Very new to the software but was looking to get into it using a touch enabled laptop/tablet.
I was in the market for a new commuter device anyway so my choices were between the HP envy x360 and the Surface Pro 6.
Although I would really rather the surface pro as a commuter device, seeing as I walk to and from work a mile or so already carrying my work laptop, but I ended up going with the x360 because I felt that the chances of the surface pro 6 working were slim.
Of course I get home and the x360 works like a dream and now I'm curious if the surface would have as well.
I guess the use case would be modelling on the go that doesnt get extremely complex, would the surface pro 6 handle that load, or are the UHD Graphics completely incompatible, where the AMD integrated offering can survive?
Just quick specs of each
Surface pro 6:
Intel® Core™ 8th Gen i5-8250U
Intel® UHD Graphics 620
HP envy x360:
AMD Ryzen™ 5 3500U (2.1 GHz, up to 3.7GHz, 6 MB cache, 4 cores)
AMD Radeon™ Vega 8 Graphics
Thanks for help Gbball!
But I might have explained myself poorly.
I am texturing an asset on the paint room. I'm using depth to displace the mesh and tesselation to make it more detailed.
I would like to export that mesh with all the detail from the paint room.
Thanks for your time again!
Want to change the name of a tool or brush to better fit your preference, correct a typo that you may possibly find in a menu or tool description...or just reword something? The Edit Text Tags dialog will let you do it, instantly, and submit any changes to Pilgway, you think should be reflected in the default application.
I am on Win 7 64-bit Ultimate, this machine is always off of the internet. I am running on a GeoForce GTX 550 Ti, with the latest drivers. The machine has 32 GB of memory. I was running in 3D-Coat- V4_8-37-64. Since I have rarely had a problem I stupidly deleted the working version.
I downloaded and tried to run 3D-Coat-V4_9-05 and I got an error (...c0000005).
I usually run in GL mode. When that did not work I tried V4_9-04, 03, 02 and even tried V...8-39. 8-39 gave the same the same error. Even the DX mode does not work.
I downloaded the newest VC_ redistx64, downloaded and replaced OpenCL in the System\Win32 directory, deleted the directories in \mydocuments. I stopped the Antivirus. I rebooted several times. I even reinstalled the video driver.
What else can I do? Oh, and since this machine is off of the internet to void ransomware, even though I have a license, the program is trying to connect to the internet and hence the license is not working.
Any help would be appreciated.
Hi There ~ (^_^)
I modeled in Maya, texture paint with 3D-Coat, for real-time cinematic with Blender2.8 EeVee.
I would like to share 3D-Coat techniques and works with you.
Please enjoy !
Modeled in Maya
Polycount : 15,512 triangles
So much to learn after a long layoff
This tutorial serves just as well for 3D coat which is better set up for making layers for sss skin renders. I really think 3D coat is superior to Zbrush in this capacity.
From sculpt room?
There are at least 3 options that I can think of off the top of my head.
1. Retopo via decimation (This is best if you want to include textures) It's one of the right mouse click options
2. Decimate the mesh before exporting selected object
3. Export selected object and choose and it will give you an option to reduce the polycount on export. This is done via decimation.