Доброго времени суток
С помощью мыши я могу управлять камерой, - вращать, двигать влево вправо, - а как это делать с помощью стилуса?
Да, я могу вынести курсор за пределы объекта и повращать камеру, а другие действия как????
You can re read my post
I don't care a if this extrude along path tool was not implemented; the low poly modeler is already complete enough.
Also for for big hard surface modeling work i will instead continue using specialized software like Maya or Blender, because the needs are different.
The main interest about 3D Coat low poly modeler is to create directly your hard surface model, voxelize to add details and make normal maps, and directly bake without needing to retopo.
У меня на поверхности - вот этого пути который я нарисовал пером , - видны нервности, - как сделать ровнее, но так что бы рисовать квадратом, не "холмиком"
Извиняюсь на незнание терминологии.
I reported this issue a few times and managed to find a workaround that somehow proves that there is definitely an issue with File > Export Retopo Object, from the retopo room.
Description of the issue :
I can work sometimes for hours and I'm able to export as obj, fbx, any export format : just fine. Then suddenly the scene, while still perfectly stable to work on, crashes constantly when exporting (any format). And when this begins it's definite. I tried deleting the Sculpt (used as a reference) and even tried deleting the whole retopo object, creating a new retopo layer with a single quad in it. But even like that : the scene crashes. Something made it unstable and there's no way to keep on working except loading another incremental save.
I abandoned retopology with 3D-Coat for a while because of that, and was sad to see that the latest version still has the same issue.
I htought yesterday that using bridges (applinks) to ZBrush, 3DS Max, could maybe solve the problem by sending the retopo mesh straight to another app without going through saving the mesh. So I installed the 3DS Max Applink. And now I have a new Menu in File > Export Retopo Mesh to > 3DS Max 2021.
And when the scene becomes unstable I simply now use the export to 3DS Max. This also saves as an object (not the kind of bridge I was excpecting). But weirdly enough it works. 3D-Coat doesn't crash while exporting and I can keep working. Although I prefer to create a new scene, reload the high poly reference + the latest retopo and work on a stable scene (something I have to to tons of times a day...)
It's REALLY easy to reproduce the bug as I'm working on retopology for a huge project and spend 14+ hours a day working on that and it happens probably more than once per hour.
The default export retopo mesh fails after a while. But Applink Export to 3DS Max works.
I thought at first that it was due to wireframe issues when using Symmetry (Virtual Mirror OFF). But I'm working only non symmetrical objects recently and it happens all the same. My geometry is clean, I work in the video game industry for 20+ years and have some solid knowledge of what a clean mesh means.
There is definitely something wrong with the File > Export Retopo Object
Patience, please. There is a feature like this already in the works, in 2021, called the Spine tool. I was going to try and record a video tutorial of it, but there were a few issues for the developer to address first, It's called the SPINE tool, and it extrudes along a path, with controls to change the scale along points in the path.
Leigh, could you come up with a Character Sculpting series, in 3DCoat, and offer it on a site like Gumroad? If you make a trailer for the series, Pilgway will share/promote it on the 3DCoat Youtube Channel
At 1:35 a mesh xurve is done by hand
While that could be done with a very common tool that is extrude a shape along a path.
I'm not saying it must be mandatory or implemented (and this could be done in Voxel room and quick retopo with lines).
Just saying why not for a later version.