D-Coat, for real-time cinematic with Blender2.8 EeVee.
I would like to share 3D-Coat techniques and works with you.
Please enjoy !
Modeled in Maya
Polycount : 15,512 triangles
So much to learn after a long layoff
This tutorial serves just as well for 3D coat which is better set up for making layers for sss skin renders. I really think 3D coat is superior to Zbrush in this capacity.
From sculpt room?
There are at least 3 options that I can think of off the top of my head.
1. Retopo via decimation (This is best if you want to include textures) It's one of the right mouse click options
2. Decimate the mesh before exporting selected object
3. Export selected object and choose and it will give you an option to reduce the polycount on export. This is done via decimation.
A lot of Substance Designer textures frankly aren't very good, so it's very encouraging to see that Substance Designer is capable of producing work of the very highest quality.
The work by this guy just blows me away. This far beyond mere game asset quality.
Hmm, maybe this video is a good explainer (sorry, I couldn't find anything too short). And remember this isn't about changing 3dcoat into substance, although I might have read soemething about Andrew working on a nodal system (sorry if I'm mistaken).
First I am currently on a Mac. I am wanting to know what's the method you use when updating versions as when about the already installed brushes, materials etc and settings. It seems that those installed items are in the folder you have the app running when you installed. Do you copy the new folder contents over the current one, do you keep the folder from the dmg which has the version in the folder name? Do you re-install your brushes and reset it up. I like to keep up to date, and am just restarting to learn and use 3d-coat.
Just wanting to get a handle on this