I've been experimenting with the height, smudge and flatten tools, and none of these tools seem to provide a good method of simply blending/smoothing normals together if I want to remove a kink or edge from them. Is there a method to do this that I'm overlooking, or is this a needed feature that has not yet been provided?
This arbitrary scaling in 3dcoat has to be dealt with after years of 3dcoat development. It's as terrible as zbrush. We need a scaling system that is consistent, metric or imperial.
It was fine when just painting, Now with poly modelling it needs to be standardized like other apps.
Doesn't need to be non destructive. I've used 3dmax a long time but I collapse the modifiers at some point. Same with blender.
Lightwave, modo, silo are destructive but still very fast modellers because the workflow is good enough. 3dcoat needs to be good.
Hi, I don't know if I broke 3d coat with this model but is not calculating the occlusion right, I did the full sculpt in 3d coat and I just wanted to do a fast paint. I don't have any idea how to fix this problem let me I know if you want me to send the file.