3DCoat ndi imodzi mwamapulogalamu apamwamba kwambiri opanga mitundu yatsatanetsatane ya 3D. Kumene ntchito zina mumsika uno zimakonda kuchita mwapadera ntchito imodzi yokha, monga Digital Sculpting kapena Texture Painting , 3DCoat imapereka kuthekera kwapamwamba kwambiri pantchito zingapo mupaipi yopangira zinthu. Izi zikuphatikizapo Sculpting, Retopology, UV Editing, PBR Texture Painting ndi Rendering. Chifukwa chake itha kutchedwa 3D texturing software ndi 3D texture peint software and 3D sculpting program and Retopology software and UV mapping software and 3D rendering software all together.
Mwachidule, 3DCoat imachotsa kufunikira kogula (ndi kuphunzira) maudindo angapo apadera a mapulogalamu, omwe amakhala okwera mtengo kwambiri, poyika zida zonse zopanga mu pulogalamu imodzi, yotsika mtengo.
Monga mapulogalamu ambiri a 3D, 3DCoat imalekanitsa ntchito zazikulu ndi zida zogwirira ntchito m'malo awoawo apadera, kapena Malo Ogwirira ntchito (omwe nthawi zambiri amatchedwa "Zipinda") okhala ndi ma tabu a Workspace omwe ali pamwamba pa malo owonera. Zipinda zazikuluzikulu ndi Chipinda Chopaka cha 3D texturing, 3D texture penti ndi PBR texture penti; Chipinda cha Retopo cha Retopology ndi Auto-retopology; Chipinda UV cha UV mapping ndi kutsegula kwa UV ; Chipinda chosema cha 3D chosema kapena chosema Digital komanso Voxel Sculpting ndi Render Room ya 3D yomasulira.
Paint, Sculpt and Retopo Workspaces ali ndi zinthu zawo zamtundu wa Mesh, komabe, zinthu za Sculpt (Workspace) zimagawana zida za Paint mu Paint Workspace, pogwiritsa ntchito Texturing paradigm yotchedwa Vertex Paint. Zambiri zamtundu, Kuwala, Kuzama ndi Chitsulo zimasungidwa mu vertex iliyonse osati pamapu a UV . Izi zimalola wojambula kujambula zojambula za PBR tsopano (gawo lojambula la pulojekiti) kapena mtsogolomo (ataphika mpaka pamtambo wochepa kwambiri, mauna a Retopo a UV ).
Zida zophatikizidwa mu 3DCoat zimalola ogwiritsa ntchito kuchita:
- Mapeto Apamwamba, Kujambula kwapamwamba
- Voxel Modelling (yomanga mwachangu, yosinthika komanso yopanda topology), ndi Poly-Modeling (Zida za Retopo zaphatikiza mawonekedwe a Polymodeling kuphatikiza mitundu ya Primitives ndi Kitbash ).
Izi ndizokonda kwa Concept Artists, omwe nthawi zambiri sasamala za kutsika kwamitundu yambiri, ndipo amafuna kupanga zitsanzo zatsatanetsatane mwachangu, osachita kusokoneza tsiku lonse ndi ma polys, m'mphepete ndi ma vertices amtundu wamtundu wa polygonal, kapena kusokoneza mamapu a UV . .
- Pangani / Sinthani mamapu a UV
- Pangani zojambula zokongola zojambula pamanja kapena gwiritsani ntchito laibulale ya PBR Smart Materials kuti mupange mwachangu zida zojambulira zithunzi zanu
- Lankhulaninso ngati abwana, okhala ndi zida zotsogola za Auto-Retopo kapena Manual Retopology.
- Perekani zithunzi kapena makanema kapena zotsatizana ndi 3DCoat's default GPU render engine. Palinso kuphatikiza kofunikira ndi Pixar's Renderman (imafuna Renderman Commercial kapena laisensi yaulere Yopanda Malonda).
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