I-3DCoat yenye yezona zicelo ziphambili zesoftware yokudala imifuziselo ye-3D eneenkcukacha. Apho ezinye izicelo ezikweli candelo lemarike zikholisa ukugxila kumsebenzi othile othile, njengeDigital Sculpting okanye i-Texture Painting , i-3DCoat ibonelela ngesakhono esiPhezulu esiPheleleyo kwimisebenzi emininzi kumbhobho wokudala i-asethi. Ezi ziquka ukuSculpting, i-Retopology, uHlelo lwe UV , i-PBR Texture Painting kunye nokuBonelela. Ngoko ke inokubizwa ngokuba yi-3D texturing software kunye ne-3D texture software yokupeyinta kunye ne-3D sculpting programme kunye ne-Retopology software kunye ne UV mapping software kunye ne-3D yokunikezelwa kwesoftware zonke zidityanisiwe.
Ngamafutshane, i-3DCoat isusa imfuno yokuthenga (kwaye nokufunda) izihloko zesoftware ezikhethekileyo, ezenzeka ngokuthelekisa ixabiso, ngokubeka zonke izixhobo zomgangatho wemveliso kwisicelo esisodwa, esifikelelekayo.
Njengemisebenzi emininzi ye-3D, i-3DCoat yohlula imisebenzi emikhulu kunye neeseti zezixhobo kwindawo yazo ekhethekileyo yokusebenza, okanye iiNdawo zokusebenzela (ezihlala zibizwa ngokuba "ziiGumbi") ezineeTabhu zeNdawo yokuSebenza ezibekwe ngaphezulu kwendawo yokujonga. Amagumbi aphambili yiPaint Room ye-3D texturing, i-3D texture yokudweba kunye ne PBR texture yokudweba; Igumbi Retopo leRetopology kunye ne-Auto-retopology; Igumbi UV UV mapping kunye nokukhutshwa kwe UV ; Igumbi lokukrola le-3D yokukrola okanye iDigital Sculpting kunye Voxel Sculpting kunye neGumbi lokuBonelela kwi-3D yokunikezelwa.
Ipeyinti, i-Sculpt kunye Retopo Workspaces zinezinto zazo zendalo ze-Mesh, nangona kunjalo, izinto ze-Sculpt (Indawo yokusebenzela) ziyabelana ngezixhobo zePaint kwi-Paint Workspace, usebenzisa i-Texturing paradigm eyaziwa ngokuba yi-Vertex Paint. Umbala, ukubengezela, ubunzulu kunye nolwazi lwesinyithi lugcinwe kwi-vertex nganye kunemephu UV . Oku kuvumela umzobi ukuba apeyinte i-PBR textures ngoku (isigaba somfanekiso weprojekthi) okanye kamva (emva kokubhaka kwi-low-poly, i-UV efakwe Retopo mesh).
Izixhobo ezidityaniswe kwi 3DCoat zivumela abasebenzisi ukuba benze:
- Isiphelo esiphezulu, iMveliso-level Sculpting
- I-Voxel Modeling (yokukhawuleza ngokukhawuleza, i-flexible kunye ne-topology yamahhala) ukwakhiwa, kunye ne-Poly-Modeling (izixhobo Retopo zidibanise iimpawu zePolymodeling ezibandakanya i-Primitives kunye Kitbash model).
Le yeyona nto ithandwayo kuMculi weNgcaciso, abangayikhathalelanga i-poly-poly topology, kwaye bafuna ukuyila iimodeli ezineenkcukacha ngokukhawuleza, ngaphandle kokudibanisa imini yonke ngeepolys, imiphetho kunye neevertices zemodeli yesiko lepolygonal, okanye isiphithiphithi ngeemephu UV . .
-Yenza/Hlela iimephu UV
-Yenza imizobo emihle epeyintwe ngesandla okanye usebenzise ithala leencwadi PBR Smart Materials ukwenza ngokukhawuleza izinto ezifotayo kwiimodeli zakho.
-Phinda uxolise njengomphathi, kunye neklasi ekhokelayo kwi-Auto-Retopo okanye izixhobo ze-Manual Retopology.
-Nikela imifanekiso okanye iimuvi okanye ulandelelwano olujikayo kunye ne -3DCoat ye -GPU enikezela ngenjini. Kukho kwakhona ukuhlanganiswa okusisiseko kunye ne-Pixar's Renderman (ifuna i-Renderman Commercial okanye ilayisensi eNgeyiyo yoRhwebo yasimahla).
izaphulelo zomyalelo wevolumu