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3DCoat Forums

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  1. General 3DCoat

    Announcements

    153 posts

    This area contains official announcements from the Pilgway team

    General 3DCoat

    53,469 posts

    Discussions related to 3DCoat, it's properties and facility and also share ideas for improving the program.

    This is a section of the forum specifically for Beta releases and discussing new developments. Also to report any new bug found

    3D Printing

    344 posts

    Discussions related to 3D Printing

    This section is dedicated for AppLinks beta testing

    For when you really need help with urgent matters

    CG meeting area. General Discussion, News, films, games discussions, etc.

    User to User support for InstantLight Real Time Render (This is a third party tool and is not developed or supported by Pilgway)

  2. Resources & Development

    A collection of tutorials, tips and tricks shared by the community

    Have a brush, mask, texture, extension, etc. you'd like to share? Post it here !

    Feature requests

    6,996 posts

    Please post your feature requests here! Feature requests are the basis for 3D-Coat to continuously grow upward and outward

    If you want to create or share custom scripts & plugin(s) for 3DCoat, you can find the information here to do so

  3. Galleries & Challenges

    Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

    Official Contest

    1,452 posts

    Official Contest Rules

    Community Challenges

    1,529 posts

    This forum is for Community Challenges. Please read the sticky post for forum rules.

    Archives for the older finished works

  4. Russian Forum

    3d Coat

    1,012 posts

    Здесь Вы можете обсудить программу 3D Coat, ее возможности и свойства, а так же дать идеи для усовершенствования нашей программы

    Поддержка

    1,280 posts

    Здесь Вы можете написать об ошибках, которые возникают во время работы с программой, а так же задать любой интересующий Вас вопрос. Мы постараемся на него ответить

    WIP

    458 posts

    Для ваших шедевров

    Уроки

    52 posts

    Уроки и обучающие материалы на русском

    Предложения, вопросы по программе и по сайту

  5. French Forum - Forum Francophone

  6. German Forum - Man spricht Deutsch

    Hier könnt Ihr Fragen zur Arbeit mit 3D Coat stellen. Bugs postet Ihr bitte in das englische Forum.

    Tutorials

    182 posts

    Hier könnt Ihr Verweise zu deutschen 3D Coat Tutorials posten oder Anfragen, wenn ihr ein bestimmtes 3D Coat Tutorial sucht.

    Stellenanzeigen

    5 posts

    Hier können Job-Anzeigen für den deutschsprachigen Raum eingestellt werden.

