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3DCoat Forums
  1. General

    1. Announcements

      This area contains official announcements from the Pilgway team

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    2. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

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    3. Linux Releases

      This is a section of the forum specifically for final and beta Linux releases and discussing new developments. Also to report any new bug found.

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    4. 3DCoat AppLinks

      This section is dedicated for AppLinks beta testing

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    5. Feature requests

      Please post your feature requests here! Feature requests are the basis for 3DCoat to continuously grow upward and outward

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  2. 3DCoat

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

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    3. Common workflow

      This subforum covers some typical workflows in 3DCoat, and how they involved the different workspaces/toolsets in the application.

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    4. Coding scripts & plugins

      SDK, scripts & plugins development. If you want to create or share custom scripts & plugin(s) for 3DCoat, you can find the information here to do so.

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    5. SOS! If you need urgent help for 3DCoat

       Any urgent matter that needs to be dealt with as soon as possible

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  3. Community

    1. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

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    2. Content exchange

      Have a Brush, Stencils, Smart Materials, Shaders, Extension, etc. you'd like to share ?
      Post it here !

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    3. 20.3k
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  4. International

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  • Posts

    • Not happening. I cannot install 2024.27. It hangs on the small screen likes its opening but it doesnt. Tried installing twice.  Ive got the latest gitrhub release. I can send out of blender but not get back. At this point when I do texturing in 3dcoat I'll just export the textures. It only takes seconds to load them correctly into blender.
    • I honestly forgot if it was possible to clone an area like photoshop.  How can I clone the cloth pattern to another area.
    • You can download the working version here, or let 3DC install it automatically upgrading to version 2024.27 https://github.com/AndrewShpagin/io-coat3d * you need to uninstall the default version bundled with Blender, it is old
    • After reading this I went back in to see if mine was working as it did last time. Nope. Upgraded Blender to latest 4.2 LTS, 3dcoat is 2024.26 and the errors have returned. Its just easier to use open in external app and then go to the 3dc2blender and node them in.
    • I did some practice in retopo/modeling rooms and i found some bugs i want to report. I made a video where i detailed explain what happen. Also i decided add my experience and opinion about retopo/modeling working process i would be glad if some developers will see it, i hope it will be helpful. This is a bit long video so i uploaded it to my mega drive. https://mega.nz/file/lL8jDLSL#pkyz0o6sP1ix8UpzDhrxZGmukO0UsOFOJxBnt4zBdFU Also i leave a short text version about bugs only without my experience/opinion things. OS: Debian 12 KDE Plasma. Software version: 2024.26 (Run with Lutris )   1. Smart Retopo doesn't create polygons in user's UV set, only in Default. Steps to reproduce a Bug Create Custom UV set, Create Polygons with Smart Retopo  mode Loft/Strip/Quadrangulation. Expected Result New polygons created in User UV set. Actual Result New polygons created in Default UV set.   2. Right mouse button context menu doesn't open in Smart Retopo mode. Steps to reproduce a Bug Use Smart Retopo  mode Point to Polygons or another mode do right mouse click. Expected Result Open context menu. Actual Result Nothing happen.   3. UV island change their color when you add new island after deleted old island. Steps to reproduce a Bug By using Smart Retopo or other instrument create 3 UV island. Then delete first island. Create new island by using Points to Polygon (For greater clarity) or another tools. Expected Result 2 and 3 island doesn't change color. Actual Result 2 and 3 island change color randomly.   4. Opacity doesn't work without Colored UV island. Steps to reproduce a Bug Create some polygons, disable Colored UV island set Opacity 50%. Expected Result Mesh become half-transparent. Actual Result Mesh doesn't change it's transparent.   5. Smart-retopo create actual symmetric mesh in Virtual Mirror mode. Steps to reproduce a Bug Activate Virtual Mirror mode and Symmetric, create some mesh with smart retopo. Disable Symmetric and Virtual Mirror mode. Expected Result Mesh not symmetric. Actual Result Mesh is symmetric.   6. Retopo mesh doesn't display correctly after reopen 3DCoat. Steps to reproduce a Bug Create some retopo mesh, save project. Open project look at retopo mesh. Expected Result Mesh display correctly as it is. Actual Result Mesh doesn't display correct and with artifacts.   7. In painting room Select/Transform pivot disappear when you point mouse at selected object. Steps to reproduce a Bug Create painting object go to painting room. Click on Select/Transform -> Select Objects, click on object, click on move or scale. Point your cursor at object. Expected Result Pivot is visible. Actual Result Pivot hide inside object.
    • This video demonstrates a small but helpful addition in 3DCoat, which switches the viewport to Orthographic view and the most closely aligned view, simultaneously.  
    • What if you add a base model to the layer and then use 2D-paint over it ?
    • I no longer have the Laptop, as it was a defect, and have a replacement Laptop, How do I have the Serial Number Key on previous laptop which I don't have anymore, deactivated so that I can then use on my new replacement Laptop?   Plus, My 2D Paint on the 3D Coat is not functioning
    • My 3D Coat GL, I bought in 2020, and the 2D-Paint has No Icon,and when attempting to paint, the Grid moves Only, No Painting   What do I need to do to get to run normally?
    • This video is a brief tip about a little-known feature, but a very helpful one in certain circumstances. That is the "Look Along Normal" camera navigation option. It helps align the camera to orient itself along the normals of  the part of the object you want to focus on. This is very handy when making precise cuts or splitting objects, especially when the object is not perfectly aligned along an axis plane  
    • For now it's ok with backface culling deactivate   Thanks for trying to help Best regards
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