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3DCoat Forums
  1. General

    1. Announcements

      This area contains official announcements from the Pilgway team

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    3. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

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  2. 3DCoat

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

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    2. Common workflow

      This subforum covers some typical workflows in 3DCoat, and how they involved the different workspaces/toolsets in the application.

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    3. Coding scripts & plugins

      SDK, scripts & plugins development. If you want to create or share custom scripts & plugin(s) for 3DCoat, you can find the information here to do so.

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    4. SOS! If you need urgent help for 3DCoat

       Any urgent matter that needs to be dealt with as soon as possible

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  3. Community

    1. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

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    2. Content exchange

      Have a Brush, Stencils, Smart Materials, Shaders, Extension, etc. you'd like to share ?
      Post it here !

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    3. 20.3k
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  4. International

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  • Posts

    • Does it runs natively on the silicon using metal ? Are there known issues?
    • Hi  We're sorry to hear that you're experiencing issues. Please report the bug to our support team by sending an email to support@pilgway.com Include as much detail as possible about the issue, including the steps to reproduce it, your operating system, and the version of 3DCoatTextura you're using. Screenshots or screen recordings can also be very helpful. Our team will investigate the issue and work on a fix.
    • Hello I think I found a bug in the Rendering for Renderman. The Image doesn't appear in the Image Tool of Renderman. V. 2024.18/IT 26.1
    • Hey there!   So I have had this bug for many years, on mac or PC, whatever the configuration. It never got solved as I think I am one of the lucky fews that encouter it. 1) Some hotkeys are not saved from one session to the next. It seems random, for instance I could save the hotkey for the e-panel but for transform I have to reconfigure the hotkey Everytime I open 3dcoat.  "save hotkeys" in preferences makes no difference. 2) The lasso simply stops working for any tool when symmetry is enabled.    My current configuration : Asus laptop with an NVIDIA GeForce RTX 4080 Laptop GPU, Cintiq 24 Pro. All drivers up to date, not that this would matter because I had the same bugs for years on my macbook pro with a different config. 
    • Is there a way to visualize and adjust vertex normals in 3d coat? I know I can select edges marked as sharp but it would be easier to understand normals behaviour if I could see them...
    • Finally I share some link to nice reading info related:  HOW TO CREATE A VIDEO GAME CHARACTER: KEY PRINCIPLES  THE BASICS OF 3D CHARACTER DEVELOPMENT FOR VIDEO GAMES  FPS WEAPON CREATION: HOW TO MATCH AAA STANDARDS
    • My opinion: In an era where large companies do not recover the large investment put into some games, they are reducing costs by laying off staff, AI is advancing more on positions that perform repetitive tasks, and burnout has become common...  3DCoat is the ideal tool for mid, low and solo developers who make their own games and -in relation to production costs- have more profits developing games for mobiles and PCs (also making them for H5 gamers).
    • When looking for tools, there is no tool that entirely solves all the steps of the process since for each of them you need a tool specialized only in that stage. Let's take as an example the skills requested by a AAA company like Room8Studio to select their future artists. We are looking for experienced and highly skilled 3D Character Artists: Superpowers you have are: High-poly sculpt in Zbrush; SubD modeling in Max / Maya; Character topology for animation; Cloth simulation in Marvelous Designer; Strong knowledge of anatomy; Experience in working with hard surface; Texturing in Substance Painter; Good understanding of modern pipelines and requirements for the Photorealistic Character creation; Ability to follow and correctly interpret / improve the concept idea; Teamwork skills; Work experience in game projects for PCs and consoles as a Character Artist; Relevant portfolio with examples of works in the corresponding direction.   You’re a rockstar if you have  Experience creating hair for games; Experience in making creatures; Knowledge of Unreal Engine 4; Drawing skills; Good understanding of rigging and animation process; Intermediate English level and above.   As a part of Room 8 studio, you will  Create high-poly and low-poly models of photoreal characters and creatures for games on given concepts; Create optimal UV mapping and texture baking (normal, AO, etc.); Work with photorealistic texturing; Work with game engines. As you can see there is not a single app that perform all this request.
    • Quality games characters or props are realized by team work.  You must acquire the knowledge that allows you to know how to select the appropriate tool to do your job. And to be able to reach god level, which is what they currently ask for each skill. 3DCoat excels on hand painting, voxel sculpting and retopology, and is very good on texturing, surface sculpting and modeling. But AAA game companies ask that you know the tools they use and for which they have spent years developing their own solutions such as scripts, plugins and addons that make up their own workflow. The 3DCoat development team has worked hard to add the necessary tools to easily be part of those ecosystems, expanding the language to python, improving the creation of extensions and the possibility of creating add-ons by external developers.
    • Hello! There seems to be no limit. I did autoretopo 200k and 300k without any problems.
    • Thank you very much for your support @Carlosan!
    • I was about to post a similar thread as I just found out Vue is now free. I have been a registered user of Vue since version 4 and an annual subscriber since they moved to subscription model. Love Vue. It is my favorite renderer and landscape app. Much better then Bryce ever was...
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