  • Posts

    • Hi Don, ill think about it. I will be putting up some sculpting and texturing stuff on You tube with a Patreon soon, but no Actual paid content, im not doing that stuff anymore.
    • Case: Fractal Design Meshify 2 Compact Review - APH Networks. Case: Fractal Meshify 2 Compact Case Review - Hardware Asylum. Case: Fractal Meshify 2 Compact Case Review - Modders Inc. Case: Fractal Design Meshify 2 Compact Review - TechPowerUp. Case Fan: Arctic BioniX P120 A-RGB Test - OverClocked Inside. German. Monitor: EIZO FlexScan EV2795 QHD Monitor Review - Nikk Tech. Mouse: CORSAIR KATAR PRO XT Ultra-Light Gaming Mouse Review - Mad Shrimps. Mouse: Corsair Katar Pro XT Review- Light Weight, Solid Mouser - Tom's Hardware.
    • 3DC 2021 Was planned for Q4 2020, but we decided to shift it to Q1 2021 as we are still working on the release. So it will be available within the next couple months approx.
    • Welcome From your tablet setup (control panel -->  wacom)  change the pan and zoom and assign them to the desired buttons. Sensitivity can also be adjusted. Hope it help
    • Как на этом форуме можно поправить предидущие посты??? Приходиться писать новый   Почему не сделали управление камерой с помощью нажатия стилуса и кнопок альт контрол шифт - ведь это очевидно!!!!
    • Я знаю что можно нажимать кнопки на стилусе, - но поверте это бред!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    • Доброго времени суток С помощью мыши я могу управлять камерой, - вращать, двигать влево вправо, - а как это делать с помощью стилуса? Да, я могу вынести курсор за пределы объекта и повращать камеру, а другие действия как????     Спасибо
    • Yes, we know about cool features in new version but you said about release yet from previous year What is the happy date???? :)))))
    • You need to assign it on the app that you are working before export meshes. Is related to your software, cant be assigned after import the meshes on 3DC.
    • ? You can re read my post   I don't care a if this extrude along path tool was not implemented; the low poly modeler is already complete enough. Also for for big  hard surface modeling work i will instead continue using specialized software like Maya or Blender, because the needs are different.   The main interest about 3D Coat low poly modeler is to create directly your hard surface model, voxelize to add details and make normal maps, and directly bake without needing to retopo.              
    • Hi,   Thank you for the response. Is there a guide/video anywhere to show how to assign materials? Thank you, Nige.
    • In the new version all this issues was solved.
    • Thanks for reply And why it is necessary for 3d-coat to have bad tool without stable line???
    • Hi Try another tool as Build to have a more stable line. Hope it help
    • Приветствую   У меня на поверхности - вот этого пути который я нарисовал пером , - видны нервности, - как сделать ровнее, но так что бы рисовать квадратом, не "холмиком" Извиняюсь на незнание терминологии.
    • Hi, I reported this issue a few times and managed to find a workaround that somehow proves that there is definitely an issue with File > Export Retopo Object, from the retopo room.  Description of the issue :  I can work sometimes for hours and I'm able to export as obj, fbx, any export format : just fine. Then suddenly the scene, while still perfectly stable to work on, crashes constantly when exporting (any format). And when this begins it's definite. I tried deleting the Sculpt (used as a reference) and even tried deleting the whole retopo object, creating a new retopo layer with a single quad in it. But even like that : the scene crashes. Something made it unstable and there's no way to keep on working except loading another incremental save.  I abandoned retopology with 3D-Coat for a while because of that, and was sad to see that the latest version still has the same issue.  Workaround : I htought yesterday that using bridges (applinks) to ZBrush, 3DS Max, could maybe solve the problem by sending the retopo mesh straight to another app without going through saving the mesh. So I installed the 3DS Max Applink. And now I have a new Menu in File > Export Retopo Mesh to > 3DS Max 2021. And when the scene becomes unstable I simply now use the export to 3DS Max. This also saves as an object (not the kind of bridge I was excpecting). But weirdly enough it works. 3D-Coat doesn't crash while exporting and I can keep working. Although I prefer to create a new scene, reload the high poly reference + the latest retopo and work on a stable scene (something I have to to tons of times a day...) It's REALLY easy to reproduce the bug as I'm working on retopology for a huge project and spend 14+ hours a day working on that and it happens probably more than once per hour.    The default export retopo mesh fails after a while. But Applink Export to 3DS Max works. I thought at first that it was due to wireframe issues when using Symmetry (Virtual Mirror OFF). But I'm working only non symmetrical objects recently and it happens all the same. My geometry is clean, I work in the video game industry for 20+ years and have some solid knowledge of what a clean mesh means.  There is definitely something wrong with the File > Export Retopo Object Cheers.  
    • Patience, please. There is a feature like this already in the works, in 2021, called the Spine tool. I was going to try and record a video tutorial of it, but there were a few issues for the developer to address first, It's called the SPINE tool, and it extrudes along a path, with controls to change the scale along points in the path.
    • Leigh, could you come up with a Character Sculpting series, in 3DCoat, and offer it on a site like Gumroad? If you make a trailer for the series, Pilgway will share/promote it on the 3DCoat Youtube Channel
    • At 1:35 a mesh xurve is done by hand   While that could be done with a very common tool that is extrude a shape along a path.   I'm not saying it must be mandatory or implemented (and this could be done in Voxel room and quick retopo with lines). Just saying why not for a later version.      
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