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3DCoat Forums
  1. Development

    1. Announcements and new feature demos

      This area contains official announcements from the Pilgway team

      749
      posts
    2. New Releases, Bugs Reports & Development Discussion

      This is a section of the forum specifically for final and beta releases and discussing new developments. Also to report any new bug found.

      39.5k
      posts
    3. Linux Releases

      This is a section of the forum specifically for final and beta Linux releases and discussing new developments. Also to report any new bug found.

      970
      posts
    4. 3DCoat AppLinks

      This section is dedicated for AppLinks beta testing

      3.3k
      posts
    5. Coding scripts & addons

      SDK, scripts & addons development. If you want to create or share custom scripts & addon for 3DCoat, you can find the information here to do so.

      747
      posts
    6. Feature requests

      Feature requests are the basis for 3DCoat to continuously grow upward and outward

      Suggestions for development should be also submitted to support@3dcoat.com
      This is a community forum, and sometimes any suggestions here are likely to be missed by people who make those decisions.

       

      8.1k
      posts
  2. General

    1. General 3DCoat

      Discussions related to 3DCoat, and also share ideas for improving the program.

      63k
      posts
    2. 5.4k
      posts
    3. CG & Hardware Discussion

      CG meeting area. General Discussion, News, films, games discussions, etc.

      13.7k
      posts
    4. SOS! If you need urgent help for 3DCoat

       Any urgent matter that needs to be dealt with as soon as possible

      7.5k
      posts
  3. Artwork

    1. Finished Projects

      Use this forum to show off your art work, ask for feedback, offer criticisms or write about your techniques and processes.

      17.3k
      posts
  • Posts

    • Carlosan
    • sheeplion
      ah, I said something like one version of Applink for each Blender version. This prevents Applink stops working for previous versions. Blender is changing too much every version, every small change might break Applink from working. If it works, you don't need to change. People still use older versions, for older online courses, or use an older blender version.
    • Carlosan
      can you share which was the problem to know about for futures issues with other users ? thanks
    • sheeplion
      Ah works. Thank you. The topic name you linked is "applink not working" mine is working, the problem is a bit different. I can now keep sending new data!
    • Carlosan
      Executing 3DC as admin ? did you read these post ?  
    • sheeplion
      hello Carlo, I am using 3D coat (not Textura) version 2024.31.
    • Carlosan
      On which version of 3DCoat ?
    • sheeplion
      Hello developers, Windows 11 , blender 4.2.9 and 3D coat Applink work. There is only one thing. After sending, and if you close the programs, it does not reset, even if you kill the processes in Windows task window. You need to reboot the PC to make it work again. Any chance we get some reset button , so we can keep sending models to 3D coat? I guess the memory is never freed, because of the sudden process kill. Thank you very much.  
    • Carlosan
    • raffendi
      Gday there, ive been using 3Dcoat for almost two years and I just now noticed something regarding a delay everytime I tried to undo my sculpt. During voxel sculpting, I'm experiencing a consistent 1 second delay when using undo immediately after brushing regardless of brush size or triangle count. The first undo is always delayed, but subsequent undos run smoothly. If I wait a few seconds after sculpting before pressing undo, there's no lag at all. is this lag a normal thing for this program or am I just used to it now? hoping theres a workaround to this ! Im currently using 3Dcoat version 2024.31, and my PC specs are: RTX 4090 i9 13900K 32GB RAM Windows 10 Pro   Version 10.0.19045 Build 19045
    • Carlosan
      I had a similar problem, and the only solution at work was to use a hardware VPN. Our solution was Daytek, but there are options from other brands like TP-Link.
    • giobianco63
      VPN software Remote very good graphic-card  rtx 4070 local old graphic-card gtx 950 
    • Richard A.
    • Carlosan
      To add models to Quick Start Menu (in this example the Asaro head model) drag the .rar content to C:\Users\<username>\Documents\3DCoat\data\StartMenu the folders: files: here are located the models on .3b file format images: the icon that show the model in the QSMenu. The size is 256x256 / .png / RGBA (alpha is applied to background zones) Hardsurface: is for Surface models, in the .xml you write the location of the image file used for the icon and the location of the model   look on the original files to find more examples at C:\Program Files\3DCoat-2025\data\StartMenu data.rar
    • Carlosan
      VPN by soft or hardware ? The local machine have a good graphic card ?
    • giobianco63
      Hi, Thanks for your reply....we use VPN 
    • Carlosan
      In this video we cover 10 good tips for the optimal sculpting workflow in 3DCoat that should help elevate your efficiency, quality and speed. This video is aimed at beginner-intermediate level users.  
    • Carlosan
      To pick colors from outside the viewport, pick a color from the screen must be turned off. Picker tool has 2 modes on same shortcut. If you click V one time it picks absolute values, if you double click V it will pick in screen space (including shading). Also you can select on Windows > Panels > Color Palette [B] The Image tab (pressing on the 3 vertical dots)) and select any color on this panel from images previously loaded
    • Carlosan
      There is 2 types or "snap" For organic and hard surface models, use Auto Snap option on middle of top panel   For precise snap as you mention, also activate on View Menu > Snap to Low Poly Vertices   To avoid any slide off   Hope this help
    • webmaster
      Remove Intersections for 3D PrintingView the full article
    • Jim_G
      I'm sorry, I don't have the slightest idea what either of those phrases mean. Here is what I have done so far (and I admit this is not something that anyone would probably ever do for a real project): 1. Build a 1-meter cube in another modeling program. (I scale it up to 100 meters, because otherwise it comes in much too small to work with.  I don't know why 3DCoat does that, because I have "Measure Units" set to "Meters" in Viewport Preferences...but never mind that for now.)
 2. In 3DCoat, go to the Retopo room and use File --> Import --> Reference Mesh to select the cube model from my desktop and load it into 3DCoat. 3. Very carefully, use the Add/Split, Quads, Move, and Slide Vertices tools to draw quad polys that match the edges of the cube. This is *extremely* difficult, because unless I work only in orthographic views, the vertices tend to slide off the model and out into empty space. My goal here is to get some kind of understanding of the basic workflow for retopologizing an imported model with some degree of precision, particularly a model with sharp edges. All the videos I've watched on the topic seem to either use versions of 3DCoat that are years out of date, very loose in terms of topology, or otherwise not very helpful in communicating the basic concepts. Any feedback you can offer will be much appreciated. I'm attaching the cube OBJ and the 3DCoat file for reference.   cube_retopo.3b cube_250509.obj
    • Carlosan
      the hipoly is loaded first on sculpt room ? is autosnap turned on in retopo room ?
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