Installed the latest Applink as you so kindly made available.
Had no luck at first getting the ’Send’ to open in 3DCoat 4.9.62 so I loaded the latest Mac Version 3DCoat 4.9.65. This version did import the Blender ‘Send’ of the default cube to Per Pixel Painting.
Having finished > 3DCoat > Open In Original App
Blender >’Get Back’ ……… Fail with Error Report. Image attached below.
Seems like after changing the name to "Wood_Planks_tbykeacs_4K_surface_ms.zip", one of the examples in the video, it works in the automatic detection but the files are not uploaded into the actual material. I suspect the naming convention by quixel causes 3dcoat to not be able to parse their files. Is it possible you can show a screenshot of what the inside of a 3dcoat material folder looks like so we can arrange them properly or so?
Thank you for the response. I have the original key but the process to upgrade my key failed. I entered my key into the upgrade option, purchased the upgrade and received an email confirming my purchase. Unfortunately, there was an internal error that did not process the conversion of the key.
The error in the email:
Error! Serial has already been upgraded to V3