Photogrammetry via the integration with RealityCapture introduced!
Possibility to perform volumetric boolean operations with additional shell. This is extremely important for 3D printing of matching parts of 3D models
Array tool is introduced in the Sculpt room: you can make different arrays of volume objects along the curves.
Surface Array tool is added in the Sculpt rool to make array of objects on the created surface or on the selected faces of the low-poly mesh
Normal Map to Mesh: The PPP scene with the normalmap can be converted into a true sculpt geometry using the Painting room.
Much faster PPP paintingover the big faces (that has big amount of pixels inside the single face).
Blender 4.2 applink supported.
Real-time non-modal search/filter for all items container : alphas, materials, objects, layers, presets, etc.
The contour around the selected sculpt objects can be enabled.
The scene save time for big sculpt scenes (with big objects tree) decreased drastically.
The rectangle, square or shape modes in Epanel can expand from the center, if needed; there is a new option in the Epanel. You can assign the hotkey if necessary.
The RAW voxels export/import (useful to bring voxel data to any your proprietary engine) improved, now it can export/import PBR data (color, gloss, metal).
The new option "Extended edge loops" in the edge tools tool (uv/retopo) useful if you have "approximate" edgeloops and need to mark seams.
Blender AppLink got own repository (https://github.com/AndrewShpagin/io-coat3d).
Folder selection dialog replaced with a more convenient one, similar to the file open dialog.
Connective (topologically constrained) painting works for voxels as well.
Retopo via decimation works for all selected objects, each selected object will be retopoloed into the separate group.
You can drag&drop multiple selected volumes.
Tweak room tools moved to the Paint room; the tweak room removed.
Noise tool works for volumes in multires/proxy mode.
Booleans nool oo Voxels la soo bandhigay! Waxaa ka mid ah isku-dar, kala-goyn iyo hababka isku-dhafka ah, xitaa walxo adag oo caruureed, iyo waxqabadku si la yaab leh ayuu u fiican yahay
Taageerada Brush Vector Displacement waxaa lagu daray maktabad yar oo VDM burush ah, oo lagu bixiyo faylal-hoosaadyo kala duwan oo VDM Brush oo ku dhex jira guddiga "Alphas". Faylasha VDM EXR waxaa loo soo dhoofin karaa guddiga "Alphas" si la mid ah burushyada caadiga ah.
Qalab abuurista barokaca ee Vector , oo lagu magacaabo "Pick & Paste," ayaa lagu daray si loogu oggolaado farshaxanada hab degdeg ah oo aad u habboon oo lagu soo saaro qaabka ku dhawaad wax kasta oo dusha shay ee jira goobta. Uma baahnid inaad soo marto habka caajiska ah ee samaynta diyaarad, ka dibna ka sawirida shayga la rabo ee xoqan, sida codsiyada kale. Waxaad isticmaali kartaa qalabka Pick & Paste si aad uga samayso burush VDM nooc kasta oo aad xuquuq ku leedahay.
Maaskarada Lakabyada ah + Maaskarada Goynta ayaa la hirgeliyay oo la mid ah oo la jaan qaadaya Photoshop's. Waxay xitaa la shaqeysaa Rinjiga Vertex, VerTexture (Factures) iyo Rinjiga Voxel !
Horumarinta UI ee socota & Kordhinta waxay ku sii socotaa dadaallo kala duwan oo lagu hagaajinayo muuqaalka muuqaalka (oo leh akhriska farta wanaagsan, kala dheeraynta, iyo habeynta), oo ay weheliso astaamo cusub oo waxtar leh oo lagu daray UI.
Mashruucyada Python oo leh qaybo badan oo la taageeray.
Nidaamka Addons-ka ee loo soo bandhigay inuu ku xidho Python/C++ soosaarayaasha qoraallada iyo isticmaalayaasha. Waxa ay ogolaataa in si fudud loo wadaago qoraalada, bixinta tilmaamo, iyo helida macluumaadka. Qaar ka mid ah addons faa'iido leh waxaa ka mid ah, tusaale ahaan, burburka dhabta ah ee dildilaaca random - "Mesh with dildilaac" addon.
Blender 4 waxaa lagu hagaajiyay AppLink oo la cusboonaysiiyay.
Kaaliyaha AI (3DCoat's Chat GPT ee takhasuska leh) ayaa la soo bandhigay oo nidaamka midabka UI waxaa la geliyey liiska bilowga.
Qalabka Miisaanka Muuqaalka ee muddada dheer la sugayay ayaa loo hirgeliyay daacadnimada Miisaanka Muuqaalka ee u dhexeeya codsiyada marka Import ama Export.
Qalab cusub oo "Edge Flow" qolka Modeling wuxuu u oggolaanayaa isticmaaleyaasha inay ku daraan heerar qallooc ah oo la isku hagaajin karo (oo loo xushay Edge-loop) inta u dhaxaysa joomatari ku wareegsan.
View Gizmo ayaa la soo bandhigay. Waxa lagu damin karaa goobaha.
Maareynta UV ee Python/C++ si aad ah ayaa loo hagaajiyay
Export daabacaadda 3D , si loogu furo Cura, la cusboonaysiiyay
Lakabyadu hadda waxay leeyihiin thumbnail-ka horudhaca ee Map Text (la mid ah Photoshop iyo codsiyada kale)
Waxaan sidoo kale isticmaalnaa adeegga Google Analytics iyo Facebook Pixel technology si aan u ogaano sida ay u shaqeeyaan istiraatiijiyadeena suuqgeyneed iyo kanaalada iibka.
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